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Summary: Race Driver: GRID Patch v1.1
Date: 13 Jun 08
Filename: GRIDpatch.zip
Size: 188.7MB (197,878,589 bytes)
Downloads: 1599
Last Download: 27 days ago
More info: http://www.racedrivergrid.com/
Description:
GRID Patch change list

All Platforms

Network bug fixes

� When viewing in spectator mode � wheels should now turn correctly.
� Session searching now functions correctly when there are lots of full sessions (PC and PS3).
� Track and route options no longer change when host gets back to lobby in private/LAN.
� Race results are now correct if a host migration occurs at the end of the race.
� Other player�s progress/positions are now correctly updated when you enter the race results screen.
� Several NaN (brown screen) related fixes.
� Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

Network - general

� Race to race lobby timer is now 15 seconds
� A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
� Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes they have received.
o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o Players who have not voted do not see anything.
� Added ability to get the next page of sessions in private session results (PC and PS3)
� Banned sessions no longer appear in private session list.
� Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
� Added ability to change collision types in all sessions (not enabled in Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).
� Numerous anti griefing checks to turn off collisions when players are griefing.
� Fix for distance shown in distance online stat.
� A warning message is now shown the first time you enter system link.
� In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
� When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
� Cars become semi-transparent when collisions are turned off due to griefing.
� Improvements to prediction system to reduce effects of lag when players are close by
� Fix for occasional excessive smoke coming from other players in network mode
� Fix for exploit where a player could upload an incorrect lap time
� PS3 & PC � fix for a problem where private sessions would not show up in search unless you searched for public sessions first

Game - general

� Xbox 360 achievement fix.
� Several optimisations and performance improvements.
� It is now possible to look left and right while in bonnet camera.
� Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
� Fix for cars very occasionally flying into the air when hitting kerbs.
� Fixes for custom action maps
� Track rendering optimisations.
� Brown screen problem no longer awards achievements or causes glowing white cars.
� Fix for airborne achievement � now awarded even if car flips upside down during jump
� Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes

General
� Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
� Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
� Fix for missing Force feedback on Vista.
� Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.
o Symptoms of the game failing to detect the appropriate controller type are:
? On a pad, handling is too twitchy, appears to steer �lock-to-lock�.
? On a wheel, the input lags and the linearity slider doesn�t appear to have an effect.
o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My DocumentsCodemastersGRIDhardwaresettings) and change the line that reads to either as appropriate for your controller.
� Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
� Adding support for triple head displays.
� Graphical corruption fix when using multiple GPU�s.
� Network chat text made less obtrusive.
� Numerous on-going compatibility fixes.
� Improvements to shadows for certain resolutions/aspect ratios.
� Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.
MD5 Sum: 209454fa6e9095ea277eb8a2bb18f32f
SHA1 Sum: 68829b67d491f6691209795e0cd57e97e0e16811