Summary: | Star Wars: Empire At War Patch v1.05 |
Date: | 20 Jul 06 |
Filename: | eawupdate1_5.exe |
Size: | 21.7MB (22,706,524 bytes) |
Downloads: | 7055 |
Last Download: | 83 days ago |
More info: | http://www.lucasarts.com/games/swempireatwar/ind... |
Description: |
Star Wars: Empire at War by Petroglyph Games - retail v1.05 patch
Installation: After downloading the update, double click on EAWUpdate1_5.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR and install the update. If the update does not locate STAR WARS: EMPIRE AT WAR on your system, you may need to reinstall the game and then run EAWUpdate1_3.exe again. For PC: 1.05 update Posted: 07/19/06 This update addresses the following: ---------------------------------------------------- General Bug Fixes ---------------------------------------------------- - Corrected a saved game issue that occurred after installing the 1.04 patch. ---------------------------------------------------- Space Tactical Changes ---------------------------------------------------- - Millenium Falcon "Invulnerability" duration was reduced from 10 seconds to 6 seconds - Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1 - The Corellian Corvette price was reduced from 1850 to 1800 credits - The Imperials now starts with 2 TIE Fighter squadrons instead of 3 - Tartan "All Power to Weapons" duration was reduced from 10 seconds to 7 seconds - Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4) - Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3) For PC: 1.04 update Posted: 05/15/06 This update addresses the following: ---------------------------------------------------- New Content ---------------------------------------------------- - Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a separate download. - Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game. ---------------------------------------------------- General Bug Fixes ---------------------------------------------------- - Corrected several issues related to spaces being used in player names - Corrected issue for player's getting kicked from a game due to the game host clicking on their name - Corrected an issue for missing Japanese characters in the disconnect screen ---------------------------------------------------- General Balancing Changes ---------------------------------------------------- - Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15% - Reduced Corellian Corvette shield health by 10% - Increased shield strength of Corellian Gunship by 15% - Reduced Corellian Gunship hit points by 15% - Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities - Accuser tractor beam now holds Corvettes and Frigates in place - Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85% - Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels. - Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points - AT-AT's now do 15% damage to T4B's - SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures - Reduced T4-B rocket damage by 25% ---------------------------------------------------- Space Tactical Changes ---------------------------------------------------- - Rebellion now starts with 2 X-wing squads instead of 3 - Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits - Accuser's price has been reduced to 5800 credits, down from 6200 credits - Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites - Redesigned mining asteroid layout on Bothan Frenzy map - Resized Battle over Geonosis map - Acclamator's price has been increased to 2350 credits, up from 2200 credits - Acclamator build speed increased from 15 to 18 seconds - Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15% - Fixed Rebel starting unit spawn issue on map "Alderaan Defense" - Corrected an issue where capital ships would be invisible during space combat ---------------------------------------------------- Land Tactical Changes ---------------------------------------------------- - Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map - Heavy Reflective armor (level 1) upgrade is now available at Tech level 2 - Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits - Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits - Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits - Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds - Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds - Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits For PC: 1.03 update Posted: 03/21/06 This update addresses the following: ---------------------------------------------------- New Content ---------------------------------------------------- - Added new Multiplayer Land Skirmish map "Corellian Countdown" - Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn" ---------------------------------------------------- General Issues ---------------------------------------------------- - Corrected several text issues including the removal of references to the Venator and missing text. - Corrected an issue that allowed Empire Heroes to be placed on the Death Star. - Corrected an issue that allowed multiple turrets to be built on the same build pad. - Corrected an issue that caused AT-AT's to become stuck when deploying troops over build pads. - Corrected an issue where AT-AT's would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack. - Corrected an issue in which the Death Star could be sold. ---------------------------------------------------- Multiplayer Issues ---------------------------------------------------- - Added an "ignore" button to the Internet lobby - Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list. - Corrected several issues that caused quick match to hang indefinitely. - Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error. - Added "Quality Lights" to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality" lights. - Added a "test connections" button to the game lobby that allows players to test out their connections with other players in a match before starting. - GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made. - Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles. - Corrected an issue for missing map names in the Multiplayer