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Summary: Frag.Ops v2.16 Full Install
Date: 07 Jun 05
Filename: FragOps_v216_FullLMW.zip
Size: 577MB (605,027,594 bytes)
Downloads: 41
Last Download: 2754 days ago
More info: http://www.frag-ops.com
Description:
This is the full install for v2.16 of the UT 2004 mod Frag Ops.

[v2.16 update]

Added:
- Added optional high detail weapon skins with specular
maps

Changed:
- Copter pilot will be much harder to kill with rockets
now. This is not the
same as shooting down a helicopter with rockets, it is
when the pilot dies
from a rocket blast but the helicopter survives.
- Made helicopters a bit easier to control
- Improved network performance
- Flash grenade motion blur removed again.. framerate loss
is too great
- Friendly players will no longer be killed by slow moving
vehicles in games
where FF is on
- Improved network/cpu performance with larger player
counts (>20)
- Improved karma performance in destroyed vehicles,
framerate loss from cpu-intensive
collision calculations should no longer occur
- Raised footstep sound radius
- Lowered grenade projectile collision size, to allow them
to fit into/through smaller
spaces
- When changing armor during the preround players' AP will
now be adjusted to the maximum
for that armor, however, players will no longer be able
to change their armor while sprinting
to obtain an extra AP by exploiting this.
- Toned down the crazy TRG/DSR deaths just a tiny bit
- Reduced the recoil on both Stryker MG and M240's
- Red Label double shot damage increased
- Dynamic shadow engine updated to r1.2 codebase (faster,
better looking)
- Improved network performance under latest UT patches

Fixed:
- Fixed Stryker and Jeep passengers "lagging behind" the
vehicle
- Improved player model location updates when controlling
turrets (eliminates
the movement "skipping")
- Fixed some miscellaneous copter bugs: "low grav" chopper
when shutting off
engine, "when pilot died, blade rotor stuck in blurred
mode when
engine is off", soft chopper frame when impacting after
engine shutoff
(caused players to be able to turn off their engines at a
significant
altitude and still survive)
- Fixed several jeep passenger bugs: aim accuracy off by
wide margin, passenger
can see his own body sometimes, no recoil when firing
weapons
- Fixed invisible triggered build zones (like the Stryker
zone in Relics)
- Fixed player AP returning to maximum when entering a
vehicle
- Fixed matchover messages being displayed while spectating
if a map is adminreset
during the endgame period
- Fixed vehicles sometimes not destroying properly (wrong
mesh/karma properties
on client)
- Fixed build zone item recharge times desynching between
server and client, also
stopped recharge times from resetting at the beginning of
each wave (should not
have been happening)
- Fixed medals stacking on top of each other in the
scoreboard
- Fixed log errors: "no bone dummy 13 on mesh
skeletonmale", playersprinting state
accessed none, yellow smoke grenade accessed none,
buymenu function accessed none
- Fixed empty weapon clicks playing at the player's spawn
location instead of his actual
location
- Fixed jumpy/twitchy 3rd person player model animations,
these are now properly smoothed
- Fixed a bug that may have prevented sniper rifles from
zooming until several seconds
after coming to a complete stop -- this was not intended
behavior -- however now that
this code has been fixed sniper rifles must come to a
complete stop before zooming whether
sprinting or not.

Maps:
- Added WAR-Serenissima: A new map by sHoKaZuLu, almost 6
months in the making. Hundreds of custom
meshes and textures make this map really something to
behold. In fact, we've just heard that this
map landed shok a level design job on the west coast.
Congrats shok, you will be missed! ;)
- Added MIS-LostVillage, a visual remix of the classic
Frag.Ops MIS-LostCity map
- Ektophase maps (MIS-ArcticShatter, MIS-NightFall,
WAR-Predator) have all been updated with various
fixes and improvements.
- WAR-Tropical: fixed some water wave meshes with
collision, deepened water volume
under waterfall, fixed missing collision on ammo depot
meshes, fixed some
"invisible wall" helicopter impact deaths, fixed a couple
hovering meshes
- WAR-WinterStorm is a corrupt map -- the file itself is
corrupt. We don't know how far this
corruption goes back, since we can't find any backups
without the corruption. Therefore
it has been removed from official packaging until a
solution can be found.
MD5 Sum: 51ac69b32e41a8b047b2453dd4a8b53b
SHA1 Sum: c74375ad819d38c952845e085607f0fd81f3e671