Summary: | Live for Speed Patch S1 0.3E8 |
Date: | 13 Feb 04 |
Filename: | LFS_PATCH_S1E8.zip |
Size: | 1.1MB (1,110,383 bytes) |
Downloads: | 11356 |
Last Download: | 21 hours ago |
More info: | http://lfs.racesimcentral.com/ |
Description: |
Live for Speed PATCH S1 0.3E8
============================= www.liveforspeed.net - www.liveforspeed.com Welcome to Live for Speed TEST PATCH E8! Important : ----------- This is a TEST PATCH for Live for Speed S1. This software comes with no warranties of any kind. By installing this software you agree that you do so at at your own risk and you accept full responsibility for any damage caused by the use or installation of the software. The producers of the Live for Speed racing simulator make every effort to ensure the program is safe but can not accept any responsibility whatsoever for personal injury or death that may arise during the use of the software, or any damage of any kind to your system including corrupted files, lost data or damage to hardware. Test Patch Info : ----------------- Patch S1E or full version S1E must be already installed. This patch can improve frame rate significantly if you have a high end graphics card. This is achieved by making use of Hardware Vertex Shading. In old versions, this could be attempted by turning on "HTL" but the performance was poor because of a flaw or bug. The new version is known as "HVS" and can be turned on or off in Options...Graphics but to see the effect you will need to restart LFS. HVS is switched on by default when you run this patch, if your card supports it. Z buffer depth is now selectable in Options...Graphics as well, also needing LFS to be restarted. A new graphical feature is included - Haze effect. This is a light fog which improves the graphics and depth perception. It's possible that it may not work well on some graphics card / driver combinations. NOTE : when HVS is used, "simple car" and "simple track" will cause a reduction in frame rate because they do not take advantage of HVS. So these options are not recommended and will be switched off when you run the patch for the first time. These options are saved in a special cfg file, "card_cfg.txt" In addition, the old keyboard steering system has been replaced by two new keyboard steering systems, "no help" and "stabilised". These are intended to improve the LFS experience for keyboard racers, by making the steering less helped and so more interesting to drive. And to improve LFS for wheel / mouse drivers as well by providing fairer racing. Keyboard users must be much more careful about skid control now than before. The two keyboard steering systems in this test patch are : "no help" - keyboard steering translates directly to physical steering. the user can steer too far, forcing the car to understeer. "stabilised" - the steering range is limited to help keep it within the useful steering range, and some automatic skid correction is provided. The user must take action to prevent a skid, because the skid correction is not perfect (although it is predictable). Installation : -------------- To install patch E8 : - Place the contents of this zip file into your main LFS folder. - Start LFS in the normal way. Changes in patch E8 : --------------------- Updated translatable text with the new strings Reduced lower limits of sliders for keyboard rates and limits Changes in patch E7 : --------------------- Two modes of keyboard steering : "no help" and "assisted" Fast Steer and Slow Steer slider bars and key assignments Mouse / Keyboard steering mode included in the SPR file E7 hosts only accept connection from E7 or later guests Changes in patch E6 : --------------------- New keyboard steering modes rewritten Added one new keyboard steering mode Z buffer depth and HVS mode are selectable in Options... Graphics Important hardware options saved to special file card_cfg.txt Changes in patch E5 : --------------------- Added slider bars for keyboard control : - Return rate multiplier (0.5 to 1.0) - affects steer return speed - Quick rate multiplier (1.0 to 3.0) - speed when CTRL key pressed Z buffer depth is selectable in cfg.txt - Can take values 16, 24, 32, or 0 (default) meaning "automatic" - Cards that support HVS will auto-select 24-bit - Cards that do not support HVS will auto-select 16-bit Changes in patch E4 : --------------------- Hardware Vertex Shading is now available and useful on high end cards Higher resolution Z buffer is used and removes some graphical glitches HVS status and Z buffer depth visible in Options...Graphics screen New option to turn off Track LOD reduction - affects trees and track Three new keyboard