Lobby. - Victory movies can now be skipped in multiplayer games. - Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed. - Corrected several general connectivity issues with multiplayer improving connectivity performance. - Client player in a match is now allowed to change color/faction after pressing accept. - Increased Multiplayer stability for LAN and Internet games. - Changed light up buttons to check marks in the Host Game Setup menu. ---------------------------------------------------- Balance Issues ---------------------------------------------------- - Improved targeting priority for AI when fighting Star Destroyers. - Increased the tractor beam hard point health from 100 to 150 for Star Destroyers. - Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings. NOTE: this update includes all previous updates for Empire at War For PC: 1.02 update Posted: 02/17/06 This update addresses the following: -Corrected an issue with server disconnection. For PC: 1.01 update Posted: 02/16/06 This update addresses the following: -------------- General Issues -------------- - Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign. - Added AI improvements for Land Control games. - Corrected an issue to count troop transports towards unit cap in space tactical battles. - Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons. - Corrected an issue where proton torpedoes would ignore hardpoints when applying damage. - Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed. - Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game. - Corrected an issue that prevented two Force-sensitive heroes from targeting the same building. - Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve. - Corrected an issue that prevented enemy units from displaying their team color in the mini-map. - Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies. - Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain. - Disabled Save/Load functionality when in tutorial missions. - Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer. - Corrected multiple issues with the cinematic camera. - Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed. - Corrected an issue that prevented multiple units from using the Barrage ability on the same target. - Corrected an issue that allowed the Death Star to fire after a tactical battle completed. ------------------ Performance Issues ------------------ - Corrected performance issues with particle effects. - Improved path-finding and collision for troop transports in space maps. - Corrected performance issues caused by ToolTips in tactical battles. - Improved load times. --------------- Graphics Issues --------------- - Corrected an issue with the shadow mesh for X-wings. - Improved accuracy for auto-detection of graphics Detail Level. - Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus. - Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution. - Corrected issues with the Fog-of-War in the Collector's Edition bonus maps. - Adjusted the tactical camera for widescreen aspect ratios. ------------------ Multiplayer Issues ------------------ - Increased Multiplayer stability for LAN and Internet games. - Disabled the Fast Forward and Play buttons in Multiplayer games. - Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer. - Corrected a crash issue caused by clients joining a game without selecting the same map as the host. - Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus. - Added a message in the lobby to inform clients when they were missing maps for some hosted games. - Corrected Save/Load issues in Multiplayer Campaign games. - Added a message box to state when players leave Galactic mode in Multiplayer Campaign games. - Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games. - Corrected an issue that allowed two players to use the same player color. - Corrected an issue that allowed the droid log to retain information from previous Multiplayer games. - Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game. - Corrected an issue that caused custom game names to display incorrectly. - Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games. - Corrected an issue that allowed too many AI units in Multiplayer games. -------------- Balance Issues -------------- - Updated Tech Level build times for Command Centers o Tech 2: . Previous Build Time 40 seconds . New Build Time: 60 seconds o Tech 3: . Previous Build Time 50seconds . New Build Time: 85 seconds - Updated Tech Level 3 costs for Command Centers o Previous Cost: 3800 o New Cost: 4000 - Reduced the amount of time that Force Corrupt will affect vehicles. o Previous Time: 120 seconds o New Time: 90 seconds - Reduced fighter laser damage against capital ship and space station shields. - Reduced damage caused by AT-ST units against infantry. - Increased the cost of AT-ST units in Skirmish games. - Increased the recharge timer for the Millennium Falcon's special ability. - Reduced Millennium Falcon's shields and health. - Increased the cost of Emperor Palpatine in Skirmish Multiplayer games. - Increased the cost of Colonel Veers in Multiplayer games. - Adjusted the radius and recharge timer for Colonel Veers' special ability. - Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower. - Increased the amount of shield damage caused by the larger ion cannons. - Increased the health for Mineral extractors. - Increased Anti-Aircraft damage against Airspeeders. - Reduced AT-AA damage against infantry. - Increased the rotation speed for the turret of AT-AA units. - Corrected an issue with Fighter damage verses armor. - Increased the health of Darth Vader's escort fighters. - Increased the amount of damage Obi-wan does to buildings. - Increased the cost and build time of missile cruisers. - Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders. - Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack. - Increased the recharge timer for Red squadron's lucky shot. |
MD5 Sum: | afca7aa2cb0ca93f5a8b8101b1d7b962 |
SHA1 Sum: | e647d12a2958c16730a134e53e23f00564eb224e |
Mirrors: |
- Games On Net (Internode) (285 clicks) |
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