| Summary: | Sword of the Stars Patch v1.1.1 |
| Date: | 30 Aug 06 |
| Filename: | sots-1.1.1-retail-patch.zip |
| Size: | 8.7MB (9,153,958 bytes) |
| Downloads: | 1216 |
| Last Download: | 217 days ago |
| More info: | http://solforce.swordofthestars.com/downloads/ |
| Description: |
Sword of the Stars 1.1.1 Retail Patch
===================================== !!WARNING!! - DO NOT APPLY THE BOXED RETAIL PATCH TO OTHER VERSIONS OF THE GAME, PARTICULARLY DIRECT DOWNLOAD VERSIONS. The boxed retail version maintains the SecureROM protection system, requiring a game disc to play. Applying it to a DDL version will result in that build asking for a disc you don't have. - General/Graphics/UI: * Better support for older video cards, including a fix for player color bleeding in low level shaders. * Direct3D mouse pointers are now used by default, but can be disabled by adding UseD3DCursor=False to the [Graphics] section of sots.ini. * Fixed word-wrapping issues. * Subdirectories can now be mounted in the Mars file system by modifying the [Modules] section of sots.ini. * New sots.ini to hold engine and game settings. * Decreased popup delay for tooltips and added a key binding to summon a tooltip immediately (`/TILDE key). - AI: * Combat auto-resolve, including the ability to auto-resolve random encounters. Don't say we don't listen. ;) * Empire AI. * Tactical, ship piloting and gunner AI. - Networking: * [1.1.1] Fixed a possible crash that could occur in exceptional circumstances (like when the network adapter is disabled). * UDP packet sizes reduced & combat bandwidth optimized. * Improved handling of disconnected clients. * Fixed a couple minor issues with NAT negotation. * Fixed all known causes of sync errors. >>> Cannot fix sync errors caused by dual-core processors: Set your CPU affinity to a single core! <<< - Game browser, chat and lobby: * All internet game browser filters now work as intended. * Internet chat participants list now updates dynamically. * Added user name popup to staging lobby and star map player window, to show who is sitting in for players. * Lobby chat history now indicates who is chatting in addition to which player slot they were in at the time the message was sent. * Positioning the mouse over a player name will now reveal who is standing in for that player if applicable. * Player profiles are now stored in ini files in the Profiles directory. * Game download progress is now shown on top of players in the game lobby while they are receiving a saved game file. * Each player in the game lobby now has a "ready" indicator. * Sender of a private tell will now see the recipient's name in chat history. The recipient will see the sender's name. * All windows with chat input now activate and stay in focus with RETURN/ENTER. * New racial avatar bitmaps! - Combat: * [1.1.1] Fixed possible sync error when Hiver ships teleport into combat through their gate. * [1.1.1] Minelayers will now deploy when no enemies are visible on sensors. * [1.1.1] Alterations to behaviour of ***CONFIDENTIAL*** and ***CONFIDENTIAL***, stay frosty. ;) * [1.1.1] Cruisers now have a little more freedom to bring their heavy beams to bear. * [1.1.1] A selection of ships issued move orders while in the Normal stance will now hold stations. * [1.1.1] Added time compression (CTRL + PAGEUP/PAGEDOWN). * [1.1.1] Phasers in large turrets on Human ships now fire double-beams as intended. * [1.1.1] Faster ships will now attempt to maneuver around slower ships. * [1.1.1] Fixed possible crash caused by ***CONFIDENTIAL*** taking a deployed gate. * Your ships and allied ships in the combat sensors screen will now reveal their health when the ship name overlay is toggled on. * Issuing all stop orders to ships now reverts ships to normal stance. * Ships in combat now always return to their waypoint when their stance is reverted to normal. * Moved deployed defender CR Gate back 50-m in combat, to prevent it from colliding with Heavy Defence Platforms. * Defender reinforcements now appear closer to the invader's vector. * Systems now take damage when ships collide with the planet in combat. * Players can now exit to the main menu from inside combat. * Tactical AI now correctly takes over for players who bail out of combat. * Planet in combat can no longer be picked from its interior. (This was responsible for unintentional focusing on the planet.) * Ship pilot AI now selects correct ship standoff ranges for any weapon configurations. * Move and targeting feedback is immediate. * Fleet stance settings now behave correctly. * Stance icons now flash when they change. * Red target circle in sensors screen now pulses. * Ships now fade correctly while the game is paused. * Combat pausing (when available) is now immediate. * UI gives immediate feedback when the game is paused. * Target reticles flash when you mouse over a target. * 3D arrow indicates exact target point under mouse. * Mouse pointer changes shape when modifier keys for force attack (ALT), add/remove selection (CTRL) or rotate formation (SHIFT) is held. * Mouse pointer changes shape depending on whether it is over the move plane (orange with dot) or not. * Formation waypoints can plotted and rotated by SHIFT + Right Click + Drag on the move plane. * Fleet hold fire setting is much more visible, so it won't be missed in first contact situations. * Added tooltips to special weapon icons. * Freed up missile turret azimuth constraints by quite a bit. * Planet missiles now hold fire initially in a first contact encounter. * Addressed minor issues with windowed mode resolution not being set correctly. * Fixed potential crash when combat ended while fullscreen game was minimized. * Slaver encounters now guarantee at least one invading ship. * Fixed potential crash when ***CONFIDENTIAL*** is destroyed. * Fixed potential crash caused by a damaged ***CONFIDENTIAL*** being loaded into combat. * Fixed a couple issues with ships being turned by the ***CONFIDENTIAL***. * Reduced damage of asteroids versus the planet in combat. * Fixed extreme slowdown caused by destroying a deployed Hiver gate while reinforcements were still coming through it. * Custom and scenario screens now remember most recent settings (saved in your profile ini). * Fixed potential crash in sensors screen when ships die. * Fixed very rare crash when ships die while the player is switching between sensors and battle views. * Extreme mine damage bug fixed. * Fixed case where Heavy Defence Platform missiles could not get firing solutions on nearby targets. * Fixed potential phantom engine sounds left behind when ships retreat from combat. * Fleet retreat will now yoink all reserves from battle when there are no ships left on the field. * Planet and defence platform "ICBM" missiles may now reacquire new targets in-flight. * Missile engine flares now originate from the correct part of the model. ;) * Switching to sensors while bandboxing no longer locks out the mouse. * It is no longer possible to pause combat if it is an encounter in a multiplayer game. * 'E' and 'SHIFT+E' to cycle focus on enemies. * 'O' toggles a new tacical overlay that reveals positions of your distant ships. (Default can be set in your profile ini: DefaultShowTacticalOverlay=True/False). * 'HOME' focuses on and selects new reinforcements in combat. * 'CTRL+DEL' toggles fleet hold fire. * 'F1'-'F5' sets selected ship stances. * 'CTRL+F1' - 'CTRL+F5' sets fleet stance. - Star map / strategy game: * [1.1.1] Speech will no longer pile up. * [1.1.1] Notes for a star system are now removed when the System Killer destroys it. * [1.1.1] If a player disconnects while loading into a game, it no longer prevents other players from ending their turns. * [1.1.1] Fixed cases where Universal Antigen did not work as intended. * [1.1.1] Fixed an occassional plague bug that would reduce the infected system's infrastructure to zero immediately. * Scuttling ships over colonies now yields a temporary output bonus. * Fixed potential crash associated with researching multiple special projects at once. * It is no longer possible to save a game during the combat staging phase of a turn. * Fixed the bug where giving research to another player would cause you to lose all of your research points for a turn. * Enemies on star map now flash on the turn that they are spotted. * News event window now closes when a new turn starts so that outdated news items don't stay up on the screen. * Improved star map pathfinding now considers liberal repair and refuelling changes en route. * Move lines now show projected ETA. * Added weapon details popup to design screen. * Removed potential AI message box popup when turns are processed. * Ship build queue is now displayed when the empire summary screen is open. * Added tooltip to ship construction slider. * Added alternate ship status icon to display when not all biomissiles or assault shuttles are present. * Added tooltip to indicate number of biomissiles or assault shuttles remaining with ships. * Auto-refuel now defaults on, but this can be changed in your profile ini file (look in the Profiles folder). * Ship information now includes tactical stats. * Added EndTurnDelay to the player profile ini. * DefaultAutoRefuel=True has been added to the player profile ini. * Added drag/drop ability to fleet list in star map. * Corrected minor issues with the player status panel displaying the wrong information. * Addition of optional host setting to place time limit on combat staging phase (see profile ini). * Middle mouse button can now be used to focus on an object in the star map, as it does in combat. * Right mouse button can now be used to spin ship designs. * Holding or releasing SHIFT now updates the star map move line immediately. * Hold SHIFT to enqueue 5x ships at a time. * 'F6' to open save game window. * 'CTRL+Q' to quit. * 'CTRL+P' to set AI policy. * 'TAB' and 'SHIFT+TAB' cycle through your colonies. * 'DELETE' removes selected ship design. * 'CTRL+T' ends turn. * 'P' to toggle player list. * 'O' toggles objectives. * 'T' toggles trade window. * 'Y' toggles alliance window. * 'K' toggles rankings window. * 'N' brings up notepad if a system is selected. * '-' and '=' to toggle fleet lines and star visibility. |
| MD5 Sum: | 10870ebdb5534597c0eb79bda1ad8a94 |
| SHA1 Sum: | 28e3d75aca96cb6658ee65544444c77de4f72d42 |
| Mirrors: |
- Games On Net (Internode) (88 clicks) |
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