Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review

Summary: Dystopia v1.0 Dedicated Server
Date: 23 Feb 07
Filename: dystopia_v1_server.tar.gz
Size: 540.8MB (567,033,784 bytes)
Downloads: 653
Last Download: 290 days ago
More info: http://dystopia-game.com
Description:
Dedicated server files for Dystopia v1.0 modification for Half-Life 2. Includes both Windows and Linux binaries.

Dystopia v1.0 changelog:

Maps
-new map dys_assemble
-new map dys_broadcast
-new map dys_detonate
-new map dys_undermine
-updated version of dys_vaccine
-updated version of dys_silo
-updated version of dys_fortress
-new map pb_urbandome
-new map pb_round
-new map pb_dojo
-new map pb_rooftop


Weapons
-added Smart Lock Pistols for light
-added Tesla Rifle weapon for medium
-added Basilisk weapon for heavy
-added Fly By Wire secondary fire to the Rocket Launcher
-tweaked melee weapon push force
-fixed rocket launcher timer resetting after deploying
-added per weapon tracer effects
-added per weapon empty shells
-added new muzzleflashe effects
-reduced rocket launcher primary turn speed
-fixed laser rifle screen showing wrong ammo to spectators
-made melee a little more accurate at close range
-fixed rocket launcher screen for spectators
-added deploy delay to spider grenades
-fixed laser rifle spawning w/mach
-fixed bug with boltgun stats not registering some misses
-added dynamic tracer speeds (so they go faster for longer distance, etc)
-restricted blocking to players front only
-added a bit more gravity to the boltgun's bolts
-fixed heavy machine pistol muzzle flash coming from their crotch
-increased light katana's range by 8 inches
-added tesla effect to ragdolls shot with sparky, or pinned & zapped by boltgun
-fixed spider grenades colliding with players (sitting on their heads)
-fixed gren launcher beams drawing through walls
-added a global fix to stop fast switching circumventing fire rates
-removed hl2 weapon switch menu (fast switch only now)
-fixed rocket & laserrifle screens drawing while in vehicles
-removed pickup sound on getting weapons
-removed ammo pickup sound when spawning
-made spidergrenades unlagged when shooting at them
-reduced katana fire delay after doing a block
-added new ion cannon beam effect
-lowered Ion damage over distance, doubled drop off range
-fixed laser rifle screen drawing during ledge grab
-added per class view model arm textures
-made projectiles fire from barrel (instead of eyes). This effects Boltgun, Grenade Launcher, Basilisk alt, Rocket, EMP Frag & Spider grenades
-fixed rocket launcher not detecting small walls infront of user
-buffed AR secondary fire
-fixed katana not hitting props/walls on sideswings


Implants
-tweaked stealth movement rates, ducking now makes stealth dissapate at 2x the rate
-added enhanced cyberdeck implant
-made stealth glitch when you get shot or first activate stealth
-added thermal vision for in-eye spectators
-added stealth viewmodel for in-eye spectators
-added wired reflexes implant (lowers reload time, weapon switching time, minigun spin up time and block stun time)
-optimized and recoded thermal shader to work with ps1.1 shaders (eg. dx8 cards like geforce3's)
-added thermal flag for point_cameras
-added new thermal screen overlay
-added new "heat" textures for each player model
-added fade to bodies for thermal
-added coldsuit implant (makes you invisible in thermal vision)
-added eyeglow on thermal users
-lowered sound supp energy drain 1.0 -> 0.5 /sec
-increased swt energy drain 0.5 -> 0.75 /sec
-fixed stealth sound staying on when activating stealth and sound supp at the same time
-fixed sound suppressor not functioning for players outside your PVS
-added ps1.1 emp shader
-added a simple ps1.1 blur for thermal overlay
-fixed full SCS energy only displaying as 74
-added thermal explosion flare
-lowered TAC Scan cost from 20 to 15
-added "IFF Info" implant, shows enemy health/armor on their IFF


