Summary: | Unreal 2 Patch v2001 |
Date: | 25 Mar 03 |
Filename: | U2_REATIL-031403.EXE |
Size: | 4.1MB (4,259,004 bytes) |
Downloads: | 42748 |
Last Download: | 586 days ago |
Description: |
Unreal2 2001 Patch - Changes
Crash Fixes • Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes. • Fixed VerifyImport crash (occurred when level changed after game settings modified). • Fix for IKey assertion (crash) due to “special” keys on some keyboards (e.g. internet enabled keyboards). • Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example). • Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's). • Possible fix for DirectMusic-related “GetEventTool” crashes. • Fixed bug report system sometimes crashing or silently failing due to long URLs. Performance • 10% improvement in golem mesh rendering performance. • Fixed unnecessary particle lighting overhead problem. • For performance reasons, most carcasses are cleaned up more quickly now. • For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds. • M08B: improved performance by making sure generator rotating movers only rotate when they are visible. • MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear. • M12: fixed particle overhead. • Added new code/changes to limit overhead due to ragdoll deaths (see “Advanced Tips for Improving Performance” in the readme for details). Misc Fixes • Sound fixes. Should reduce occurrences of sound “stuttering” that some people have had due to sound overload / thrashing. • Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section). • M08B: lowered carcasses, blood to floor. • M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered. • Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs). • Sunlight fix (flickering in waterfront and potentially other places). • MM_Waterfront: fall out of world fix. • M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron. • Display gamma/brightness/contrast values when changed via F10/F11/F12 keys. • Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger). • Fix for “Joe’s” script breaking in M10_Avalon in some cases. • Fixed changing actor detail level in-game could result in invisible NPCs (in TutA). • Made key bindings delete button more obvious (click on this to delete key bindings). • Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches. • Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We’re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2\Help. • Increased crawling spider damage by 3x. • Fixed rammers not attacking properly. Misc Changes • Added carcass cleanup particle effect. • Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section. • M08B: fixed trigger that player could avoid. • Added 70 and 72 Hz to refresh rates options. • Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support. • Added “mouse over” context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance |
MD5 Sum: | 6a548d7ee47935d57ff58805e1b86726 |
SHA1 Sum: | ba43973cb27f44491b6671a2615741ab6afcd1e4 |
Mirrors: |
- Games On Net (Internode) (109 clicks) |
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