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Summary: Call of Duty: World at War Dedicated Server v1.2 for Linux
Date: 24 Feb 09
Filename: codwaw-lnxded-1.2-02082009.tar.bz2
Size: 415.9MB (436,063,121 bytes)
Downloads: 196
Last Download: 50 days ago
More info: http://www.callofduty.com/
Call Of Duty: World at War(tm)
Linux Multiplayer Server Code
Version 1.2
Last update: 2009-02-08

Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by Activision(r)
Customer Support. Please do not call with any questions related to this free
beta product. There are other channels to aid you listed at the bottom of this



1. Introduction
2. Installation From Scratch
3. Note for localized versions of the game
4. Support Channels
5. FreeBSD Note


1. Introduction

This document explains how to install the Call of Duty: World at War(tm)
Linux server version 1.2. Installation from scratch and upgrading an existing
installation are both covered.

Usage is very similar to other Call of Duty(tm) titles ... many
of the console commands, command lines, and cvars are identical, so if you
are comfortable maintaining dedicated servers for those games, you will find
this process familiar.

It is recommended that any user modifications that have been
installed to the Call of Duty: World at War(tm) directory be removed before
installing this package. These modifications are not supported
by Activision(r) and may not be compatible with some of the new
features that are included. When installing or upgrading a server,
if problems or unexpected behavior arise, your first step in
troubleshooting should be to do a clean install with the original
data files.

2. Installation From Scratch

- Get the retail Call of Duty: World at War(tm) disc(s) (there may be
multiple discs depending on what edition of the game you have obtained, or
perhaps a single DVD-ROM disc). You may also use the data files from a copy
of the game purchased via Steam(tm).
- Install the game on Windows.
- Copy the installed game to your Linux system. Final installation size is
around 6.8 gigabytes.
- Please make sure you transfer the data as BINARY and not TEXT or ASCII if
you use the FTP protocol to upload the files!
- Unpack this archive in the root of the newly-copied tree, so
"codwaw_lnxded" is in the same directory as "localization.txt". Unlike the
original Call of Duty(tm), there are not seperate .so files like
"game.mp.i386.so", so don't be concerned when you don't see them.
Files such as main/iw_12.iwd need to go into the correct subdirectories;
make sure they don't lose the path information and all copy into the base

- OPTIONAL: Install PunkBuster:

mkdir -p ~/.codwaw
./pbsetup.run -e
./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
./pbsetup.run -u

You will need to agree to the PunkBuster license before you may install it.
This will download the latest version of the Punkbuster software to your
Linux server, so you need an Internet connection.

- Now, run the server:
cd /where/i/copied/codwaw

- When you see "--- Common Initialization Complete ---", the game
server has started, but you need to start a map before the server will
accept connections. At this point, type:

map mp_castle

("mp_castle" being a given map's name).

- Now you should see your server in the in-game browser. You will now want to
customize your server, including writing config files and command lines
that don't require human interaction, but that is beyond the scope of this

3. Note for localized versions of the game

If you have a copy of the game that does not include the English translations,
you will need to explicitly set the game's language or the server will not
be able to find its data files. If you have, for example, the French data
files, you must add this to your server's command line:

./codwaw_lnxded +set loc_language 1

This is a list of values for various languages. English installations can
ignore this.

English (default): +set loc_language 0
French: +set loc_language 1
German: +set loc_language 2
Italian: +set loc_language 3
Spanish: +set loc_language 4

4. Support Channels

There are a LOT of knobs you can tweak to customize and automate your server,
but it is beyond the scope of this documentation. Please refer to the
admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
Arena(tm), Return to Castle Wolfenstein(tm), the original Call of Duty(tm)
and United Offensive(tm), etc) for specifics.

There is a mailing list for discussion and support of Linux servers for all
of the Call of Duty(tm) games and expansion packs. Hundreds of experienced
server admins and even some of the game's developers monitor this list, and
are eager to help with politely-asked questions. Send a blank email to
cod-subscribe@icculus.org to get on the list, and list archives can be seen


Bug reports should NOT be sent to the list. We have a web-based
bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug
tracker here:


Also, http://callofduty.com/ and http://activision.com/ may direct you to
important information, documentation and current news about Call of Duty(tm)

5. FreeBSD Note

This server is known to work on FreeBSD with the Linux binary compatibility
layer. If it doesn't, we consider it a bug and appreciate the report since we
won't necessarily be testing on FreeBSD ourselves.
MD5 Sum: 9f9c2e5fda3b2abc7c630f30a8bdca3a
SHA1 Sum: e1694bc2c1c2d6ceee512396d85f19a1d0313745
Mirrors: - Games On Net (Internode) (212 clicks)