When Bethesda revealed plans for an MMO built on its acclaimed RPG franchise, the response from the established fanbase was a mix of ‘awesome!’, ‘oh, god no’, ‘wtf, why?’, and ‘hmmmm’.
As a long time consumer of the brand myself, I fit into that last category, with concern that hamfisted cramming of Elder Scrolls lore into a different type of game could sour the series, but also cautious optimism that maybe the developers could actually retain enough of the essence that I’ve loved about the classic RPGs from Arena through Skyrim, and deliver an MMO that’s more palatable to me than the genre has generally been.
I play a lot of videogames, but not many MMOs. I’ve tried quite a few over the years, but never really felt compelled to stick around for more than a month or so. I love good storytelling with rich lore, and exploring intricately crafted environments, but in contrast to the freedom offered in single-player RPGs like Skyrim, Mass Effect and The Witcher, the persistent nature of a massively multiplayer game necessitates a framework of stricter rules and constraints that generally made an MMO experience less enjoyable for my tastes.
With that context out of the way, I’m currently 13 character levels into the The Elder Scrolls Online beta (public test server), and still roaming the wider starting locality of my chosen alliance, The Ebonheart Pact, as a Nord Dragon Knight, focusing on dual-wield weapons.
I haven’t done much of anything social or multiplayer yet -- no grouping, or trading or player vs player (PvP) -- so I can’t comment on the value of bringing persistent multiplayer to an Elder Scrolls game, but I can absolutely share some thoughts on how much of the game’s ingredients have managed to recreate the spirit of an Elder Scrolls game so far.
Aesthetically The Elder Scrolls Online has already very successfully captured the look and feel of the traditional Elder Scrolls games, specifically the most recent, Skyrim. From the environments and colour palettes, to the user interface icons and conversation camera, at face value the game appears very familiar.
The first person viewpoint option offers further familiarity, and for the most part it feels well executed with combat animations, but it’s presently let down by a claustrophobic FOV, with no apparent way to adjust it. Such a narrow field of view might be fine for playing in the lounge room on the upcoming console versions of the game, but as a PC gamer sitting at a desk, the extra immersion of first person in it’s current limited form, is not a worthwhile tradeoff over the rear-vision advantages of the MMO-standard third person camera.
The lore, races and bestiary of The Elder Scrolls seem like a fine fit for an MMO, and the ancient-prequel concept (it’s set 1000 years before the events of Skyrim) works well at building on but not overly disrupting the canon of the existing games. There’s enough variety in creatures and the abilities of non-player characters that I’ve never really felt like I’ve been battling with too much of the same thing so far, and it feels like I’m still just scratching the surface there.
The openness of the world is similarly well represented too. After leaving the initial introduction area, the available world opens up quite a bit, and although outdoor areas aren’t as contiguous as we’re used to in Oblivion and Skyrim, reasonably vast areas of Tamriel’s countryside can still be traversed without loading screens, and have been well-populated with places of interest and fast travel points.
Item crafting is another feature that translates quite well from the offline Elder Scrolls experience. The availability of raw materials and time cost of production is inflated to suit a persistent online game’s economy, but the techniques and methods available are all pleasantly familiar. Much of the game is like this; you can perform a lot of the same things you could in Skyrim; it will just take a bit longer and won’t let you get too powerful.
Pacing has been pretty good so far too, and I haven’t had to do any kind of grinding. As long as you’re vanquishing enough foes along the course of your quests (and not just sneaking around them) the level progress seems to track quest availability quite well in the early game. Whether that concentrated content will continue into the later levels remains to be seen.
Playing from Australia on North American servers is the standard trans-pacific MMO experience, and the biggest detracting factor versus a single-player RPG. Movement outside of combat is generally well served by client prediction and most of the user-interface is client side and unencumbered, but the tyranny of distance lags every other interaction with the game world. I don’t think Bethesda has officially confirmed server hosting locations, but my own crude tests appear to be pointing at Dallas, Texas, which means 200ms on a good day from our part of the world.
For every crate and barrel you press a key to loot there’s that momentary pause, just long enough to be annoying, and although there seems to be some manner of client prediction at work in the PvE combat, the delayed hit registration seems much clunkier than I can recall experiencing in Diablo 3, for example, and pales in comparison to a smooth offline RPG experience. The netcode is presumably dialed further toward the game integrity/server security side of things at the expense of us high-ping players for now, but perhaps that will be ironed out somewhat as development continues.
