Summary: | Frag.Ops v2.16 Full Install |
Date: | 07 Jun 05 |
Filename: | FragOps_v216_FullLMW.zip |
Size: | 577MB (605,027,594 bytes) |
Downloads: | 41 |
Last Download: | 2754 days ago |
More info: | http://www.frag-ops.com |
Description: |
This is the full install for v2.16 of the UT 2004 mod Frag Ops.
[v2.16 update] Added: - Added optional high detail weapon skins with specular maps Changed: - Copter pilot will be much harder to kill with rockets now. This is not the same as shooting down a helicopter with rockets, it is when the pilot dies from a rocket blast but the helicopter survives. - Made helicopters a bit easier to control - Improved network performance - Flash grenade motion blur removed again.. framerate loss is too great - Friendly players will no longer be killed by slow moving vehicles in games where FF is on - Improved network/cpu performance with larger player counts (>20) - Improved karma performance in destroyed vehicles, framerate loss from cpu-intensive collision calculations should no longer occur - Raised footstep sound radius - Lowered grenade projectile collision size, to allow them to fit into/through smaller spaces - When changing armor during the preround players' AP will now be adjusted to the maximum for that armor, however, players will no longer be able to change their armor while sprinting to obtain an extra AP by exploiting this. - Toned down the crazy TRG/DSR deaths just a tiny bit - Reduced the recoil on both Stryker MG and M240's - Red Label double shot damage increased - Dynamic shadow engine updated to r1.2 codebase (faster, better looking) - Improved network performance under latest UT patches Fixed: - Fixed Stryker and Jeep passengers "lagging behind" the vehicle - Improved player model location updates when controlling turrets (eliminates the movement "skipping") - Fixed some miscellaneous copter bugs: "low grav" chopper when shutting off engine, "when pilot died, blade rotor stuck in blurred mode when engine is off", soft chopper frame when impacting after engine shutoff (caused players to be able to turn off their engines at a significant altitude and still survive) - Fixed several jeep passenger bugs: aim accuracy off by wide margin, passenger can see his own body sometimes, no recoil when firing weapons - Fixed invisible triggered build zones (like the Stryker zone in Relics) - Fixed player AP returning to maximum when entering a vehicle - Fixed matchover messages being displayed while spectating if a map is adminreset during the endgame period - Fixed vehicles sometimes not destroying properly (wrong mesh/karma properties on client) - Fixed build zone item recharge times desynching between server and client, also stopped recharge times from resetting at the beginning of each wave (should not have been happening) - Fixed medals stacking on top of each other in the scoreboard - Fixed log errors: "no bone dummy 13 on mesh skeletonmale", playersprinting state accessed none, yellow smoke grenade accessed none, buymenu function accessed none - Fixed empty weapon clicks playing at the player's spawn location instead of his actual location - Fixed jumpy/twitchy 3rd person player model animations, these are now properly smoothed - Fixed a bug that may have prevented sniper rifles from zooming until several seconds after coming to a complete stop -- this was not intended behavior -- however now that this code has been fixed sniper rifles must come to a complete stop before zooming whether sprinting or not. Maps: - Added WAR-Serenissima: A new map by sHoKaZuLu, almost 6 months in the making. Hundreds of custom meshes and textures make this map really something to behold. In fact, we've just heard that this map landed shok a level design job on the west coast. Congrats shok, you will be missed! ;) - Added MIS-LostVillage, a visual remix of the classic Frag.Ops MIS-LostCity map - Ektophase maps (MIS-ArcticShatter, MIS-NightFall, WAR-Predator) have all been updated with various fixes and improvements. - WAR-Tropical: fixed some water wave meshes with collision, deepened water volume under waterfall, fixed missing collision on ammo depot meshes, fixed some "invisible wall" helicopter impact deaths, fixed a couple hovering meshes - WAR-WinterStorm is a corrupt map -- the file itself is corrupt. We don't know how far this corruption goes back, since we can't find any backups without the corruption. Therefore it has been removed from official packaging until a solution can be found. |
MD5 Sum: | 51ac69b32e41a8b047b2453dd4a8b53b |
SHA1 Sum: | c74375ad819d38c952845e085607f0fd81f3e671 |
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