Summary: | Red Orchestra v3.3 |
Date: | 06 Jul 05 |
Filename: | RO_33_FullInstall.exe |
Size: | 691MB (724,547,608 bytes) |
Downloads: | 285 |
Last Download: | 641 days ago |
More info: | http://www.redorchestramod.com/ |
Description: |
Tripwire Interactive is happy to bring you the next installment of Red Orchestra: Combined Arms. The new features in Release 3.3, as always, come from listening to the players and testers - here are some of the highlights for you:
- A unique player momentum system, giving an ever-more lifelike feel to movement within the game. The player doesn't just stop and start instantly, but takes a moment to get moving, or to stop. - An item that has long been on the request list: different speeds depending on the direction of movement. The player now slows when strafing or moving backwards, for added realism. - Improved AI for the bots operating vehicles: the driver will stop and go when ordered - and you can order the bots out of the vehicle if you want it all to yourself! - One beautiful new map, never seen before: Baksan Valley - go try it out! - With full access to the UT engine, we have been able to throw in some major rendering optimizations. This is showing an improvement of up to 40% in frame-rates on lower-end CPUs. Additionally, a number of the maps have been further optimized for improved performance. - Vehicle movement has been improved: the brakes on tanks now hold the tank from rolling down shallow hills - and they won't "spin" so easily! On top of this, there is a whole bunch of tweaks and amendments to weapon recoil, audibility of footsteps and breathing, regaining of stamina - and many others besides! For the full list, download the new Release and look at the full change log in the readme. |
MD5 Sum: | 66d77530c0498ed51c4b712c85083660 |
SHA1 Sum: | 83d50c3620f1810db784e2ed1604732c7726a57b |
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