Summary: | Urban Terror v4.0 [zip] |
Date: | 02 Apr 07 |
Filename: | UrbanTerror40_full.zip |
Size: | 534.9MB (560,835,549 bytes) |
Downloads: | 5125 |
Last Download: | 240 days ago |
More info: | http://www.urbanterror.net/ |
Description: |
4.0 Notable Changes
==================== * No longer depends on any Quake 3 Arena assets. * New player models/skins * New player animations * New hitdetection * Ingame Stats * Banning using a banlist.txt (IP-based) * Powerslide introduced * Goomba Stomping introduced * Hot Potato Feature introduced * Vote system overhauled * Menus overhauled * New weapon skins (Spas/G36) * Sprinting is faster now * Hitsound * Being able to set the next map introduced * Muting of players introduced * Veto'ing of votes introduced * Player armbands introduced * Funstuff introduced * Maps updated and added - from minor tweaks to complete overhauls (see map list for new maps) * Tac-Goggles overhauled * Damage Values updated * UMP now has 30 bullets instead of 25 and a spammode instead of burst. 3 bullets, very quickly in a row each time you shoot. * Spas fires quicker, but has less bullets * Negev is like a mp5k with 90 bullets now, no more stamina reduction. * Bullets now penetrate arms/legs to hit head/torso if they're in the way. * New Frozen Sand introduction graphics * protection versus the name 'all'. * Players can't look around while game is paused anymore * Added ability to become captain when old captain is 999. * TK auto-kick message updated * Loading screen progress indicator * NVG look changed 4.0 Cvars/Commands ================== General * com_hunkmegs now defaults at 256 * gamename = q3ut4 * g_modversion = 4.0 Client side * Overbrightbits/MapOverBrightBits/fastsky/lightmap/muzzleflash locked * FPS capped at 125 * Position of text when using cg_drawcrosshairnamestype 1 changed to not colide with team overlay * 'raceblue' and 'racered' instead of 'race' * 'cg_hitsound' turns on/off hitsound * 'funred' and 'funblue' to set funstuff. * 'cg_rgb' sets your armband/minimap/scoreboard color, if server allows it Server side * Server now echos when changing certain cvars, which it didn't do before (bombexplodetime for example) * Removed/shortened cvars from infostring to decrease chance of 'info string length exceeded' warnings * 'mute' to mute a clientnumber * 'veto' to let a vote fail * addip/removeip to ban/unban IP addresses. Can also use clientnumber to ban someone. * g_hotpotato sets number of minutes of stand-off before hotpotato kicks in (0=off) * g_allowvote values changed. Check http://www.urbanterror.net/allowvote_calc.html * g_nextmap lets you set the next map * g_armbands added. 0=let player decide armband color 1=force red/blue 2=assign random color to players * g_redwaverespawndelay changed to g_redwave and g_bluewaverespawndelay to g_bluewave * g_survivorroundtime = g_roundtime now * g_captureandholdtime changed to g_cahtime * g_surivorrounddelay = gone 4.0 Map List ================= ut4_abbey ut4_abbeyctf ut4_algiers ut4_ambush - Masheen ut4_austria ut4_casa ut4_crossing - Masheen ut4_dressingroom ut4_elgin ut4_firingrange - Hybridesque ut4_mandolin - Null ut4_prague ut4_riyadh ut4_ramelle ut4_sanctuary - Sinny ut4_snoppis ut4_thingley ut4_tombs ut4_toxic - Duf Knien ut4_turnpike ut4_uptown |
MD5 Sum: | 4aec86405b548b041686f92eb584cbf9 |
SHA1 Sum: | e9d7623b1f37471019914536d969f4bf02b6e26e |
Mirrors: |
- Games On Net (Internode) (238 clicks) |
  |   |