It has also been frustrating embarking on a quest labelled suitable for my character level, only to reach an encounter clearly designed for a group of multiple players. As far as I can tell, the game doesn’t currently have any way of indicating which challenges are ok for a solo melee player. I’m not sure if this a common thing for MMOs or just an oversight?
In terms of bugs, I can only speak for myself here, but I have been incredibly surprised at how few issues I’ve encountered. Combining the notoriously bugger Elder Scrolls heritage with the ambition of an MMO seemed like a sure-fire recipe for a perfect storm of volatility, yet the only crashes I’ve met have been on initial sign-in to the game. Quite amazingly, I actually have not experienced a single moment of active play time interrupted by a client crash or server drop out
Over 50 quests in, at level 13 there hasn’t been anything other than minor anomalies. Just things like the odd NPC rubber-banding or teleporting to catch up where the game intends them to be, or forgivable immersion-breaking stuff like being attacked by a frenzied Clanfear in the middle of a bunch of supposedly allied warriors that just stand around completely oblivious as you’re being eviscerated.
There’s still a whole lot of game left to explore, but at this point, I really have to tip my hat to Zenimax Online and the QA team at Bethesda for their apparent vigilance in bug-squashing a game of this complexity. Hopefully it’s not because the rest of the game has been horribly neglected.
I was skeptical going in, and remain somewhat so about the rest of the game, but so far so good. The Elder Scrolls Online is not Skyrim with multiplayer -- the freedom is constrained, there’s latency and no hope of the kind of glorious community modding we’ve enjoyed with Bethesda’s offline games-- but it feels like just enough of the familiar elements of the series have survived the genre translation to keep it authentic. As a long time Elder Scrolls fan I’ve been happy to discover that the game so far has been a worthy delivery mechanism for new tales of Tamriel.
Posted 10:14pm 08/2/14
15 minute loggins
Buggy quests where you can't interact when you say goodbye requiring Alt F4 to get out.
Graphics at Age of Conan standard
unusual keybinds which are illogical
Anyone who pays money for this is well brain dead.
Posted 11:35pm 08/2/14
I've had a very positive experience so far. Logins have been instant, not a single 'buggy' quest. If you can't finish talking with an NPC, simply type /reloadui.
Graphics are good, not amazing.
Keybinds are fine.
The guy above is braindead and/or just dumb.
Posted 11:39pm 08/2/14
Posted 11:49pm 08/2/14
pro: allows you to change keybindings
Posted 12:07am 09/2/14
Posted 04:37am 09/2/14
The biggest bug I've had so far are the NPC interactions freezing up, which can be easily fixed with /reloadui thank god. I've also had the Prophet spawn underwater where I couldn't speak to him and so I failed the quest, nothing major.
So far I'm really enjoying the game mainly due to the crafting system, which is almost identical to Skyrim. The quests are not really boring but not quite enough to have me praise them. The biggest disappointment though is this really dull combat, I hope they spice it up soon.
I can't see the release being too different from what I'm seeing now, but if this is what we're going to get after buying the game then having to pay a monthly subscription then I expect it to go free to play quite soon. It's in Closed Beta at the moment after all.
Posted 07:14am 09/2/14
But I accept it's the Beta, and s*** will go wrong. Now if it was like this on the official release, THEN i'll be b****ing!
Posted 08:40am 09/2/14
Posted 08:59am 09/2/14
Gameplay is standard, and I mean standard, nothing new to see here folks. I struggle as a full heal spec to solo, but that's expected.
Quests have been good, some better than others.
The person above who used Age of Conan reference was spot on, that's how I felt, AOC was out of the gates a great game to be dead in 4 months.
I will reserve judgement just now, I will get 10, do some of the PVP and then decide.
@Keato23
Posted 12:36pm 09/2/14
Movement felt worse than Skyrim (somehow) and I couldn't handle the latency on actions. It started out ok, but started getting worse until it was blatantly obvious during the shooting s*** with bows part of the tutorial.
If I want to play skyrim, I'll go play skyrim. If I want a social experience while playing skyrim, I'll skype my brother.