steering methods have been introduced as a test FIX : Controllers now keep the same value when the window loses focus Changes in patch E : -------------------- New S1 car is included : MRT5 Added Norwegian language pack Hotlapping mode displays sector times Handbrake is applied when leaving pits MP Replay can now be paused with P key Added drivers with grey and black suits Mouse can be selected as a control axis Resets with direction towards racing line Shiny helmets - can change colour or skin Improved AI speed (a bit) and reliability Car is displayed in on-screen race results View heading and view pitch stored per car Follower view starts behind car when selected Virtual mirror moves up when view pitched down Graphical speedups - spokes, subobjects, drivers Distance measurement in autocross editor - Press D Refresh rate is selectable if supported by drivers Can use command file instead of a long command line Car is drawn at full resolution in pits / garage FIX : Position of shadow has been improved FIX : Minor change to smoke output by cars FIX : Lighting bug at the edges of tyre tread FIX : Overlapping timing text in translations FIX : message logging crash with % in message FIX : Replays going OOS on use of reset key FIX : SO reset in mid air or on top of flyover FIX : AI drivers can now get off the long grass FIX : Added protection against some cheating methods FIX : Crash caused by overflow in name and plate entry Changes in patch C / D : ------------------------ ---Multiplayer--- Multiplayer system allows 16 connections in S1 mode New multiplayer physics LOD system for remote cars Multiplayer speedup option disabled in external views New command line options /ip /admin /patchc Host can specify the IP address to use Admin password allows admin guest to control host Host admin guests are immune from vote kick or ban Host Option : Version C protocol - new functions ---Version C protocol--- Extra cheat protection for a known loophole Allowed cars can be changed while host is running Settings can be changed while host is running ---DEDI host changes--- Text input for messages and commands (see below) DirectX® installation is no longer required The "nogfx" window size has been reduced ---Views--- Central view is now an editable custom view View sequence (V key) includes overhead camera SHIFT + V - Go through view sequence in reverse SHIFT + F1 - Return to default driver view ALT + F1-F5 : Instant view selection View option : Virtual start lights New option for in-car view : Rotate view List of names in-game : V button to view player FIX : Instant look return when using steer view ---List of Games Screen--- Host filter options : Private / Public / Empty / Full New meeting room system to meet other racers Scroll bar added to the list of games ---Various--- Car sounds limited to 4 nearest cars to improve FPS High security firewalls : Port 80 option in cfg.txt Difference timer duration increased to 12 seconds Scroll bars added to setups and colours in garage Text entry improved (CTRL + left / right / delete) German, French and Portuguese translations updated New Finnish translation pack included FIX : ALT + some keys on french keyboard FIX : Some crash bugs found in patch B Changes in patch B ------------------ cars joining race - delay texture load to avoid glitch faster track generation after first load of each track list of games shows allowed cars and host settings translation system - see readme.txt for more info simple car draw headlights improved by removing glass right-click now moves race laps or qualify mins by 10 version and copyright message now shown on entry screen small improvements to dynamic lod system improving fps qualifying : restart uses default system after a race show names (N keypress) setting is stored on exit game control keys now not affected by caps lock quick key to skip current tune : SHIFT+K font : updated and added some characters misc option : dynamic LOD reduction switch misc option : skip intro and exit screen FIX : South City walls lacking HLVC check FIX : hotlapping error (early start + limited laps) FIX : MPR - races appearing as qualifying or practice FIX : exhaust going to wrong side on left-drive car FIX : non-ded host had to select at least one demo car FIX : locked demo crashed loading replay with S1 track FIX : editor buttons vanishing with too many objects FIX : could not connect to a demo host with password FIX : shifter could select higher gear than allowed FIX : "host is loading track" bug - host repairs itself FIX : special dedicated host can now support autocross To run LFS S1 : --------------- Double-click the program file LFS.exe