Summary: | Dystopia v1.0 Dedicated Server |
Date: | 23 Feb 07 |
Filename: | dystopia_v1_server.tar.gz |
Size: | 540.8MB (567,033,784 bytes) |
Downloads: | 653 |
Last Download: | 290 days ago |
More info: | http://dystopia-game.com |
Description: |
Dedicated server files for Dystopia v1.0 modification for Half-Life 2. Includes both Windows and Linux binaries.
Dystopia v1.0 changelog: Maps -new map dys_assemble -new map dys_broadcast -new map dys_detonate -new map dys_undermine -updated version of dys_vaccine -updated version of dys_silo -updated version of dys_fortress -new map pb_urbandome -new map pb_round -new map pb_dojo -new map pb_rooftop Weapons -added Smart Lock Pistols for light -added Tesla Rifle weapon for medium -added Basilisk weapon for heavy -added Fly By Wire secondary fire to the Rocket Launcher -tweaked melee weapon push force -fixed rocket launcher timer resetting after deploying -added per weapon tracer effects -added per weapon empty shells -added new muzzleflashe effects -reduced rocket launcher primary turn speed -fixed laser rifle screen showing wrong ammo to spectators -made melee a little more accurate at close range -fixed rocket launcher screen for spectators -added deploy delay to spider grenades -fixed laser rifle spawning w/mach -fixed bug with boltgun stats not registering some misses -added dynamic tracer speeds (so they go faster for longer distance, etc) -restricted blocking to players front only -added a bit more gravity to the boltgun's bolts -fixed heavy machine pistol muzzle flash coming from their crotch -increased light katana's range by 8 inches -added tesla effect to ragdolls shot with sparky, or pinned & zapped by boltgun -fixed spider grenades colliding with players (sitting on their heads) -fixed gren launcher beams drawing through walls -added a global fix to stop fast switching circumventing fire rates -removed hl2 weapon switch menu (fast switch only now) -fixed rocket & laserrifle screens drawing while in vehicles -removed pickup sound on getting weapons -removed ammo pickup sound when spawning -made spidergrenades unlagged when shooting at them -reduced katana fire delay after doing a block -added new ion cannon beam effect -lowered Ion damage over distance, doubled drop off range -fixed laser rifle screen drawing during ledge grab -added per class view model arm textures -made projectiles fire from barrel (instead of eyes). This effects Boltgun, Grenade Launcher, Basilisk alt, Rocket, EMP Frag & Spider grenades -fixed rocket launcher not detecting small walls infront of user -buffed AR secondary fire -fixed katana not hitting props/walls on sideswings Implants -tweaked stealth movement rates, ducking now makes stealth dissapate at 2x the rate -added enhanced cyberdeck implant -made stealth glitch when you get shot or first activate stealth -added thermal vision for in-eye spectators -added stealth viewmodel for in-eye spectators -added wired reflexes implant (lowers reload time, weapon switching time, minigun spin up time and block stun time) -optimized and recoded thermal shader to work with ps1.1 shaders (eg. dx8 cards like geforce3's) -added thermal flag for point_cameras -added new thermal screen overlay -added new "heat" textures for each player model -added fade to bodies for thermal -added coldsuit implant (makes you invisible in thermal vision) -added eyeglow on thermal users -lowered sound supp energy drain 1.0 -> 0.5 /sec -increased swt energy drain 0.5 -> 0.75 /sec -fixed stealth sound staying on when activating stealth and sound supp at the same time -fixed sound suppressor not functioning for players outside your PVS -added ps1.1 emp shader -added a simple ps1.1 blur for thermal overlay -fixed full SCS energy only displaying as 74 -added thermal explosion flare -lowered TAC Scan cost from 20 to 15 -added "IFF Info" implant, shows enemy health/armor on their IFF CyberSpace -made ice defences non visible after a few seconds -added ice scan (to show defences) -added ice alarms (plays sound when enemy touches ice) -made ice mines shootable -stopped running two programs on one screen/ice at the same time (per person) -fixed players shooting their own teams mines and getting ponits for it -added shaft weapon to cyberspace -fixed spectating cyber frag crash -added energy shard drop to cyberspace on dump -fixed cyber skybox not showing up when spectating a hacker in 3rd person cam -increased cyber projectile push a bit and dmg a tad -added spray to JIP screen when user is cyber fragged -added mousewheel (or invnext, invprev) to weapon switching in cyberspace -changed Cyber Bloom to use valve's shader (for dx8) -added a env_microphone for deckers (so you can hear what's happening around your body in meatspace) -increased range of cyber hitscan attack -added new cyber program sounds -fixed cyber projectiles reporting incorrect numbers in the stats -added death notices for cyber frags -made cyber alarm play in world space (so the victim can hear it) -added Walk key to cyberspace -added delay to greenice and ice mines before activating -fixed program alignment when inside servers -made ice mins and ice alarms always visible to friendlies -added green ice, jacks out enemy deckers on touch and EMPs them -cyber_ice: added inputs for WedgeIce, CrackIce, Reactivate, added field WedgeDelay -cyber_drain: allows negative values to restore energy (without the dys.cyberpain sound) -cyber_weapon: made to damage cyberspace func_breakables -added cyber damage indicator (bright blue screen flash) -added client predicted beams for cyber hitscan and cyber shaft -added client predicted projectiles for cyber projectile weapon -increased bounce on cyber link walls -added refract effect for cyber projectiles -tweaked cyberspace movement, much faster in links and less floaty in nodes -added programs mini-game for Enhanced Deck -made ICE, ICE Mine, ICE Alarm & password to encryption upgrade Enhanced Deck Only -fixed cyber weapons firing through thin walls -added cyberspace ragdoll effect -made ICE Alarm trigger when a wedge or break is run -fixed shadows on players in cyberspace -increased points for cyberdamage in cyberfrag scoring -made program hacking mini-game client predicted -added new model for ice mine -added "Quit" button to cyber programs -Added new models for Cyber Alarm and Energy Shard -Fixed Cyber Orb appearing around player breifly when they jack in -made ice programs work on all sized ice barriers, and align to player height HUD -added joins/parts/etc to chat hud -added mini-map support to the radar -added mini-map zoom key, to see the whole map overview -improved hud ammo display -fixed scoreboard slowdown bug -new scoreboard -added sub objectives -radar: added error-checking for map overview scripts, overview now drawn with polygons and additive materials, adding clipping for objects way above/below player -hud_location: enabled border -added new objective icon -added up new iff (give it up for epicar, seriously) -fixed TAC scan radar ghosts -made IFF draw at longer range for vehicles -fixed radar drawing spawns that aren't currently active -added playernames to the radar for friendlies -added radar icon flash for team voicecomms -added radar mediplant flash for teammates on low health (if you have mediplant) -added new objective, sub objective and info icons to IFF, radar, objective hud -added +showmap bind, to display a larger radar with overview map -Added "My Stats" page to the in-game menu -Added health bar to dys_objectives, can be updated using SetHealth inputs -Added objective entity to dys_objectives, it will use this entity for position and size of objective IFF -fixed enemy deckers not drawing on radar -added dys_helper to display indepth hud message -added cortex icon to IFF when cortex is activated -made v turn voicecomm menu off (as well as 0) -added negative score display on TK's -moved voicecomms to chat log -added flashing player names to IFF when they do a voicecomm -streamlined end of round stats -fixed voicecomms cutting off player names -fixed voicecomm radar flash persisting over round/map change -fixed ghost stats appearing on the end of round scoreboard -fixed rounding error in stats, especially for high rof low damage weapons -added language support to voicecomms -added support for per team voice comms -added new respawn effect -fixed iff not clearing when thermal or emp on -changed IFF to print "Thermal Turret" when thermal is enabled -dys_hud_iff: added support for \\n characters in text for objectives and onscreeninfo -fixed mixed case button commands not working on vgui screens -enabled valve's mp3 player Sounds: - Added spawn sounds for Heavies and Mediums/Lights. - Added sounds for when you Jack In. - Updated confirm and deny sounds for Cyberspace programs - Updated and added voicecomms (220 total). Team Specific and class specific. - Updated hurt/death sounds for non-HL2 sounds. - Added sound for dys_helper IMs Other -fixed objective not triggering game end if no player activator input -added vehicles, with support for up to 4 