Posted 02:44pm 09/2/14
Thats what i don't understand, why didn't they put all these resources into a co-op skyrim/fallout. I know it's a different team but still they could have used bethesda's existing experience and put out something quite unique. Something like dead island but with more polish and pizaz.
Instead we get an extremely generic MMO which adds nothing to the genre - and i mean absolutely nothing. Combat feels off. It's probably latency based. It's reactive combat - much like gw2. So the importance of decent latency is high and of course we get screwed in that department.
All in all there is no way im spending $90 then a further $15 a month for this.
Posted 03:33pm 09/2/14
Elder Scrolls Online should of been somewhere between dayz and GTA online.
Posted 04:14pm 09/2/14
At least AoC had boobies....
Posted 04:34pm 09/2/14
I think thats the core of it for me, I'm actually enjoying it enough that if it was a once-off purchase like GW2, I'd buy it. But I don't think I could justify paying a sub for it as well, especially since its not something I'd be spending heaps of time on, I'd just be playing it casually so it'd take me months to probably get through all the content and hit the level cap, and I don't want to stay subbed for that long.
Posted 04:53pm 09/2/14
There are just way too many basic MMO features that seem to be missing from this and being Bethesda I'm not expecting any improvement before the game gets released. After all being a beta you expect them to be polishing off existing bugs rather than adding new features before release and there seems to be a fair few bugs to be fixed.
Posted 05:00pm 09/2/14
same here
Posted 05:00pm 09/2/14
Add in that "frostbite" mod and the ability to need to eat plus a 100 person server and then I think I'd be never seen again (I'd be stuck in my cabin playing it).
Posted 06:11pm 09/2/14
I heard it's missing that sense of exploration and freedom and randomness that is ES. Ie doing a quest and some dude asks you about joining the vampire guild and 3 hours later you completely forget about the lastqquest line you were on. You see a tower and go to see what's in there just because
Posted 07:09pm 09/2/14
Posted 07:03pm 09/2/14
Posted 10:55pm 09/2/14
I just hope people remember that this is just the Beta...not everything in the game is being shown, just don't condemn the game on the few hours you've gotten to play of the BETA!!!
I've enjoyed what I've seen, and I'm happy that I've purchased the Imperial Edition. I won't be playing the Beta anymore as I'd rather not spoil it for myself anymore by exploring and such, then having my characters deleted before release. Now all I have to do is wait 7 weeks...
Posted 11:24pm 09/2/14
Posted 11:29pm 09/2/14
Posted 01:44am 10/2/14
I only got up to lvl 9 on a DK.
It definitely lacks polish but that isn't unexpected given it is still in beta for almost two months.
I liked the way they have done the crafting.
Posted 08:33am 10/2/14
Then we started talking about Guild Wars 2 and now we're all going back to play that game again. After playing some ESO and going back to GW2, the combat just feels so much more fluid. I'll be interested to see how long it retains a monthly fee for.
Posted 09:01am 10/2/14
Then we started talking about Guild Wars 2 and now we're all going back to play that game again. After playing some ESO and going back to GW2, the combat just feels so much more fluid. I'll be interested to see how long it retains a monthly fee for.
Posted 09:23am 10/2/14
Posted 11:07am 10/2/14
Posted 11:43am 10/2/14
I'm actually pretty torn, I enjoyed it enough that I want to play more, and I like that the main story is about Daedra and Oblivion cos I always liked that stuff, and despite the combat's clunkyness I find myself enjoying my sword and board dragonknight. Also really liking the crafting, and while its not quite as open world as something like Skyrim I'm finding its still open enough to give me that "Ooooo some new location just popped up on my compass, I'm gonna go see what that is and forget whatever it was I was doing" experience that I always seem to fall for in ES games.
At the same time though, its pretty lacking in ways. The lack of feedback to the player about whats actually going on during combat (or as previously mentioned, what you looted when you're autolooting) is really annoying me. And without things like vendors and banks being marked on the map in any way it can be really confusing to find the stuff you want in towns. I'm also not a fan of the fast travelling everywhere, makes the world feel very disjointed and not one contiguous whole world. And theres some really dumb design decisions with the skills, like crafting skills sharing the same skill points pool as skills that will make my character better and stronger. I mean, I want that blacksmithing skill that makes finding ore easier, but why would I spend a skill point on that, at the expense of character power? The food and potions and various buff items seem almost useless as well, they give such insignificant benefits that I just vend them all now.
