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Summary: Star Wars: Empire At War Patch v1.05
Date: 20 Jul 06
Filename: eawupdate1_5.exe
Size: 21.7MB (22,706,524 bytes)
Downloads: 7059
Last Download: 224 days ago
More info: http://www.lucasarts.com/games/swempireatwar/ind...
Description:
Star Wars: Empire at War by Petroglyph Games - retail v1.05 patch

Installation: After downloading the update, double click on EAWUpdate1_5.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR and install the update. If the update does not locate STAR WARS: EMPIRE AT WAR on your system, you may need to reinstall the game and then run EAWUpdate1_3.exe again.


For PC: 1.05 update

Posted: 07/19/06

This update addresses the following:

----------------------------------------------------
General Bug Fixes
----------------------------------------------------

- Corrected a saved game issue that occurred after installing the 1.04 patch.

----------------------------------------------------
Space Tactical Changes
----------------------------------------------------

- Millenium Falcon "Invulnerability" duration was reduced from 10 seconds to 6 seconds
- Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
- The Corellian Corvette price was reduced from 1850 to 1800 credits
- The Imperials now starts with 2 TIE Fighter squadrons instead of 3
- Tartan "All Power to Weapons" duration was reduced from 10 seconds to 7 seconds
- Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
- Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)


For PC: 1.04 update

Posted: 05/15/06

This update addresses the following:

----------------------------------------------------
New Content
----------------------------------------------------

- Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a separate download.
- Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.

----------------------------------------------------
General Bug Fixes
----------------------------------------------------

- Corrected several issues related to spaces being used in player names
- Corrected issue for player's getting kicked from a game due to the game host clicking on their name
- Corrected an issue for missing Japanese characters in the disconnect screen

----------------------------------------------------
General Balancing Changes
----------------------------------------------------

- Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15%
- Reduced Corellian Corvette shield health by 10%
- Increased shield strength of Corellian Gunship by 15%
- Reduced Corellian Gunship hit points by 15%
- Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
- Accuser tractor beam now holds Corvettes and Frigates in place
- Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
- Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
- Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
- AT-AT's now do 15% damage to T4B's
- SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
- Reduced T4-B rocket damage by 25%

----------------------------------------------------
Space Tactical Changes
----------------------------------------------------

- Rebellion now starts with 2 X-wing squads instead of 3
- Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits
- Accuser's price has been reduced to 5800 credits, down from 6200 credits
- Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
- Redesigned mining asteroid layout on Bothan Frenzy map
- Resized Battle over Geonosis map
- Acclamator's price has been increased to 2350 credits, up from 2200 credits
- Acclamator build speed increased from 15 to 18 seconds
- Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
- Fixed Rebel starting unit spawn issue on map "Alderaan Defense"
- Corrected an issue where capital ships would be invisible during space combat

----------------------------------------------------
Land Tactical Changes
----------------------------------------------------

- Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
- Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
- Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
- Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
- Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
- Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
- Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
- Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits


For PC: 1.03 update

Posted: 03/21/06

This update addresses the following:

----------------------------------------------------
New Content
----------------------------------------------------

- Added new Multiplayer Land Skirmish map "Corellian Countdown"
- Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"

----------------------------------------------------
General Issues
----------------------------------------------------

- Corrected several text issues including the removal of references to the Venator and missing text.
- Corrected an issue that allowed Empire Heroes to be placed on the Death Star.
- Corrected an issue that allowed multiple turrets to be built on the same build pad.
- Corrected an issue that caused AT-AT's to become stuck when deploying troops over build pads.
- Corrected an issue where AT-AT's would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack.
- Corrected an issue in which the Death Star could be sold.

----------------------------------------------------
Multiplayer Issues
----------------------------------------------------

- Added an "ignore" button to the Internet lobby - Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list.
- Corrected several issues that caused quick match to hang indefinitely.
- Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error.
- Added "Quality Lights" to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality" lights.
- Added a "test connections" button to the game lobby that allows players to test out their connections with other players in a match before starting.
- GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made.
- Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles.
- Corrected an issue for missing map names in the Multiplayer Lobby.
- Victory movies can now be skipped in multiplayer games.
- Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed.
- Corrected several general connectivity issues with multiplayer improving connectivity performance.
- Client player in a match is now allowed to change color/faction after pressing accept.
- Increased Multiplayer stability for LAN and Internet games.
- Changed light up buttons to check marks in the Host Game Setup menu.