Note : Microsoft® DirectX® 8.1 is required and can be downloaded from www.microsoft.com/windows/directx/downloads/default.asp DirectX is a registered trademark of Microsoft Corporation Unlocking the full version : ---------------------------- When you first run this S1 version, you will only have access to the same content that is available in the demo. To have access to the full features, you must visit www.liveforspeed.net, register and pay £12 to upgrade to S1 license. Then in the racer status section you can request an unlocking key which you may use to unlock the full features of Live for Speed S1. In addition to the demo content, S1 contains : - 4 new cars, including fwd, rwd and 4wd - 20 new race track configurations in two track areas - a drag strip, an autocross area and an autocross editor - automatically gathered online statistics on our website Game controller information : ----------------------------- To set up one or more game controllers : 1) In LFS options...controls select "Wheel" at the top of the screen. 2) Select Combined or Separate axes to match your controller's settings. 3) Select the button functions and press buttons to assign. 4) Press the button "Axes" to assign axes. 5) Click on the function you wish to assign to an axis. 6) Move the controller to see which axis to assign. 7) Click on the button next to that axis, to assign the function. 8) You may need to invert some of the axes by clicking "invert". 9) You can click on "recalibrate" to adjust the calibration limits. 10) For axes which need to be centred, click on the C button at centre. 11) You may wish to lock calibration after calibrating your controller. 12) To use a shifter, select the correct shift mode and assign gears. Force Feedback : 1) You can turn on or off Force Feedback with the on-screen switch. 2) If you have more than one FF device you can select the required one. Switching to other programs : ----------------------------- The ALT-TAB key press is not recommended during a multiplayer game as after ALT-TAB the game is never called by the operating system and cannot maintain its connections with the other computers. Instead, please use the quick key SHIFT-F4 to temporarily run the game in a window. SHIFT-F4 - toggle between window / full screen Command line options : ---------------------- LFS can be run from a command line or another application. A dedicated host mode is available with no hardware draw : "nogfx". Before selecting your options, you may find it helpful to run LFS and try out the options on the Start New Game screen - the required upload bandwidth for those options is displayed on screen. 1) Host options : Example : LFS /host=test host /cars=FR /dedicated=nogfx /maxguests=4 /host=Host Name :FIRST IN LIST /pass=Pass :if required - password /admin=Pass :if required - admin password /ip=X.X.X.X :if required - local specified ip address /port=63392 :a high number below 65536 /mode=demo :demo / s1 /usemaster=yes :no / yes / hidden /track=Blackwood :Blackwood / Skid Pad /config=1 :config : 1-GP / 2-RALLYX in Blackwood /reversed=no :no / yes /weather=1 :weather : 1,2,3 in Blackwood /cars=FRTBO46M :xFgti/xRgt/xrTurbo/rB4/fxO/lx4/lx6/Mrt5 /maxguests=4 :max number of guests that can join host /carsmax=5 :max number of cars in a race /carshost=1 :max number of cars (real+ai) on host pc /carsguest=1 :max number of cars (real+ai) per guest pc /pps=4 :smoothness (3-6) number of car updates per second /qual=0 :qualifying minutes, 0 for no qualifying /laps=5 :number of lap, 0 for practice /wind=1 :0 no wind / 1 low wind / 2 high wind /dedicated=no :no / yes / nogfx / invisible /vote=yes :no / yes : can guests vote to kick or ban /select=yes :no / yes : can guests select track NOTE - alternative way to use the command line options : A command file xxx.txt can be used instead of a long command line. The command file would contain the command line parameters. The parameters can be spread onto several lines. The command file can contain comments, starting with two slashes // Then the command line would be simply : LFS /cfg=xxx.txt (where xxx.txt is the name of the config file) 2) Guest options : Example : LFS /join=test host /join=Host Name :FIRST IN LIST /pass=Optional Pass :password if required by host 3) Status file "host63392.txt" - updated whenever info changes : 63392 is the port number of the host. It contains the following information: lfs=0.3E :version status=ingame :offline / online / ingame guests=4 :current number of guests maxguests=4 :maximum guests allowed host=Host Name :game name as listed on master server pass=Optional Pass :host password usemaster=yes :no / yes / hidden trackcfg=BL1 :short name for track and config cars=FRTBO46M :cars allowed on host qual=0 :qualifying minutes laps=5 :number of laps conn=Host :player name conn=Guest 1 :player name conn=Guest 2 :player name ... 