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Summary: Battle for Wesnoth v1.41 for Windows
Date: 14 Apr 08
Filename: wesnoth-1.4.1-windows.exe
Size: 145.2MB (152,233,478 bytes)
Downloads: 17
Last Download: 4449 days ago
More info: http://www.wesnoth.org/wiki/Description
Description:
Wesnoth 1.4.1 has been released. This is a bugfix release for the stable 1.4 branch. It mainly fixes smaller problems and features a rewritten multiplayer server to improve the servers speed while using less resources. Beside this the multiplayer lobby was sped up, spelling mistakes were fixed and many translations were updated. To celebrate the release and comment on it, post in this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

Version 1.4.1:
* campaigns:
* Fixed/enforced internal gender id of various female heroes/foes
(bug #11197)
* Under the Burning Suns:
* Minor cosmetic fixes
* graphics:
* Fixed broken TC on transport-galleon and drake walking corpse graphics
* New portraits: Elvish Sorceress
* language and i18n:
* new translation: Croatian
* updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
Russian, Spanish, Swedish, Turkish
* map editor:
* fixed not working "Update transition" and make "Delay transition update"
directly trigger an update when toggled off.
* miscellaneous and bug fixes:
* Removed spurious -R linker switch from command line generated by the Boost
M4 macros
* Load-game dialog displays a scenario campaign's translated name rather than
its internal id now
* wmlxgettext now print some context information about the strings
extracted (patch #993)
* added VICTORY_AND_DEFEAT_MUSIC macro and wired it in all mainline
scenarios that warrant such effects
* Fixed a border case of unit portrait advancement on which generic portraits
would be treated as character-specific (affected female Elvish Archer line;
it also theoretically affected units with [variation]s using different
portraits)
* allow configure to be started from directories other as the top dir
(patch #1002)
* learn the underlaying terrain so you'll not have a blank like in the unit
stats if you encounter a terain aliased to a unencountered terrain
* multiplayer:
* fixed minimap caching in the lobby screen, resulting in faster refreshs
* a lot work has gone into optimizing wesnothd to allow more players
MD5 Sum: 2aaa9c87ef1e7e1c967788818d864d6b
SHA1 Sum: e260a2ca7b2225b7f375e5dffcbff47b51893bd2