passengers, projectile or hitscan weapons, working gears and custom handling & physics. includes support for 3rd party vehicles, all you need is a model and a scriptfile -added per class weightings to radius damage push force -added config execution to dys_presets.txt -added support for thermalvision turrets -added mp_ceasefire: callvote-able convar that disables firing of weapons -animated ammo dispenser -added team spec cam when dead for 6+ seconds (or when player clicks fire) -added OnJackIn & OnJackOut outputs for dys_jackinpoints -increased dumpshock damage -added dys_item and trigger_item for carryable objectives -fixed turrets health resetting to default (250) after it repairs -fixed client side player prediction error (on terrain, stairs, etc) -added punk heavy model -added sword attachments to player models (on their backs) -added friendly fire hit beep -fixed entity outputs firing after round restart (causing silo rocket to launch after round ends) -mp_ceasefire now disables turret fire and leg booster jump damage -map_restart now resets the stopwatch time to beat -added match_restart command -scoring: hardcoded point values to guarantee stat consistency across servers -made 3rd person death camera clip only against brush solids -added dys_melee_only cvar and entity, for phistball fun! -added new EMP map entity -callvote mp_friendlyfire -callvote mp_rounds -callvote mp_autoteambalance -callvote map_restart -callvote balanceteams -callvote dys_melee_only -callvote nextmap -added 'nextmap' console command -added env_microphones support to func_monitors (so you can hear the sound from the camera's location) -dys_spawn: added ForceSpawn input -dys_spawn_point: added OnSpawn output -cyber_jumppad: now fires when placed in meatspace -npc_turret_ceiling: added SetPunks, SetCorps, and Repair inputs, and -dys_ammodisp: added spawn flag to disable the model -callvote mp_friendlyfire -dys_item: added a Targetname, a RespawnDelay field, a OnceOnly spawn flag, outputs for OnPickup and OnRespawn, and a Respawn input -trigger_item: added field ItemName to specify which item can trigger it -dys_forcefield: added inputs for Disable and Enable -dys_allimplantsoff: console command to disable all active implants -disabled srctv cameraman -added info_camera_start, info_camera_start, info_camera_punkswin & info_camera_corpswin -fixed crash with dieing/changing class just after tossing a grenade -added FF hitbeep if you shoot your own turret -added first person ragdolls (toggle with dys_ragdoll_firstperson cvar) -made ragdolls follow players heads in case of decapitation -fixed some code pertaining to player's shadows in meatspace -added duck key to drop from a ledge grab -added HDR lightning support -fixed hitbeeps playing over env_mic's -removed ambient sounds from env_mic's -added negative frag & assit points for team kills -lowered minimum ledge grab height -fixed forcefield collisions -fixed player collisions with props -reordered implants on selection screen -added sv_pure that checks files listed in scripts\dys_protectedfiles.txt against those on the server when a player connects -added punish system for TK's (controlled with mp_punishvotes and mp_punishbantime cvars) -added CyberSpace flag to dys_objective -added CyberDeck flag to dys_onscreeninfo -Fixed player connected time not being set when player joins the server -Made autobalance switch the last player to join the game -gave heavies 20 less armor, 40 more health -added scoring for TAC scans -added cold thermal skin to viewmodel when coldsuit + thermal is active -fixed some weapon awards not being given -optimized model attachments code -fixed turrets not drawing tracers -added an override for clipping distance for JIP cameras (use fog params) -added first person arms viewmodel for ledge grabbing -made shadow state update faster on weapons (for coldsuit, stealth, etc) -removed flatline noise when player dies -added new heavy death sounds -fixed energy being refilled if suicided in any way or killed by world in stopwatch mode -fixed turret muzzle flash drawing through walls -fixed tracers not using attachments on vehicles -added compiler performance optimizations -hardcoded voicecomms (not using dys_voicecomms.txt anymore) -fixed spawns not detecting blockages properly -fixed turret animations being jerky |
MD5 Sum: | 89da19a63cc47e2efe566521f1e8e561 |
SHA1 Sum: | cf4c878515045940724dd86661c5f32e1bd32ea0 |
Mirrors: |
- Games On Net (Internode) (116 clicks) |
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