Summary: | Dangerous Waters Patch v1.03 |
Date: | 08 Feb 06 |
Filename: | dangerouswaterspatchv103.exe |
Size: | 29.4MB (30,834,225 bytes) |
Downloads: | 89 |
Last Download: | 1629 days ago |
More info: | http://www.battlefront.com/products/dw/ |
Description: |
Dangerous Waters Update Version 103 Build 367 (English)
[Released as Patch 103 to the Public] ======================================================== ======================================================== This release has full support for Valve Software's online platform for digital content distribution, "Steam". For more information on "Steam" please visit: http://www.steampowered.com/ ------- NOTES: ------- Save game files which were created with prior versions, will no longer be compatible with this version of Dangerous Waters. Manual Errata has been updated in SCS-DW_CombinedManualErrata.pdf. This file contains all errata that has been issued to date. ------- FIXES: ------- - Fixed the FFG throttle to properly correlate with a necessary propeller diameter change. - The IR sensor that was previously assigned to the SLAM-ER was removed. - Fixed a problem which was causing the sub motion model to dive more slowly than intended. - Depths for the sonobuoys and dipping sonar have been adjusted to compensate for the more realistic thermocline layer modelling. - Fixed the FFG's AutoTMA which was not utilizing the various speed rulers effectively. - Adjusted the AutoTMA's performance on "bearings only" solution so that it would obtain a more reasonable solution over various time periods (i.e. few or multiple lines of bearing). - Fixed an issue in the FFG Bridge that forcing the player to input an ordered speed twice to obtain the desired speed. - Corrected an anomaly in which a surface contact's signal would sometimes disappear and then re-appear as its object center would be rising and falling with the ocean wave model. - Fixed an issue which cause the client to never see the Host's platform in Multiplayer. - Corrected an issue in which the AI-controlled diesel submarines were incorrectly operating on diesel engines when it was not intended. - Fixed a crash that was caused when the FFG wasn't accurately following the sync-ed Helo while operating in REMRO mode. - All torpedos were speeding up to 55kts despite the designated input by the player, this was fixed. - Corrected an issue in the physics engine which causing the subs to dive/surface too slowly. - Fixed a cheat on the Kilo where players' could mark a target even though it wasn't visible on the BroadBand Sonar display. - Fixed a problem where the Kilo Demon was not showing data when the initial tracker/contact was assigned in Narrowband instead of Broadband (which the Demon data is derived from). - Fix provided for the MH60 Dipping Sonar (Active mode) in which any ping emitted was not heard by other players in multi-player. - Fixed a problem with the Ming class submarine which had incorrect torpedo launcher orientation. - Corrected a crash caused by loading certain password protected missions. - Made a small enhancement which prepends the mission time to each report. - Fixed a minor problem in which a "Steady On Course" crew report would be played immediately after the player inserted an initial waypoint. |
MD5 Sum: | db60be18d5760850074833d8c3198470 |
SHA1 Sum: | 8bc8faed27b0963a18498354fce545b9bf43859a |
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