CyberSpace
-made ice defences non visible after a few seconds
-added ice scan (to show defences)
-added ice alarms (plays sound when enemy touches ice)
-made ice mines shootable
-stopped running two programs on one screen/ice at the same time (per person)
-fixed players shooting their own teams mines and getting ponits for it
-added shaft weapon to cyberspace
-fixed spectating cyber frag crash
-added energy shard drop to cyberspace on dump
-fixed cyber skybox not showing up when spectating a hacker in 3rd person cam
-increased cyber projectile push a bit and dmg a tad
-added spray to JIP screen when user is cyber fragged
-added mousewheel (or invnext, invprev) to weapon switching in cyberspace
-changed Cyber Bloom to use valve's shader (for dx8)
-added a env_microphone for deckers (so you can hear what's happening around your body in meatspace)
-increased range of cyber hitscan attack
-added new cyber program sounds
-fixed cyber projectiles reporting incorrect numbers in the stats
-added death notices for cyber frags
-made cyber alarm play in world space (so the victim can hear it)
-added Walk key to cyberspace
-added delay to greenice and ice mines before activating
-fixed program alignment when inside servers
-made ice mins and ice alarms always visible to friendlies
-added green ice, jacks out enemy deckers on touch and EMPs them
-cyber_ice: added inputs for WedgeIce, CrackIce, Reactivate, added field WedgeDelay
-cyber_drain: allows negative values to restore energy (without the dys.cyberpain sound)
-cyber_weapon: made to damage cyberspace func_breakables
-added cyber damage indicator (bright blue screen flash)
-added client predicted beams for cyber hitscan and cyber shaft
-added client predicted projectiles for cyber projectile weapon
-increased bounce on cyber link walls
-added refract effect for cyber projectiles
-tweaked cyberspace movement, much faster in links and less floaty in nodes
-added programs mini-game for Enhanced Deck
-made ICE, ICE Mine, ICE Alarm & password to encryption upgrade Enhanced Deck Only
-fixed cyber weapons firing through thin walls
-added cyberspace ragdoll effect
-made ICE Alarm trigger when a wedge or break is run
-fixed shadows on players in cyberspace
-increased points for cyberdamage in cyberfrag scoring
-made program hacking mini-game client predicted
-added new model for ice mine
-added "Quit" button to cyber programs
-Added new models for Cyber Alarm and Energy Shard
-Fixed Cyber Orb appearing around player breifly when they jack in
-made ice programs work on all sized ice barriers, and align to player height


HUD
-added joins/parts/etc to chat hud
-added mini-map support to the radar
-added mini-map zoom key, to see the whole map overview
-improved hud ammo display
-fixed scoreboard slowdown bug
-new scoreboard
-added sub objectives
-radar: added error-checking for map overview scripts, overview now drawn with polygons and additive materials, adding clipping for objects way above/below player
-hud_location: enabled border
-added new objective icon
-added up new iff (give it up for epicar, seriously)
-fixed TAC scan radar ghosts
-made IFF draw at longer range for vehicles
-fixed radar drawing spawns that aren't currently active
-added playernames to the radar for friendlies
-added radar icon flash for team voicecomms
-added radar mediplant flash for teammates on low health (if you have mediplant)
-added new objective, sub objective and info icons to IFF, radar, objective hud
-added +showmap bind, to display a larger radar with overview map
-Added "My Stats" page to the in-game menu
-Added health bar to dys_objectives, can be updated using SetHealth inputs
-Added objective entity to dys_objectives, it will use this entity for position and size of objective IFF
-fixed enemy deckers not drawing on radar
-added dys_helper to display indepth hud message
-added cortex icon to IFF when cortex is activated
-made v turn voicecomm menu off (as well as 0)
-added negative score display on TK's
-moved voicecomms to chat log
-added flashing player names to IFF when they do a voicecomm
-streamlined end of round stats
-fixed voicecomms cutting off player names
-fixed voicecomm radar flash persisting over round/map change
-fixed ghost stats appearing on the end of round scoreboard
-fixed rounding error in stats, especially for high rof low damage weapons
-added language support to voicecomms
-added support for per team voice comms
-added new respawn effect
-fixed iff not clearing when thermal or emp on
-changed IFF to print "Thermal Turret" when thermal is enabled
-dys_hud_iff: added support for \\n characters in text for objectives and onscreeninfo
-fixed mixed case button commands not working on vgui screens
-enabled valve's mp3 player


Sounds:
- Added spawn sounds for Heavies and Mediums/Lights.
- Added sounds for when you Jack In.
- Updated confirm and deny sounds for Cyberspace programs
- Updated and added voicecomms (220 total). Team Specific and class specific.
- Updated hurt/death sounds for non-HL2 sounds.
- Added sound for dys_helper IMs


