Post by KostaAndreadis @ 02:46pm 11/06/18 | Comments
Bethesda Game Studios lifts the lift on Fallout 76, which changes things up in a pretty big way.
Fallout 76 E3 2018 Trailer
After getting a more detailed trailer at the Xbox E3 briefing earlier today, which confirmed the new setting of West Virginia, came the full reveal of Fallout 76 from Bethesda Game Studios chief Todd Howard. There’s quite a bit to dig into, details on how it works both solo and online, survival aspects, and more. So, let’s get to it.
The Setting and New Threats
As per the teaser trailer Fallout 76 is a prequel where 25 years after the tercentenary of the United States in 2076, Vault 76 opens its doors (or more accurately, one giant door) to the surrounding and still fresh from combat West Virginia. Divided into zones, each district of West Virginia will feature its own look and feel, from industrial areas to farmland to small towns and rolling hills and forests. The size of Fallout 76’s map is roughly four times the size of Fallout 4. Which was plenty big enough. This is the first time that the series has been set in the south, so expect some very different architecture than that seen in Fallout 4. Perhaps a few different beverages and snacks too. Also, as it’s set many years before the events of even Fallout 3 there are new threats from giant flying monsters called Scorchbeasts. In addition to several new mutated creatures, including what look like versions of both ghouls and yes, Super Mutants.
You Wake Up Alone, After a Big Party
As detailed in the opening moments of gameplay that we get to see, Fallout 76 begins on Reclamation Day with your character waking up in Vault 76 only to find that the rest of the dwellers have already left for the surface. An interesting an fun story mechanic that plays into perhaps the biggest and most notable change coming to Fallout 76.
Always Online, Playable Solo
The rumours are true Fallout 76 is an always online experience playable on dedicated servers. Before you get upset (this is exciting to be honest) it’s still very much Fallout. With an approach that stays true to the series. With a huge world filled with quests and stories to discover, and wonderful detail to simply walk around in. With that in mind Fallout 76 can be played in its entirety - alone. Or, solo. Online functionality works in a similar fashion to Sea of Thieves, instanced with limited players and the ability to group with friends. As Bethesda Game Studios’ Todd Howard stated in the presentation, Fallout 76 will not be an online amusement park and even went so far as to state that the huge open world may only feature a dozen players per session. So then how does this work in co-op? Well seamlessly, as all character and story progression carry over whether played solo or in a group.
Let’s Rebuild Together
Settlement building is back in a big way in Fallout 76, but without the whole Settlement part. Instead players and groups will be able to setup camps anywhere and everywhere and create their own little communities or shacks or fortresses of solitude - thanks to the power of Construction and Assembly Mobile Platforms (C.A.M.P.). Judging by the footage we’ve seen a lot of the defensive items and building tools from Fallout 4 will be coming back in Fallout 76. This time around C.A.M.P.'s are not being presented as the focal point for a huge chunk of the experience – as Settlements were in Fallout 4 – which is a brilliant move, making it optional. And when you factor in co-op or teaming up with friends and strangers, more of an incentive to go out scavenging for materials and then going back home to craft some new weapons. Also players can setup shop to trade with other survivors.
Friend or Foe
25 years after the bombs fall means a world mostly filled with danger and other creatures. One of the more interesting bits of info from the reveal was the fact that we’re being told that either most or all character or human character interactions will be with real people. As Fallout 4 is a huge open world sandbox where you can go and do just about anything, these encounters can turn deadly in an instant.
Fallout 76 features a major overhaul to the visuals as seen in Fallout 4, in new rendering techniques and lighting that allows for over 16 times the detail to be depicted in any given seen. As per the extended preview trailer above this can be seen in the wide-open areas and the large detailed structures players come across.
The Big V.A.T.S. Question?
Not a feature, or a mechanic but a question. As we did not see any usage of V.A.T.S. in the Fallout 76 reveal – which is the pause and target different body parts combat – it might be sitting out Fallout 76. Powered by your Pip Boy, it will certainly be strange to play a Fallout without V.A.T.S. Even though the real-time shooting worked well in Fallout 4 – it will be sorely missed. Who knows, maybe it’ll be included and run in real-time.
Nuclear Missile Silos
This is where, as they say, things get interesting. Scattered around West Virginia will be functioning nuclear missile silos ready to launch on any target thanks to the good old United State government. What this means is that players and groups will able to secure these sites and obtain difficult key cards to power them up. From there you can target any location in the playable map and utterly obliterate it. Which you can then visit, suit up, and explore for rare newly created radioactive materials. Stuff that apparently will tie into crafting. Pretty amazing stuff, especially when decisions here will radically change the map for your story and journey. It brings new meaning to the term ‘destructible environment’.
Launching on November 14 of this year, as an online title this will be the first time that Bethesda conducts a beta for a Fallout title.