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Summary: Warhammer 40,000: Dawn of War Patch v1.40 to v1.41
Date: 17 Nov 05
Filename: dow-140-141.exe
Size: 27.5MB (28,851,788 bytes)
Downloads: 3903
Last Download: 604 days ago
More info: http://forums.relicnews.com/showthread.php?t=62417
Description:
Warhammer 40,000: Dawn of War - Patch 1.41 Changes

- Killa Kanz now use 4 Support Cap (up from 2)
- Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 seconds
- Bomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds.
- Increased the reinforce cost and reinforce time of Nob squads to 45/10
- Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50
- Added a hotkey for the Mega-Armored Nob
- Added a hotkey for the Mega-Armored Nob's Power Surge ability
- Removed the starting Slugga Squad for Orks
- Reduced the damage that Trakks do to building armor
- Reduced the damage that Tankbustas do to building Armor
- The Defiler auto cannon's damage has been considerably reduced
- Defiler cost changed to 150/260
- Increased the damage on the Chaos Lord's Plasma Pistol
- Increased the damage on the Sorcerer's Plasma Pistol
- Increased the damage on the Aspiring Champion and Raptor Champion's Power Sword and Plasma Pistol
- Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor
- Reduced the amount of damage the Khornate Chain Axe does to vehicles
- Increased the HP on the Assassin to 350 (up from 100)
- Changed the Assassin's armor type to Commander
- Increased the damage Assassins do to Commander Armor
- Decreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds)
- Weapon Specialization now requires Satellite Targeting Resolution
- Fixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect)
- Imperial General and all members of the command squad can now detect infiltrated units
- Priests can no longer detect infiltrated units
- Priests have been increased in cost and build time to 100/50 30 seconds
- Guardsman melee damage versus buildings has been lowered
- Techpriest armor has been changed to commander armor
- Techpriest HP have been increased to 250
- Techpriest Laspistol damage has been lowered
- Guard Power and Requisition upgrade bonuses are now closer to those of the other races
- Body Armor upgrade has been increased in cost and build time to 100/50 45 seconds
- Reduced the training cost of the Assault Marine from 60 to 55
- Increased the damage the Space Marine Tactical Missile Launcher does against buildings
- Increased the damage on the Force Commander's Power Sword and Plasma Pistol
- Increased the damage on the Chaplain's Power Sword and Plasma Pistol
- Increased the damage on the Librarian's Power Sword and Plasma Pistol
- Increased the damage on the Sergeant and Assault Sergeant's Power Sword and Plasma Pistol
- Changed the Hotkey for the Chaplain to C
- Added a hotkey for Sniper Training
- Changed the Hotkey for Scout Infiltration research
- Increased the cost and build time of Melta Bomb Research
- Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3)
- Reduced the research times for the Eldar Infantry Accuracy Upgrades
- Reduced the research times for the Eldar Infantry Health Upgrades
- Increased the effectiveness of the Eldar Infantry Accuracy Upgrades
- Increased the effectiveness of the Eldar Infantry Health Upgrades
- Removed the phantom slag deposits on Battle Marshes
- Fixed an issue where DOW used the WA maps in Automatch games.
- Fixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications.
- Fixed a rare crash when player logged in to Online game.
- Fixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes.
MD5 Sum: 2c12160a592d8b586e80d022118cadc0
SHA1 Sum: 8ba5b1d254acfc4cc445b403268bc878ceeb18a6