| Summary: | Race Driver: GRID Patch v1.1 |
| Date: | 13 Jun 08 |
| Filename: | GRIDpatch.zip |
| Size: | 188.7MB (197,878,589 bytes) |
| Downloads: | 1599 |
| Last Download: | 27 days ago |
| More info: | http://www.racedrivergrid.com/ |
| Description: |
GRID Patch change list
All Platforms Network bug fixes � When viewing in spectator mode � wheels should now turn correctly. � Session searching now functions correctly when there are lots of full sessions (PC and PS3). � Track and route options no longer change when host gets back to lobby in private/LAN. � Race results are now correct if a host migration occurs at the end of the race. � Other player�s progress/positions are now correctly updated when you enter the race results screen. � Several NaN (brown screen) related fixes. � Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3) Network - general � Race to race lobby timer is now 15 seconds � A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session. � Changes to what is displayed in lobby when a player has kick votes. o The player who has been voted for can see this fact and the number of votes they have received. o Players who have voted to kick someone can see who they voted for but cannot see the number of votes. o Players who have not voted do not see anything. � Added ability to get the next page of sessions in private session results (PC and PS3) � Banned sessions no longer appear in private session list. � Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line. � Added ability to change collision types in all sessions (not enabled in Demolition Derby). o Forward Only (this is the normal behaviour for Ranked/Unranked) o On (Collisions are always on) o Off (Always off). � Numerous anti griefing checks to turn off collisions when players are griefing. � Fix for distance shown in distance online stat. � A warning message is now shown the first time you enter system link. � In non-drift races, the race results screen shows the fastest lap that each player achieved in that race. � When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game. � Cars become semi-transparent when collisions are turned off due to griefing. � Improvements to prediction system to reduce effects of lag when players are close by � Fix for occasional excessive smoke coming from other players in network mode � Fix for exploit where a player could upload an incorrect lap time � PS3 & PC � fix for a problem where private sessions would not show up in search unless you searched for public sessions first Game - general � Xbox 360 achievement fix. � Several optimisations and performance improvements. � It is now possible to look left and right while in bonnet camera. � Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter) � Fix for cars very occasionally flying into the air when hitting kerbs. � Fixes for custom action maps � Track rendering optimisations. � Brown screen problem no longer awards achievements or causes glowing white cars. � Fix for airborne achievement � now awarded even if car flips upside down during jump � Fixed frame rate stalls and stuttering on Xbox 360. PC Specific Changes General � Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations. � Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost. � Fix for missing Force feedback on Vista. � Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves. o Symptoms of the game failing to detect the appropriate controller type are: ? On a pad, handling is too twitchy, appears to steer �lock-to-lock�. ? On a wheel, the input lags and the linearity slider doesn�t appear to have an effect. o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My DocumentsCodemastersGRIDhardwaresettings) and change the line that reads to either as appropriate for your controller. � Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time. � Adding support for triple head displays. � Graphical corruption fix when using multiple GPU�s. � Network chat text made less obtrusive. � Numerous on-going compatibility fixes. � Improvements to shadows for certain resolutions/aspect ratios. � Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies. |
| MD5 Sum: | 209454fa6e9095ea277eb8a2bb18f32f |
| SHA1 Sum: | 68829b67d491f6691209795e0cd57e97e0e16811 |
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