| Summary: | Frostbite 2 Engine "Real-time Radiosity" SIGGRAPH 2010 Tech Demo Video |
| Date: | 09 Feb 11 |
| Filename: | frostbite2engine_realtimeradiositysiggraph2010.mp4 |
| Size: | 58.6MB (61,467,402 bytes) |
| Downloads: | 171 |
| Last Download: | 192 days ago |
| More info: | http://www.ea.com/battlefield3 |
| Description: |
A presentation by Per Einarsson from DICE and Sam Martin from Geomarics. The presentation focuses on the implementation and use of Enlighten, a middleware toolkit for computing real-time radiosity from Geomarics. It demonstrates how the technology is used by its integration into the Frostbite 2 game engine. It demonstrates how the workflow, content pipelines and run-time systems are greatly increased with the help of Enlighten to achieve real-time radiosity for use in video games. Length: 4:21 |
| MD5 Sum: | 74c07433ab8157de4bb81794c267ee6e |
| SHA1 Sum: | 6b127b22f1f280b127231848854fad531fd28afb |
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