Summary: | Silent Hunter 3 Patch v1.1 (US) for Digital Distribution |
Date: | 17 Mar 05 |
Filename: | silent_hunter_3_download_1.1_us.exe |
Size: | 9.6MB (10,042,284 bytes) |
Downloads: | 225 |
Last Download: | 38 days ago |
More info: | http://www.silent-hunteriii.com/uk/home.php |
Description: |
################################################################################
SILENT HUNTER III v1.1 ################################################################################ Warnings 1. Users having Windows 2000 operating system must have Media Player 9 or higher installed to be able to watch the tutorial movies Changes and Additions 1. Career menus were changed. "Continue Career" button was removed. 2. The "German Cross in Gold" will now be visible on crew. 3. Workaround for NVidia bug mentioned in the Readme (now it will be possible to switch on /off the particle systems using "Ctrl+P") 4. The career "Save& Exit" was modified: now it will be possible to save the game and "Exit to Menu" without adding unnecessary saved games. 5. The possibility to return to base from any situation while in a career patrol was changed. The sub will be able to return to base only if is undetected and at surface. Changes and Fixes 1. The graphic artifacts that appeared on crew were removed 2. The crew that remains on watch while underwater was fixed 3. The multiplayer disconnection problems were fixed 4. Anti sub net in-game model was repaired 5. The ordnance units are now loaded in editor with the "savable" flag on 6. Several non-existent patrol destinations have been fixed. 7. Submarine's rudder disappears when destroyed Multiplayer Issues 1. If you have activated your Personal Firewall (which is coming with SP2 on Windows XP) or other firewall software, you might encounter connection problems when starting in multiplayer mode for the first time. Your firewall software might block the game when connecting to other game servers or might block other players to connect to the server you’ve just created. Therefore when running the game in multiplayer mode for the first time, be sure you allow the game to use the connection it needs by unblocking it from the firewall settings. Pay attention that in case your game is running in full screen, you will not be able to see the dialog box which the “Personal Firewall” is popping up right after entering in multiplayer sessions list, so you need to use the Alt+Tab keys to switch to this dialog box. 2. During multiplayer, even if the Silent Hunter III version 1.0 is compatible with the Silent Hunter III version 1.1, we highly recommend to play the game with the same server version. ################################################################################ Table of Contents ################################################################################ 1. Minimum/Recommended Specifications 2. Operating System 3. Single Player Issues 3.1 Profiles 3.2 Realism Settings 3.3 Naval Academy 3.4 Career 3.5 Single & Multiplayer Missions 4. Multiplayer Issues 4.1 Bandwith Issues 4.2 Sessions 4.3 Mission Generator 4.4 NAT and firewall issues 5. Miscellaneous 5.1 Crew Behavior/Time Compression 5.2 U-Boat Pressure Death 5.3 Renegade Status 5.4 Friendly units 5.5 AI Support 5.6 Radio Communications 6. Known Issues 6.1. Installing video drivers 6.2. Installing sound drivers 6.3. Installing DirectX 6.4. Known problems 7. Important Web Sites, Contact Information and Technical Support 7.1. Technical Support 7.2. Other Important websites 8. Manual Errata 9. Copyright ################################################################################ 1. Minimum/Recommended specifications ################################################################################ -Minimum Configuration: Win 2000/XP Only DirectX 9.0c 1.5 GHz Pentium 4, AMD Athlon, or equivalent 512 MB RAM 64MB DirectX 9.0c compatible graphics card with Pixel Shader 1.1 capability DirectX 9.0 compatible sound device DVD-ROM 8x or faster 2.8 GB hard drive space Windows-compatible mouse required -Recommended Configuration: Win 2000/XP Only DirectX 9.0c 2 GHz Pentium 4, AMD Athlon or equivalent 1024 MB RAM 128MB DirectX 9.0c compatible graphics card DirectX 9.0 compatible sound device DVD-ROM 8x or faster 2.8 GB hard drive space Windows-compatible mouse required Internet connection for play on Ubi.com (minimum 56k modem or broadband) ################################################################################ 2. Operating System ################################################################################ The game has been tested successfuly on Win 2000, Win XP, Win XP SP2 Not Supported: Windows 95 Windows 98 Windows ME Windows NT Directx9.0b and previous versions. ################################################################################ 3. Single Player Issues ################################################################################ 3.1 Profiles 3.1.1 Profile Creation You can create a profile only in the career menu. To create a new profile, left click in the edit box, edit a new profile name and press the "Accept" button. 3.1.2 Delete Profile Deleting a profile will delete all the career saves under that profile. 3.1.3 Continue with a Profile Select a profile from the list and press "Accept" button to continue a career with a previosly created profile. 