Other
-fixed objective not triggering game end if no player activator input
-added vehicles, with support for up to 4 passengers, projectile or hitscan weapons, working gears and custom handling & physics. includes support for 3rd party vehicles, all you need is a model and a scriptfile
-added per class weightings to radius damage push force
-added config execution to dys_presets.txt
-added support for thermalvision turrets
-added mp_ceasefire: callvote-able convar that disables firing of weapons
-animated ammo dispenser
-added team spec cam when dead for 6+ seconds (or when player clicks fire)
-added OnJackIn & OnJackOut outputs for dys_jackinpoints
-increased dumpshock damage
-added dys_item and trigger_item for carryable objectives
-fixed turrets health resetting to default (250) after it repairs
-fixed client side player prediction error (on terrain, stairs, etc)
-added punk heavy model
-added sword attachments to player models (on their backs)
-added friendly fire hit beep
-fixed entity outputs firing after round restart (causing silo rocket to launch after round ends)
-mp_ceasefire now disables turret fire and leg booster jump damage
-map_restart now resets the stopwatch time to beat
-added match_restart command
-scoring: hardcoded point values to guarantee stat consistency across servers
-made 3rd person death camera clip only against brush solids
-added dys_melee_only cvar and entity, for phistball fun!
-added new EMP map entity
-callvote mp_friendlyfire
-callvote mp_rounds
-callvote mp_autoteambalance
-callvote map_restart
-callvote balanceteams
-callvote dys_melee_only
-callvote nextmap
-added 'nextmap' console command
-added env_microphones support to func_monitors (so you can hear the sound from the camera's location)
-dys_spawn: added ForceSpawn input
-dys_spawn_point: added OnSpawn output
-cyber_jumppad: now fires when placed in meatspace
-npc_turret_ceiling: added SetPunks, SetCorps, and Repair inputs, and
-dys_ammodisp: added spawn flag to disable the model
-callvote mp_friendlyfire
-dys_item: added a Targetname, a RespawnDelay field, a OnceOnly spawn flag, outputs for OnPickup and OnRespawn, and a Respawn input
-trigger_item: added field ItemName to specify which item can trigger it
-dys_forcefield: added inputs for Disable and Enable
-dys_allimplantsoff: console command to disable all active implants
-disabled srctv cameraman
-added info_camera_start, info_camera_start, info_camera_punkswin & info_camera_corpswin
-fixed crash with dieing/changing class just after tossing a grenade
-added FF hitbeep if you shoot your own turret
-added first person ragdolls (toggle with dys_ragdoll_firstperson cvar)
-made ragdolls follow players heads in case of decapitation
-fixed some code pertaining to player's shadows in meatspace
-added duck key to drop from a ledge grab
-added HDR lightning support
-fixed hitbeeps playing over env_mic's
-removed ambient sounds from env_mic's
-added negative frag & assit points for team kills
-lowered minimum ledge grab height
-fixed forcefield collisions
-fixed player collisions with props
-reordered implants on selection screen
-added sv_pure that checks files listed in scripts\dys_protectedfiles.txt against those on the server when a player connects
-added punish system for TK's (controlled with mp_punishvotes and mp_punishbantime cvars)
-added CyberSpace flag to dys_objective
-added CyberDeck flag to dys_onscreeninfo
-Fixed player connected time not being set when player joins the server
-Made autobalance switch the last player to join the game
-gave heavies 20 less armor, 40 more health
-added scoring for TAC scans
-added cold thermal skin to viewmodel when coldsuit + thermal is active
-fixed some weapon awards not being given
-optimized model attachments code
-fixed turrets not drawing tracers
-added an override for clipping distance for JIP cameras (use fog params)
-added first person arms viewmodel for ledge grabbing
-made shadow state update faster on weapons (for coldsuit, stealth, etc)
-removed flatline noise when player dies
-added new heavy death sounds
-fixed energy being refilled if suicided in any way or killed by world in stopwatch mode
-fixed turret muzzle flash drawing through walls
-fixed tracers not using attachments on vehicles
-added compiler performance optimizations
-hardcoded voicecomms (not using dys_voicecomms.txt anymore)
-fixed spawns not detecting blockages properly
-fixed turret animations being jerky
MD5 Sum: 89da19a63cc47e2efe566521f1e8e561
SHA1 Sum: cf4c878515045940724dd86661c5f32e1bd32ea0
Mirrors: - Games On Net (Internode) (116 clicks)