| Summary: | Two Worlds 2 Gold Patch v1.1 |
| Date: | 04 Feb 11 |
| Filename: | Two_Worlds_II_Gold_Upgrade.exe |
| Size: | 77.6MB (81,389,616 bytes) |
| Downloads: | 7 |
| Last Download: | 1886 days ago |
| More info: | http://www.twoworlds2.com/en/images/cms/updates/... |
| Description: |
1.1 Upgrade Two Worlds II
- Several quests have been streamlined and augmented - Game will no longer occasionally hang when buying a boat - New Cassara voiceovers have been added - Plants tooltip will now show their alchemy effect when viewed in the game world - Player levels are now visible in the session menu (Multiplayer) - Problem with hero not being able to loot some containers has been resolved - Quivers can now be upgraded by additional 10 levels (using Bowyer skill) - Reptiles will no longer deal triple damage on their knockdown attack - Map terrain & clipping problems have been resolved - Skills for non-physical resistance now offer greater protection - Some items contain more crystal slots now (maximum 20 upgrade) Mage staves: - 6 Body armor: - 5 Mage robes: � 6 - Torches can now be purchased at merchant shops - "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been repaired - A crash issue on ATI cards has been addressed - Character's face and all lighting bugs have been resolved - Added and changed some unit sounds - Additional graphics settings have been included in the menu - Additional/Special mouse buttons are now properly supported - Several tooltip display errors have been repaired - Blinding and holding effects of spells now only have a 30% chance of working against other player characters in Multiplayer - Bug with skipping skill requirements has been repaired - Guild discounts are now properly calculated - Several particle issues have now been addressed - Skill descriptions now contain information about skill crystal bonuses - Village quests frequency and reward has been changed - Water rendering has been improved on low and medium detail settings - Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been augmented - Summons' stats have been changed, summoned Stone Golems no longer knock down opponents - Soulpatchers have been augmented - "Delete character" button in the network menu has been moved to avoid accidental character deleting - Action and Jump buttons can now be mapped separately - Elemental resistances are now properly calculated - Horse position will now be shown on the mini-map - Inventory icons can now be set to a smaller size (via Interface options menu) - It is possible to turn off bow & magic auto-targeting - Mana shield spell has been changed - Several data storage issues have been addressed - Shield blocking animations have been added - Shop prices were not properly calculated at some locations - this issue has been fixed - Spell effects will be cancelled when one of the players scores a point in Duel mode - Spell effects from a dying player in Team Deathmatch mode will be cancelled |
| MD5 Sum: | 28a39d66c9cede840712f4b303eaf2ed |
| SHA1 Sum: | bb5a69b846f8e03e19061a78e01bb47d78053ee7 |
| Mirrors: |
- Games On Net (Internode) (202 clicks) - GamePron (284 clicks) |
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