Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review

Summary: Qarl Texture Pack 3 for The Elder Scrolls 4: Oblivion
Date: 02 Jul 07
Filename: QarlTP3.zip
Size: 1.7GB (1,799,909,795 bytes)
Downloads: 3961
Last Download: 923 days ago
More info: http://planetelderscrolls.gamespy.com/View.php?v...
Description:
The purpose of this package is to make TES IV: Oblivion look even better than when you bought it.

To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.


Replacement meshes are also included to use parallax mapping. However, due to the increased resolution, machines with lower-end graphics cards may see severe slow-down with this mod.


Features:
* Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.

* A large number of meshes have been altered to take advantage of the game engine's parallax shader.


* Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.


* Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.


* Advanced normal map techniques used to make landscape textures seem very 3D.


* Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.


* Mesh fixes from the Unofficial Oblivion Patch are included.


Things retextured:
* Architecture
* Landscape
* Rocks
* Dungeons
* Blood splatters, falling snowflakes, butterflies

* Furniture, and other medium-sized clutter


Things NOT retextured:

* Clothes, armor, weapons, creatures, NPCs

* Foliage, the sky

* Kvatch, the Arena, and the Oblivion realm
MD5 Sum: d18c8acad9ff72c998b9be9bbe7b8669
SHA1 Sum: 7f98fb678cc9023497d9f606b00adad5a7961070
Mirrors: - Games On Net (Internode) (402 clicks)