3.1.4 Profile Location All the profiles are saved in "C:\Documents and Settings\User Name\My Documents\Sh3\cfg\careers" folder. -------------------------------------------------------------------------------- 3.2 Realism Setings 3.2.1 Accessing Realism Settings The realism settings menu page can be accessed before entering game in any single game mode. 3.2.2 Modifying Realism Settings Note that modifying the realism settings for one single game mode will set the difficulty as default for all single game modes. E.g.: setting your realism for easy in Single Missions mode will set the realism for easy in Career mode also. -------------------------------------------------------------------------------- 3.3 Naval Academy 3.3.1 Completion Bonus To complete the academy, you have to play the tutorials in Exam mode. Playing a tutorial mission in Training mode will not be considered for evaluation. When playing a tutorial mission multiple times, only the best result will be considered. Successful completion of all tutorial missions as exams will grant you a bonus of 1000 renown for the career. This bonus applies for every profile for the current install. This means that you will need to complete the tutorials only once. -------------------------------------------------------------------------------- 3.4 Career 3.4.1 Campaign files The dynamic campaign files are stored in the "Game Folder\Data\Campaigns\Campaign". Modifying these files may cause unexpected results that can alter drastically the game quality for Career mode, for Single Missions mode for Mutliplayer Missions mode and for Multiplayer Generated Missions mode. If you intend to edit the campaign files, it is best to create a backup for the original campaign files. 3.4.2 Autosave Silent Hunter 3 Career mode autosave feature is automatically creating two differen autosave files: - when leaving the base for a career patrol - at return from a career patrol You can identify these saves by the game date and by real time date at which they were saved. 3.4.3 Save IN CAREER MODE, DELETING OR LOADING A SAVE FILE WILL DELETE ALL THE SUBSEQUENT SAVE FILES FOR THAT PROFILE. E.g: if your last save in career is date 25 July 1943 and you delete or load a save (or autosave) file in 13 September 1940, all the saves (and autosaves) following 13 September 1940 will be deleted. 3.4.4 Time between patrols Silent Hunter 3 uses the following conventions to evolve time during the career: a. Changing or acquiring a subsystem/weapon on your u-boat will evolve time with 1 to 3 days of game time. b. Changing to a new u-boat will evolve time with up to 2 months of game time. c. Changing the conning tower on your u-boat will evolve time with 3 weeks of game time. d. Repairing each hull damage percent at return from patrol will evolve time with 1 day of game time. e. Even if you don't have damage or you didn't modifyed/improved your u-boat, the minimum time you have to spend in base between patrols is 28 days. 3.4.5 Returning from patrol There are two modes you can return to base from patrol in career mode. - real navigation - pressing ESC during the patrol in following conditions: a. u-boat is at surface b. no enemy unit has the u-boat visible on sensors Using the ESC return will automatically return the u-boat in the Flotilla base. 3.4.6 Patrol Completion A patrol is considered complete only when you return to your Flotilla base. You have the possibility to dock at any friendly port during a patrol. This will repair any damage you may have received during the patrol, will automatically ressuply you with fuel and weapons and you will have the possibility to enlist new crew to complete the eventual casualties. You will not be allowed to upgrade any subsystem or change your u-boat, you will not receive any rewards (medals, promotions or qualifications) and your patrol will not be considered completed. 3.4.6 Resupply in patrol The resupply feature is not available for this installment. This issue will be addressed in the first patch. You should always pay attention to your diesel fuel and try to avoid remaining out of fuel in mid ocean. For the time being, you can solve this problem by returning to your home base with the ESC method. -------------------------------------------------------------------------------- 3.5 Single & Multiplayer Missions 3.5.1 Playing Newly Created Missions You can create new missions using the mission editor included on the game DVD. To play a newly created single mission in Silent Hunter 3, save your mission file using this path: "Game Folder\data\SingleMissions\English". To play a newly created multiplayer mission in Silent Hunter 3, save your mission file using this path: "Game Folder\data\MultiMissions\English". If you are using the German version of Silent Hunter 3, use the same paths except the final folder, which should be "Game Folder\..\German". 3.5.2 Multiplayer Scripted Missions You will be able to play in multiplayer (LAN or Online) a mission you have created if you are hosting a game session, even if the other players don't have the mission on their hard disk. ################################################################################ 4. Multiplayer Issues ################################################################################ 4.1 Bandwidth Issues In order to be able to play multiplayer games some bandwidth issues must be accomplished. The necessary bandwith is highly dependant on the number of AI units and on the number of players in the mission. Obviously, the higher the number of units and players, the higher are the bandwidth requirements. During an online session (either a LAN game or an UBI.COM one) the server requires a much higher bandwidth than the clients. The bandwidth recommended requirements for the host player (the one that created