| Summary: | Take On Helicopters Patch v1.06 Beta Build 95875 |
| Date: | 16 Aug 12 |
| Filename: | Take_On_Helicopters-Beta_Patch-1_06_95875.zip |
| Size: | 15MB (15,713,192 bytes) |
| Downloads: | 4 |
| Last Download: | 4218 days ago |
| More info: | http://takeonthegame.com/take-on-demo/ |
| Description: |
Here's a beta* version of the v1.06 update for Take On Helicopters.
*Be aware that that this is an experimental version which may crash or have partially broken features! Important: these releases are very much Work-In-Progress (WIP) and do not feature final content. We’ll try to list major known issues, but if you are not willing to deal with WIP features, bugs or instability, please do not try these releases and wait for the next official patch to be finished! We look forward to receiving your feedback on our official forums, where you can discuss these releases. The Community Issue Tracker is also kindly providing a project category to post issues to directly, which is useful for keeping a track of known issues. Rev. 95875 ---------- [95783] Fixed: Some sounds (esp. say) queued if played out of hearing range. [95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own. [95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues). Rev. 95741 ---------- [95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version. [95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser. [95307] Changed: Default matchmaking filter now shows only servers with ping < 100. [95285] Fixed: Possible crashes after closing the game in MP (Alt+F4) [94918] New: command unit addMagazine[name, ammoCount] [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648) [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) [94699] Tweak Reinhard tonemapping pars [94629] Fixed: Wrong magazines are removed with weapon in briefing gear. [94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906) [94049] New: terrainIntersectASL command [94049] Fixed: terrainIntersect reverted to ATL [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients [94001] New: moonIntensity command [94001] New: sunOrMoon command [93989] Changed: When dropping weapon unrelated magazine will not be dropped [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext [93945] New: In gear added bars with ammo count [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands [93897] New: AToC & PPAA added into UI video options [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297) [93821] Changed: Authentication Timeout is distinguished from bad CD key [93812] Fixed: Restrict gamma value set by profile [93809] Fixed: Restrict brightness value set by profile [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. [93672] Fixed: Unable to access AI soldier's gear in map [93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) [93654] Improved: Tone mapping [93652] New: Scripting functions visiblePositionASL and nearestBuilding position [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [93622] New: Scripting function eyeDirection. [93598] New: Scripting functions eyePos object and aimPos object [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337) [93575] Fixed: StringLoad command reads unicode [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160) [93542] New: MP Statistics screen (key I) contains the Server hostname [93528] Fixed: Max distance for DirectChat raised from 20m to 40m [93415] Fixed: empty weaponHolder is not deleted when used by remote player [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) [93276] New: terrainIntersect command [93273] New: lineIntersects, lineIntersectsWith commands [93156] Changed: increased gear MP messages priority [93146] Fixed: LOD blending [93120] Fixed: JIP connecting players less affect other players network bandwith [93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017) [93017] Fixed: LOD blending not working reliably [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained [92925] Fixed: switching backpack with dead unit in MP [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991) [92754] Fixed: scaling icons with grenade cursor [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865) [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. [92582] Fixed: AI detection after load [92463] Fixed: AToC ATi 77xx [92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985 [92061] Fixed: AtoC on nVidia for CSAA [92059] PPAA pars tweak & SMAA use color edge detection method Rev. 91893 ---------- Fix attempt for disappearing cockpits (https://dev-heaven.net/issues/29012) Registry-driven mods: value PATH_FORMAT can be used to expand %DATA% or %MAIN% key values using PATH key Rev. 91543 ---------- Take On Helicopters: Rearmed (merging content from A2 & OA) Medium: pedal controller ranges tweaked Controller axes sensitives were sometimes set to full Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder) Head-tracking head offset sensitivity curve improved Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added) PBOs are now searched and loaded also from a Common subfolder of mod folders Zero default value for min/maxMoveX/Y/Z in ViewXXX classes [91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled. [91055] Fixed: Respawn with backpack [90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions [90909] Fixed: crash of Linux server when player with custom face connects [90901] New: setUnitRecoilCoefficient command Rev. 90443 ---------- Medium: flight model would become unstable after rapid slow down, and damage the tail rotor Improved FXAA and SMAA Better handling of cases when 3D resolution is not 100% SMAA uses color edge detection method instead of luma edge soundLandingGear entry added for helicopter configuration Landing gear actions did not work in external view Player gunners are no longer told which weapon to select MP: spawned vehicles would sometimes get doubled weapon magazines MP: moveIn*** commands would sometimes show full getting in animations and door animations Landing gear suspension sound effects were played when the gear was retracted Battery and starter sound effects were sometimes not playing correctly RenderTarget fov parameter was not read from config Underwater RenderTarget cameras would show artifacts on the primary RenderTarget Rev. 89942 ---------- Collective control would sometimes be fully lost until restarting the game Auto-hover was causing loss of power during sling loading Rev. 89707 ---------- Java scripting support added MP: collective would sometimes be set to hardware position without active input Renegade units (too negative rating) are now considered enemy in targeting systems Logic Objects are now ignored in top-down radar Rev. 89299 ---------- Ground Effect strength increased slightly (was hardly noticeable) Auto-hover controller strength modified Friction and ground contact reduced for Light Rev. 88888 ---------- Fixed: inserted Medium helicopter should not spin any more Fixed: Heavy helicopter was falling through objects Rev. 88791 ---------- RTD 4.0 integrated RenderTarget TI color mode is no longer connected to optics TI color mode Saving while getting out of a helicopter could cause a bad state after loading Fixed: Pictures of mods outside game directory [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) [87963] Optimized: Reduced memory footprint in complex missions. [87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) [87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) [87706] Improved: AI laser target detection at large distances improved. [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719) [87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200) [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers |
| MD5 Sum: | 10583917c57c3240bfb67a3049f28069 |
| SHA1 Sum: | 416e278f86a59b3d4cb69bd7b80063ecc4752c54 |
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