Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review

Summary: World in Conflict Patch v1.000 to v1.010 [UK]
Date: 11 Mar 09
Filename: world_in_conflict_1.000_to_1.010_gb.exe
Size: 971.9MB (1,019,119,120 bytes)
Downloads: 257
Last Download: 1569 days ago
More info:
World in Conflict Update
Update #010

This tenth update for "World in Conflict" makes the original version compatible for multiplayer games with the upcoming March release of "World in Conflict Complete" and "Soviet Assault". It also includes several new features and bug fixes. The missing maps issue preventing players from joining certain servers has been addressed, a new difficulty level has been added for bots, helicopters can now fire at targets directly beneath them, single-player missions have been balanced and tweaked in several ways, admin spectators can now chat to both teams and much more.

New features:
- Securom protection has been removed, the DVD disc is no longer required in the drive during Single Player play.
- WIC now has a launcher application that shows the latest news from Massgate.
- A -playonline command line option has been added. When used, the game starts at the Massgate login window.
- Command line options will function as previously after pressing the Start Game-button.
- Added option to set bot difficulty level. Add bots to a multiplayer game (LAN or Massgate) to create a skirmish game.
- Multiplayer servers with outdated maps or maps the user is missing are highlighted in red in the server browser.
- The names of the missing maps are shown in red in the Info-pane.
- User will be warned when joining servers with maps they are missing.
- When server cycles to a map the user is missing, the user will be kicked from the server.
- Admin spectators can now chat to both teams.
- The units and names of your friends on Massgate will now be colored green (same as names in the friends-list).
- Improved feedback to the clients when the host quits the game.
- Rank balance has been disabled for servers with bots on.
- In-game links that previously pointed to Massgate, e.g. the user profile picture, will now open a web browser window to the corresponding page on
- Benchmark run now supports ghost runs and additional statistics.
- Improved compatibility with TV screens: Game now defaults to desktop resolution properly in 16:9 aspect ratios.
- Ad Hoc connectivity for wireless network cards. Windows XP users will need an update from Microsoft to run this.
- High resolution Line of Sight rendering on mini map and mega map (enable in Advanced Graphics options).
- Extra debris on explosions (enable in Advanced Graphics options).

Units and balancing:
- When an attack order is given while a unit is moving, the unit no longer stops before starting off towards the target.
- Increased visibility of TA markers.
- Max range and accuracy of Anti-Air Fortification has been increased.
- Armor piercing and blast radius of Carpet Bombing TA has been increased.
- Medium helicopters can now fire on targets directly beneath them.
- Demolition Engineers' "Demolition Charge" special ability now gives TA points and unit experience.
- Several balance changes and tweaks on Single Player missions.

Bug fixes:
- Improved the napalm and incendiary forest clearing code. Creating new paths to Command Points (on for instance Countryside) should now be a viable option.
- "Mute All" button should now always work.
- Fixed a bug where custom colors would sometimes carry over to other players.
- Fixed a bug where you could not vote via the buttons in the scoresheet.
- Fixed a bug where sometimes buildings would become untargettable for helicopters.
- Fixed a bug where helicopters could become impossible to attack during certain circumstances.
- Fixed a bug where "Enter nearest transport" would stop working.
- Fixed a bug where a request icon would catch clicks when it shouldn't.
- Fixed a bug where a unit icon wouldn't catch clicks the way it should.
- Fixed a bug where the "Waiting for players" screen would show an incorrect number of players.
- Fixed a bug with line of sight rendering issues on some graphic cards.
- Fixed a bug where game crashed when using heat haze without water reflection.
- Fixed a bug in road rendering when switching between high and low shader settings
- Fixed a bug that caused the wrong soundtrack to play on multiplayer end screens.
- Fixed various bugs on the do_Quarry map.
- Single Player missions now start automatically after the pre-mission prelude has finished.
- Seattle level has been optimized for better performance.
- Various stability issues have been solved.
- Several bug fixes and tweaks on Single Player missions.
MD5 Sum: d47c9559cd9da09b1718cd7465b7e08b
SHA1 Sum: 51a2532ff4e77aca1c634eeceed092f6d7ce1216
Mirrors: - Games On Net (Internode) (124 clicks)