| Summary: | Immortal Cities: Children of the Nile Patch v1.3 [UK] |
| Date: | 14 Jul 08 |
| Filename: | CotN_v1.3_UK.exe |
| Size: | 52.9MB (55,467,287 bytes) |
| Downloads: | 17 |
| Last Download: | 2858 days ago |
| More info: | http://www.immortalcities.com/cotn/ |
| Description: |
Description: Updates the retail version of Immortal Cities: Children of the Nile to the Enhanced Edition which adds new features and resolves the issues listed below.
Note: Children of the Nile: Enhanced Edition requires a DirectX 9.0c redistributable from April 2006 or later. After you download the latest DirectX redistributable - extract it to a folder, double-click the DXSETUP file inside that folder, and follow the prompts. New Features * Vista Compatibility * Added Brickyard (new infrastructure building that can store bricks closer to construction sites) * New statues (2 small, 2 large and 1 brick) * 3 new fountains and 2 new shrubberies * 4 new plazas * 2 new shrine variants * New bricklayer home variant * Travel accelerated on roads * Priests are more effective - they now have wives and activate buildings longer * Pyramid construction tweaked (smoothed and accelerated) * Reduced barter times during shopping (making everyone's life a little easier) * Temples made more effective relative to shrines * Papyrus easier to make and more effective * Lessened the effect of Hapi's "No Flood" event * Quickstart Tutorial Scenario * Resources more visible on map & mini-map * Buildings that require additional specific materials now describe what they need when selected * Problems with supply chain are displayed on buildings effected by the problem (e.g., no boats to move things across the river) * "No Problems" indicator (homes and figures show all satisfaction types at all times) * Right-click orders are available on a new button (buildings that house figures with multiple order options now have a button that can be used select from those options) * WASD camera control Issues Resolved * Crash due to figures unable to attend a funeral * Crash caused by priest migration * World level traders were getting stuck at the edge of the map in some scenarios * Crash when stuck traders were robbed by raiders * Figures sometimes got stuck trying to board reed boats * Service building activation and visitation text was not updating properly * Accessibility keys were not functioning properly within the game and menus * Laborers were not properly using some barge landings * Buildings with docks (barge landings, quays, shipwrights) should now be easier to place * Nobles engaged in leisure hunting were sometimes unable to reach certain targets * Charioteer attack animation updated * Children sometimes skating instead of walking * World level merchant transaction headings were improperly labeled * Shops sometimes refused to sell goods * Four digit prestige values did not display properly * The palace could not be rebuilt if destroyed in the second tutorial * World level sites that required limestone blocks sometimes counted those already used in pyramids * Weapon quantities were displaying improperly on the world level * Several fixes for scenario and campaign text * Save file size reduced * Performance smoothed * Carried resources and animations updated * Townhouse graphics updated * Chariot animations updated * Princess graphic updated * Figures getting stuck in a variety of situations * Crash when a figure is on a boat when its family migrates * Soldiers getting killed or stuck preventing world level combat * Crash due to stuck raiders * Merchant boats sometimes unable to reach the edge of a map * Local barges not reaching docks and preventing barges from being used * Funerals drawing the wrong people to attend them * Nobles not hunting and yachting * Tariffs not assessing actual transactions * Bread from getting goods at exchange or storage areas not being counted properly * Vagrants stuck begging * Reed boats never disappearing * Reporting of demands fluctuating rapidly * Game speed setting causing differences in game play * F1 and ? did not bring up help index * Grain appearing before granary construction completed * Festivals around un-built buildings * Sleds unable to reach barge landings * Sleds and barges switching between each other inappropriately * Figures using bad outside tags * Replaying a campaign scenario could convert it to non campaign * Campaign auto saves not storing all campaign data correctly * Crash with units crossing the river and family migrating |
| MD5 Sum: | 5f49f5aeeb52bf2b2df8c81dcdbe652d |
| SHA1 Sum: | 50855d1f9d54bfe42b5ca22e8619510e8b1f0c2d |
| Mirrors: |
- Games On Net (Internode) (143 clicks) |
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