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Summary: Unreal 2 Patch v2001
Date: 25 Mar 03
Filename: U2_REATIL-031403.EXE
Size: 4.1MB (4,259,004 bytes)
Downloads: 42752
Last Download: 453 days ago
Description:
Unreal2 2001 Patch - Changes

Crash Fixes

� Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
� Fixed VerifyImport crash (occurred when level changed after game settings modified).
� Fix for IKey assertion (crash) due to �special� keys on some keyboards (e.g. internet enabled keyboards).
� Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
� Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
� Possible fix for DirectMusic-related �GetEventTool� crashes.
� Fixed bug report system sometimes crashing or silently failing due to long URLs.

Performance

� 10% improvement in golem mesh rendering performance.
� Fixed unnecessary particle lighting overhead problem.
� For performance reasons, most carcasses are cleaned up more quickly now.
� For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
� M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
� MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
� M12: fixed particle overhead.
� Added new code/changes to limit overhead due to ragdoll deaths (see �Advanced Tips for Improving Performance� in the readme for details).

Misc Fixes

� Sound fixes. Should reduce occurrences of sound �stuttering� that some people have had due to sound overload / thrashing.
� Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
� M08B: lowered carcasses, blood to floor.
� M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
� Fixed damage warnings (accessed nones) along with fix for damage effects
(blood) being spawned so far inside character's mesh that it doesn't show up
(currently only affects mukhoggs).
� Sunlight fix (flickering in waterfront and potentially other places).
� MM_Waterfront: fall out of world fix.
� M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
� Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
� Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
� Fix for �Joe�s� script breaking in M10_Avalon in some cases.
� Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
� Made key bindings delete button more obvious (click on this to delete key bindings).
� Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
� Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We�re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2\Help.
� Increased crawling spider damage by 3x.
� Fixed rammers not attacking properly.


Misc Changes

� Added carcass cleanup particle effect.
� Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
� M08B: fixed trigger that player could avoid.
� Added 70 and 72 Hz to refresh rates options.
� Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and
OffsetX=0.333 for three screen support.
� Added �mouse over� context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance
MD5 Sum: 6a548d7ee47935d57ff58805e1b86726
SHA1 Sum: ba43973cb27f44491b6671a2615741ab6afcd1e4
Mirrors: - Games On Net (Internode) (188 clicks)