the multiplayer game): - 80kbps internet/lan connection for a 2 player game (one server and one client). - 320kbps internet/lan connection for a 4 player game (one server and three clients). - 1024kbps internet/lan connection for an 8 player game (one server and seven clients). The bandwith recommended requirements for the client player (the one that connected to the multiplayer game); - 80kbps internet/lan connection for a 2 player game (one server and one client). - 128kbps internet/lan connection for a 4 player game (one server and three clients). - 148kbps internet/lan connection for an 8 player game (one server and seven clients). If the selected mission is a simple one (reasonble number of AI controlled units) a lesser bandwidth may be enough. Also, if the AI units are very numerous you may need higher bandwidth. -------------------------------------------------------------------------------- 4.2 Sessions 4.2.1 Similar name When searching for LAN or Online games, you may encounter game sessions with similar names. This issue could not be addressed due to technical limitations. 4.2.2 German/English server - briefing There is no possibility to identify a game sessions hosted by a player with a German or English mission. If you are playing with an English version and you login to a German version host, the mission briefing will be in German. We suggest to name your game sessions in a suggestive way to allow easy identification of the language of your server. -------------------------------------------------------------------------------- 4.3 Mission Generator The mission generator uses the campaign files to create missions. Using modified campaign files in a multiplayer session with generated mission will crash the game for the clients. 4.4 NAT and firewall issues NAT is the acronym for "Network Address Translation" and represent a program or piece of hardware that converts the IP address from a private address to a public address real time. This allows multiple users to share a single public IP address. It also prevents access to these users from the outside without special configurations. If you are behind a NAT server and you host an internet game, your game will be published on the Ubi.com games list but other players which are not behind the same NAT will cannot join to your game; only the players sharing the same NAT with you will be able to join to your game. Similarly, you will not be able to join to a game server created by someone which is behind a NAT server and your computer is outside this NAT. If you own a public IP address everyone should be able to join to a game hosted by you, but please continue to read to final of this section. In case that you cannot join to a game created by someone which has a public IP address this could by caused by a firewall restrictions and you should either check your firewall or address to your internet service provider. Similarly, if you are hosting a game and you have a public IP address but no one can join to your server this could be caused by a firewall and you should address to your internet service provider. You may also try to change the port that the game is using (search for GamePort section in "My Documents\SH3\data\cfg\main.cfg" file) but we recommend this only for advanced users. ################################################################################ 5. Miscellaneous ################################################################################ 5.1 Crew Behavior/Time Compression Silent Hunter 3 allows high time compression for long distance navigation. To avoid unwanted gameplay issues, the crew endurance and morale evolution is frozen when time compression values are higher than x32. -------------------------------------------------------------------------------- 5.2 U-Boat Pressure Death The u-boats have a resistance limit specific to each type (see manual for details). Note that when you have a damaged hull, the depth limit for the u-boat changes. The more damaged the u-boat hull is, the less depth is the pressure hull capable of handling. -------------------------------------------------------------------------------- 5.3 Renegade Status When attacking neutral units, your status will change to "renegade" for AI. All neutral units belonging to the nation of the attacked neutral ship will treat you as enemy for the next 24 hours. Note that this includes aircrafts and coastal defenses, beside civil and military ships. E.g: attacking a US merchant before January 1942 will cause all US ships to treat you as enemy for 24 hours after the attack. Beside the status change, any neutral unit sunk will earn you negative renown during the career mode. -------------------------------------------------------------------------------- 5.4 Friendly units 5.4.1 Sinking Friendly Ships Sinking a frindly ship in career mode will cause massive renown loss. 5.4.2 AI Friendly Units in Career Mode The dynamic campaign data includes AI friendly units (commerce raiders, surface waships, air bases) that will engage enemy units if they are present in your area of action. E.g.: maintaining contact with an enemy convoy while in range of a friendly airbase will generate friendly air strikes versus enemy ships. -------------------------------------------------------------------------------- 5.5 AI Support Engaging enemy ships in well defended areas is very dangerous. As soon as the attacked ship detects the presence of your u-boat, air patrols and surface military ships will converge on the area of the reported u-boat