Posted 11:31am 10/2/14
After being out of pay to play MMO's for 18 months (Playing GW2) I decided to give WoW a go again. I will give it a try for a month and check out Panda expansion.
Posted 11:31am 10/2/14
i found quite a few quests i normally wouldn't have if i hadn't gone exploring. i also found a hidden crafting area that allowed you to craft armour sets with special bonuses on them.
Posted 12:03pm 10/2/14
i am gunna stick with it as i don't have any other co-op games to play atm.. but it's kinda disappointing the co-op stuff is almost non-existent. but it is beta & i am an mmo noob that never rtfm'd so it might get better.
Posted 12:04pm 10/2/14
I'll have my impressions up later in the week, but I do share some of the complaints mentioned in here. I do agree that the world opens up exponentially after the initial tutorial run around, but it does still feel like an MMO that has used TES lore. This isn't a bad choice, exactly the opposite in that it keeps my attention because of its setting, however it does strip away some of the more single-player positives in favour of MMO features.
I definitely agree with having no subscription and just going boxed price, just look at Guild Wars 2 and how it was able to sell millions all while making the player not feel like they have to continually log in to get the most out of the game. I doubt they will change their subscription system this close to release, but it would have been interesting to see the fan reaction if it didn't include a subscription cost.
Posted 12:28pm 10/2/14
Posted 07:41pm 10/2/14
Posted 11:35am 11/2/14
Posted 11:40am 11/2/14
Also, holy crap, people selling their Imperial Edition preorders on ebay for like $550. Who would honestly pay that?!?
Posted 12:27pm 11/2/14
Posted 12:47pm 11/2/14
So anyway after ESO I got the bug and logged into Skyrim. Quested and actually played for about five minutes ... and then like every time I load that game it turned into a murder-the-citizens simulator for a half hour until I logged after eventually agroing a bunch of un-murderable NPCs and getting bored knocking them down over and over. I was so disappointed when I realised I couldn't assassinate random people in ESO.
There may be something wrong with me.
Posted 01:44pm 11/2/14
Posted 02:00pm 11/2/14
Posted 02:09pm 11/2/14
The two expansion stories were actually really good, and the thieves guild & dark brotherhood were both decent as well, plus a few non-factional quests hidden around the place (daedra etc).
The actual main story quest and the companions were pretty piss poor, and I feel bad for all the people who probably only played those.
Posted 02:13pm 11/2/14
Posted 04:58pm 11/2/14
Posted 05:01pm 11/2/14
Posted 05:21pm 11/2/14
Posted 09:19pm 17/2/14
Posted 11:19pm 17/2/14
Haha, I actually agree with the cranky old c*** for once.
in your post (IYP!), a goose who thinks a beta at this stage is going to change the basic s*** they got wrong.
sorry for the edits and quotes. but seriously, I was pretty insulted by this waste of time.
Posted 01:20pm 21/2/14
Since the Beta has been released all I heard is negative comments and remarks which has me wondering whether I should invest money into this game at all and just stick to my trusty old SP TES games instead :( This all combined with the lag from being from Australia and I am not sure whether I should bother?
Really dissapointed, this was going to be an auto-buy :(
Posted 01:03am 24/2/14
http://www.reddit.com/r/elderscrollsonline/comments/1ynivl/enemy_collision_detection_in_latest_closed_beta/
Posted 03:58pm 24/2/14
After BF4 I've come to be the kind of person who wants to see it running properly before launch.
Eg: If BF5's beta has issues that I won't like in vanilla, I'll wait for someone independent to tell me that is has been fixed before I touch it.
All these greenlight/earlyaccess/beta/alpha/prealpha crap, over most of it. Completed game = money from me.
Posted 10:36pm 25/2/14
i've heard they won't be adding it for PvP.
another big change is that when you break out of coldharbour you wake up in the first major city for your alliance. you no longer have to go through the tutorial starter area for the first 5 levels.
oh and it looks like there's going to be another beta soon.
last edited by ravn0s at 22:36:09 25/Feb/14