----------------------------------------------------
Balance Issues
----------------------------------------------------

- Improved targeting priority for AI when fighting Star Destroyers.
- Increased the tractor beam hard point health from 100 to 150 for Star Destroyers.
- Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings.

NOTE: this update includes all previous updates for Empire at War



For PC: 1.02 update

Posted: 02/17/06

This update addresses the following:
-Corrected an issue with server disconnection.



For PC: 1.01 update

Posted: 02/16/06

This update addresses the following:

--------------
General Issues
--------------
- Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.
- Added AI improvements for Land Control games.
- Corrected an issue to count troop transports towards unit cap in space tactical battles.
- Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
- Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.
- Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.
- Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.
- Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.
- Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
- Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
- Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.
- Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.
- Disabled Save/Load functionality when in tutorial missions.
- Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.
- Corrected multiple issues with the cinematic camera.
- Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.
- Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
- Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

------------------
Performance Issues
------------------
- Corrected performance issues with particle effects.
- Improved path-finding and collision for troop transports in space maps.
- Corrected performance issues caused by ToolTips in tactical battles.
- Improved load times.

---------------
Graphics Issues
---------------
- Corrected an issue with the shadow mesh for X-wings.
- Improved accuracy for auto-detection of graphics Detail Level.
- Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.
- Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.
- Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
- Adjusted the tactical camera for widescreen aspect ratios.

------------------
Multiplayer Issues
------------------
- Increased Multiplayer stability for LAN and Internet games.
- Disabled the Fast Forward and Play buttons in Multiplayer games.
- Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.
- Corrected a crash issue caused by clients joining a game without selecting the same map as the host.
- Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.
- Added a message in the lobby to inform clients when they were missing maps for some hosted games.
- Corrected Save/Load issues in Multiplayer Campaign games.
- Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.
- Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.
- Corrected an issue that allowed two players to use the same player color.
- Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.
- Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.
- Corrected an issue that caused custom game names to display incorrectly.
- Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.
- Corrected an issue that allowed too many AI units in Multiplayer games.

--------------
Balance Issues
--------------
- Updated Tech Level build times for Command Centers
o Tech 2:
. Previous Build Time 40 seconds
. New Build Time: 60 seconds
o Tech 3:
. Previous Build Time 50seconds
. New Build Time: 85 seconds
- Updated Tech Level 3 costs for Command Centers
o Previous Cost: 3800
o New Cost: 4000
- Reduced the amount of time that Force Corrupt will affect vehicles.
o Previous Time: 120 seconds
o New Time: 90 seconds
- Reduced fighter laser damage against capital ship and space station shields.
- Reduced damage caused by AT-ST units against infantry.
- Increased the cost of AT-ST units in Skirmish games.
- Increased the recharge timer for the Millennium Falcon's special ability.
- Reduced Millennium Falcon's shields and health.
- Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
- Increased the cost of Colonel Veers in Multiplayer games.
- Adjusted the radius and recharge timer for Colonel Veers' special ability.
- Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.
- Increased the amount of shield damage caused by the larger ion cannons.
- Increased the health for Mineral extractors.
- Increased Anti-Aircraft damage against Airspeeders.
- Reduced AT-AA damage against infantry.
- Increased the rotation speed for the turret of AT-AA units.
- Corrected an issue with Fighter damage verses armor.
- Increased the health of Darth Vader's escort fighters.
- Increased the amount of damage Obi-wan does to buildings.
- Increased the cost and build time of missile cruisers.
- Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders.
- Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.
- Increased the recharge timer for Red squadron's lucky shot.
MD5 Sum: afca7aa2cb0ca93f5a8b8101b1d7b962
SHA1 Sum: e647d12a2958c16730a134e53e23f00564eb224e
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