contact. -------------------------------------------------------------------------------- 5.6 Radio Communications The long range direction finding of the British and American Allies is simulated in the dynamic campaing. Sending radio messages during a patrol will cause the AI to send air patrols in the suspected area of the message source for investigation. ################################################################################ 6. Known Issues ################################################################################ 6.1. Installing video drivers If you experience any graphical problems, please install the latest video drivers available for your video card. Links to the most popular video cards manufacturers are available at the bottom of this document. -------------------------------------------------------------------------------- 6.2. Installing sound drivers If you experience any sound problems, please install the latest sound drivers available for your sound card. Links to the most popular sound cards manufacturers are available at the bottom of this document. -------------------------------------------------------------------------------- 6.3. Installing DirectX Silent Hunter III needs DirectX 9.0c to run properly. To get the latest version of DirectX, please visit: http://www.microsoft.com/windows/directx/downloads -------------------------------------------------------------------------------- 6.4. Known Problems On NVidia GeForce6800 GT with 66.93 drivers there are some performance losses when the player uses Binoculars,UZO or Periscope while the submarine is moving.The image becames foggy and the frames per second drop. The manufacturer is aware of the problem and it may be solved in the future driver versions. On ATI Radeon 8500,9000,9200 there are graphic artefacts consisting in missing triangles from the game sky. ################################################################################ 7. Important Web Sites, Contact Information and Technical Support ################################################################################ 7.1. Technical Support AMERICA TECHNICAL SUPPORT: To get technical support, go to http://support.ubi.com/ AUSTRALIA TECHNICAL SUPPORT: To get technical support, go to http://www.ubisoft.com.au/ CANADA TECHNICAL SUPPORT: To get technical support, go to www.ubisoft.ca and click "Support" (French & English available). FRANCE SUPPORT TECHNIQUE: Support technique Ubisoft à votre service: connectez-vous à http://www.ubi.com/FR/ et cliquez sur "Support" GERMANY KUNDENDIENST: Ubisoft Kundendienst: besuchen Sie die Support sektion im Internet unter http://www.ubi.com/DE/ ITALY SUPPORTO TECNICO: Visitate la sezione Assistenza del sito del nostro Supporto Tecnico http://www.ubisoft.com/it JAPAN ????: ?????,??www.ubisoft.com.cn ??"??" SPAIN SOPORTE TECNICO: Para obtener soporte técnico, acude a www.ubisoft.es y visita la sección de "Soporte" UNITED KINDOM TECHNICAL SUPPORT: To get technical support, go to www.ubi.com/uk/ and click "Support" -------------------------------------------------------------------------------- 7.2. Other Important websites Latest DirectX Runtime: http://www.microsoft.com/windows/directx/downloads Latest ATI Drivers: http://www.ati.com Latest NVIDIA Drivers: http://www.nvidia.com Latest Matrox Drivers: http://www.matrox.com Latest Creative Labs Drivers: http://www.creative.com Latest Hercules Drivers: http://www.hercules.com ################################################################################ 8. Manual Errata ################################################################################ 8.1 On Page 8, section "STARTING FLOTILLA", replace with: 1st Flotilla 1939: U-Boat Type IIA 1940: U-Boat Type VIIB 1941: U-Boat Type VIIC 1942: U-Boat Type VIIC 1942: U-Boat Type VIIC 2nd Flotilla 1940: U-Boat Type VIIB 1941: U-Boat Type IXB 1942: U-Boat Type IXC 1943: U-Boat Type IXC 7th Flotilla 1939: U-Boat Type VIIB 1940: U-Boat Type VIIB 1941: U-Boat Type VIIC 1942: U-Boat Type VIIC 1942: U-Boat Type VIIC 10th Flotilla 1942: U-Boat Type IXC 1942: U-Boat Type IXC 11th Flotilla 1942: U-Boat Type VIIC 1942: U-Boat Type VIIC 29th Flotilla 1941: U-Boat Type VIIB 1942: U-Boat Type VIIB 1943: U-Boat Type VIIC -------------------------------------------------------------------------------- 8.2 On Page 24, section "The repair system works as follows", add "..., except for the Bow and Stern Quarters." To the phrase: "If any crew members are on location, they will repair any minor damages to the compartment/location and any system." -------------------------------------------------------------------------------- 8.3 On Page 44, section "TYPE II-A" replace "Reloads" entry with: - Reloads: 2 -------------------------------------------------------------------------------- 8.4 On Page 54, section "3,7 cm Anti-Aircraft Guns", replace first phrase with: "The 3.7cm was used on every major combatant ship in the Germany navy." ################################################################################ 9. Copyright USES BINK Video Copyright (C) 1997-2005 By RAD Game Tools, Inc. USES MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. USES OGG Vorbis © 2005, Xiph.Org Foundation Portions utilize Microsoft Windows Media Technologies Copyright (c) 1999-2002 Microsoft Corporation All Rights Reserved (C)2005 UBISOFT ENTERTAINMENT. ALL RIGHTS RESERVED. ################################################################################ |
MD5 Sum: | c5dbadd593d0a7a75fc70034d5ecfc91 |
SHA1 Sum: | b234260106fe97e738733a7d8c1e8c6ec9d444fd |
  |   |