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Summary: Dangerous Waters Patch v1.03
Date: 08 Feb 06
Filename: dangerouswaterspatchv103.exe
Size: 29.4MB (30,834,225 bytes)
Downloads: 89
Last Download: 1629 days ago
More info: http://www.battlefront.com/products/dw/
Description:
Dangerous Waters Update Version 103 Build 367 (English)
[Released as Patch 103 to the Public]
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This release has full support for Valve Software's online platform for digital content distribution, "Steam".

For more information on "Steam" please visit:
http://www.steampowered.com/

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NOTES:
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Save game files which were created with prior versions, will no longer be compatible with this version of Dangerous Waters.

Manual Errata has been updated in SCS-DW_CombinedManualErrata.pdf. This file contains all errata that has been issued to date.


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FIXES:
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- Fixed the FFG throttle to properly correlate with a necessary propeller diameter change.

- The IR sensor that was previously assigned to the SLAM-ER was removed.

- Fixed a problem which was causing the sub motion model to dive more slowly than intended.

- Depths for the sonobuoys and dipping sonar have been adjusted to compensate for the more realistic thermocline layer modelling.

- Fixed the FFG's AutoTMA which was not utilizing the various speed rulers effectively.

- Adjusted the AutoTMA's performance on "bearings only" solution so that it would obtain a more reasonable solution over various time periods (i.e. few or multiple lines of bearing).

- Fixed an issue in the FFG Bridge that forcing the player to input an ordered speed twice to obtain the desired speed.

- Corrected an anomaly in which a surface contact's signal would sometimes disappear and then re-appear as its object center would be rising and falling with the ocean wave model.

- Fixed an issue which cause the client to never see the Host's platform in Multiplayer.

- Corrected an issue in which the AI-controlled diesel submarines were incorrectly operating on diesel engines when it was not intended.

- Fixed a crash that was caused when the FFG wasn't accurately following the sync-ed Helo while operating in REMRO mode.

- All torpedos were speeding up to 55kts despite the designated input by the player, this was fixed.

- Corrected an issue in the physics engine which causing the subs to dive/surface too slowly.

- Fixed a cheat on the Kilo where players' could mark a target even though it wasn't visible on the BroadBand Sonar display.

- Fixed a problem where the Kilo Demon was not showing data when the initial tracker/contact was assigned in Narrowband instead of Broadband (which the Demon data is derived from).

- Fix provided for the MH60 Dipping Sonar (Active mode) in which any ping emitted was not heard by other players in multi-player.

- Fixed a problem with the Ming class submarine which had incorrect torpedo launcher orientation.

- Corrected a crash caused by loading certain password protected missions.

- Made a small enhancement which prepends the mission time to each report.

- Fixed a minor problem in which a "Steady On Course" crew report would be played immediately after the player inserted an initial waypoint.
MD5 Sum: db60be18d5760850074833d8c3198470
SHA1 Sum: 8bc8faed27b0963a18498354fce545b9bf43859a