4) Status file "guest.txt" - exists while connected : lfs=0.3E :version status=online :status joined=Host Name :host name Host commands : --------------- You can use text commands to control normal or nogfx dedicated hosts. Using the normal text message system (pressing T in a normal host or simply typing into a nogfx host), the message becomes a command if you start it with a slash character. Simple commands with no parameter : /restart :restarts the current race /end :return to entry screen /names :toggle display between player and user names /exit :clean exit from nogfx host (host only) /help :get list of commands Commands with a parameter - entry screen mode : /track X :track and config (e.g. BL1 / SO3R / FE4) /weather X :lighting (e.g. 1, 2, 3...) /qual X :qualifying minutes (0 = no qualifying) /laps X :number of laps (0 = practice) /wind X :0 no / 1 low / 2 high Commands with a parameter - any time : /maxguests X :max number of guests that can join host /carsmax X :max number of cars in a race /carshost X :max number of cars (real+ai) on host pc /carsguest X :max number of cars (real+ai) per guest pc /pps X :smoothness (3-6) number of car updates per second /msg X :send system message Kick and ban commands - any time : /kick X :disconnect user X /ban X Y :ban user X for Y days (0 = 12 hours) /unban X :remove ban on user X /pass X :set new password (blank = no password) Host settings commands : /vote X :no or yes - guest voting /select X :no or yes - guest selection /cars X :FRTBO46M - set allowed cars These commands are also available to any user who has connected to the host using the admin password if one was specified when the host was started. Replay Analyser File : ---------------------- This feature is provided for use in external analyser applications. It stores data from one lap of driving. - USER information : Press ESC while viewing the car in a replay, on the lap BEFORE the lap you wish to analyse. Click on "Output lap data" and enter the name of the output file. This file will be saved in a "raf" folder. Use an external application to open the .raf files (not supplied). The file will be created when the car crosses the start line and will be closed when the car crosses it again 1 lap later. - PROGRAMMER information : www.liveforspeed.net/RAF.txt Translation : ------------- To create a language pack : - First run LFS. This will create a file "English.txt" in a folder "data\language". Please do not edit English.txt as it will be overwritten each each time you start LFS. Instead, make a copy of the file with the name of your language replacing "English". - After creating your new file, it can be edited in a text editor. - Load your language in Options...Player. - Reload the language file any time with SHIFT+F5, for convenience. - The help.txt file can also be edited, in the data\misc folder, copy the file help.txt to a new file help_XXX.txt (where XXX.txt is the name of your language file). - Only the ISO character set is supported. Languages which require characters not included in the ISO set are not yet fully supported. Motion Simulator Support : -------------------------- The user's car in multiplayer or the viewed car in single player or single player replay can output information to a motion system while viewed from an internal view. This is controlled by four lines in the cfg.txt file : OutSim Mode 0 :0-off 1-driving 2-driving+replay OutSim Delay 1 :minimum delay between packets (100ths of a sec) OutSim IP 0.0.0.0 :IP address to send the UDP packet OutSim Port 0 :IP port Each update sends the following UDP packet : unsigned int :time in milliseconds (to check order) Angular Velocity :3 floats Orientation :3 floats Heading, Pitch, Roll Acceleration :3 floats X, Y, Z Velocity :3 floats X, Y, Z Position :3 ints X, Y, Z (metres x 65536) Note 1 : X and Y axes are on the ground, Z is up. Note 2 : Motion simulators can be dangerous. The developers of the Live for Speed racing simulator do not support any motion systems in particular and cannot accept responsibility for any injuries or death connected with the use of such machinery. Thanks : -------- Thanks to all hosts and racers for your support. Copyright : ----------- (c) 2002-2003 Scawen Roberts - Eric Bailey - Victor van Vlaardingen |
MD5 Sum: | a858e6008e06beae7cb93b64834bd3a5 |
SHA1 Sum: | 8d113d7eccd350f829a00d525e9e5f4fc42954ad |
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