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Summary: Frostbite 2 Engine "Real-time Radiosity" SIGGRAPH 2010 Tech Demo Video
Date: 09 Feb 11
Filename: frostbite2engine_realtimeradiositysiggraph2010.mp4
Size: 58.6MB (61,467,402 bytes)
Downloads: 171
Last Download: 192 days ago
More info: http://www.ea.com/battlefield3
Description:
A presentation by Per Einarsson from DICE and Sam Martin from Geomarics. The presentation focuses on the implementation and use of Enlighten, a middleware toolkit for computing real-time radiosity from Geomarics. It demonstrates how the technology is used by its integration into the Frostbite 2 game engine. It demonstrates how the workflow, content pipelines and run-time systems are greatly increased with the help of Enlighten to achieve real-time radiosity for use in video games.
Length: 4:21
MD5 Sum: 74c07433ab8157de4bb81794c267ee6e
SHA1 Sum: 6b127b22f1f280b127231848854fad531fd28afb