| Summary: | Spellforce 2: Shadow Wars Patch v1.01 |
| Date: | 24 Apr 06 |
| Filename: | update-starforce-dvd.exe |
| Size: | 68MB (71,279,478 bytes) |
| Downloads: | 456 |
| Last Download: | 536 days ago |
| More info: | http://spellforce.jowood.com/sf2/ |
| Description: |
SpellForce 2: Shadow Wars by Phenomic Game Development - European retail v1.01 patch
Patch Version 1.01 The following issues are addressed in this patch: - Rebalancing of the difficulty level for some Free Game Maps. - Problems with auto detection of some NVidia FX graphic cards resolved. - Occasional Desync. problems in multiplayer have been resolved. - After finishing the campaign the player can now continue to play and journey stones are active again. - AI improvements for skirmish and free game mode. - Lip sync problems fixed (sentences will not be cut off). - Animation glitches in multi player resolved. - Errors in Morca Dialogue resolved. - Chat messages are now colour coded by team colour. - In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge. - Several localization bugs fixed. - After loading a save game buildings are now sinking into the ground again slowly and not just vanishing. - Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected. - Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited. - Random Access Violation Errors appearing have now been fixed. - When changing to the main menu or changing a map game would crash in rare cases. This has been fixed. - An Access Violation could appear when two characters where casting "Riposte" and met in melee. This has been fixed. - After winning an internet game an Access Violation Error sometimes appeared. This has been resolved. - Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved. - The boss enemy will now no longer appear when saving and loading after the final Cutscene. - The Moon now has proper reflections on the water. |
| MD5 Sum: | 4f0f563d9f6c271e71fc851298158ed6 |
| SHA1 Sum: | 7a125623136f0ffb57c850d7afe2a21f88a35e2a |
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