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Metro 2033 Hands-On Preview
Post by Steve Farrelly @ 01:25pm 03/02/10 | Comments
AusGamers had a chance to check out the early moments of Metro 2033 recently. Read on for our full thoughts...

Waking up in a cold fright, you're surrounded by images of a better world. A warmer world. But they're just that: images. Reality is a far more gruelling sight; despair fills the air and stings the nostrils, alongside the radiation. In the corner of your room is an acoustic guitar; strumming it echoes empty chords of an idea long lost - a world without care or destruction, where music mattered, and that very guitar likely made people smile and forget their insignificant woes. Now it just makes noise, background noise.

A fellow new world sufferer is responsible for waking you, and hands you pre-Apocalypse ammo. Ironic that this enables our needs as currency - currency once used to kill. Now it feeds the sick and needy; clothes children and maintains some semblance of order.

Moving through the threadwork of people, tattered and dirty like the clothes on their back, you see a society on the verge of extinction. Some people gather their courage to power through, and believe in a better tomorrow, but the truth is, outside, the ashes of war have long extinguished any colour or warmth from the world. And that's the upshot. The real truth of your very deliverance lies embedded within the mutated genes of The Dark Ones and their equally twisted pets. It's what you'll face today, though unbeknownst to you, and what will become your legacy; your purpose.



Metro 2033 came out of nowhere like its foundational nuclear fallout. Unlike that destruction, however, the game presents a palatable and tangible post-fallout experience with supernatural trimmings and just a little bit of horror, as if the idea of living through a nuclear war wasn't scary enough.

Built from ex-members of the S.T.A.L.K.E.R. team, Metro 2033 is essentially a first-person adventure game that employs elements of role-playing, shooters and survival-horror with a deeply driving story, great scripting and believable characters. I had a chance to play through an early portion of the game (in preview form) on Xbox 360 and was immediately hooked. The premise alone is something I enjoy (having clocked a ridiculous number of hours into Fallout 3), but in Metro 2033's case, the experience is based on linearity in that you're pushing through scripted events to enable pure narrative, of which this game delivers in gold-plated spades.

You play as Artoym, a hapless denizen of the tunnel homes of survivors of a post-apocalyptic world. The planet is lain to waste and inhabited by mutated monsters, and creepy beings known as "The Dark Ones". Strange anomalies frequent the world, attacking indiscriminately and yet for some reason, Artoym is unaffected by them. This makes him a much sought commodity for scouts and rangers, who move between settlements and out on the surface, taking on the hidden enemy and attempting to fix the world, as best they know how.



Gameplay sees you moving through settlements, upgrading weapons and buying items (with the aforementioned pre-apocalypse ammo). You engage NPCs who progress the story through conversation, while scripted events take place in between. There's a sense of direction because of this, but you don't feel ultimately forced, and towards the end of my play session the game's environments started to open up for more exploration. Early on though, you're pretty much locked into a single path - this is to set the game's narrative up as well as introduce you to the many characters who will be working with you, as well as Artoym himself.

The shooter element makes no attempt to derail itself from a familiar path, with the only difference being in that your double-barrel shotgun is fired from each barrel with the LT and RT, respectively. Beyond that, it's essentially business as usual with the ability to both fire from the hip or use iron-sights. Where the S.T.A.L.K.E.R. games and Fallout 3 employed radiation as a minor gameplay element (or impediment), Metro 2033 embraces it; forcing the player to don gas masks in certain areas, with ever-degrading filters that need to be kept an eye on, and changed if overly contaminated. This means you're more aware of your character (pushing the RPG element just that little bit more), and also allows for some cheeky visualisation. Your periphery is blurred, and the whole game view is filtered, adding to the overall immersion. Checking your filters is as easy as looking at your wrist-watch, but you'll need to ensure you have spares - available (among other things) from stores in each settlement.

Though we're no strangers to the post-apocalypse theme in gaming these days, Metro 2033 has a clearer focus on the thrilling portion of it. The game does an amazing job of unnerving you, with one of the earliest sections I played forcing me to stand back to back with a handful of NPCs while being circled by vicious dog-like mutants (they actually reminded me of werewolves). There are also giant bat-like flying creatures strong enough to rip a gunner (and his sentry station) from the top of a vehicle. The outcome of this encounter wasn't overly clear as being sent face-first to the dirt by the overwhelming threat prompted the game to set the narrative back a few days; giving me a clear point of return later on (and something to be weary of). Clearly this was done to help flesh the game out post-threat and answer plenty of nagging questions that arise from your first few minutes with it.



Visually the game is looking very good, with 4A Games having built their engine from scratch (not bad for their first game). Animations are especially good, while the game's tonal variations paint a very good likeness to what we'd expect post-nuclear fallout to look and feel like. Particles float through the air and lighting is spot-on; both a visual enhancement, and tool for the aforementioned unnerving. The game's music is excellent, but a massive kudos needs to be given to scripting and voice-acting. I'm not sure if the actors are specifically of Russian origin, but they definitely sound the part. Throughout the play experience Artoym is silent, but we hear an inner monologue prior to each chapter during loading, as he narrates the pretext to your next unfolding of events - as far as story-telling goes, Metro 2033 is absolutely brilliant, and I've only dipped my time into a very small portion of it.

With all of this in place, 4A Games' first foray into stand-alone development is shaping up to be a critical hit. And hopefully this translates to strong sales for both them and THQ who are continuing to aggressively procure and foster new IPs and studios; taking the risks others won't. Metro 2033 is due to land in March on PC and Xbox 360 in Australia and is a single-player affair. For more info and screens, head over to our game page.




Latest Comments
Trauma
Posted 03:13pm 03/2/10
Plz don't be buggy, plz don't be buggy, plz!
Decepticon
Posted 03:16pm 03/2/10
"compelling characters, excellent scripting and voice-acting"
er...did you hear the voice acting in the trailer? That's some of the WORST voice acting in any video game ever made. Obviously you can tell stragiht away the voice over is by someone on their dev team rather than an actual paid actor. It's pretty common with games from that part of the world to have horrendously bad voice acting, and I simply can't understand how ausgamers can say the voice acting is exellent from what we have seen....i mean look at that game that came out last year Darkest of Days.....a great game ruined by horrible voice acting.
Steve Farrelly
Posted 03:19pm 03/2/10
ausgamers can say that, because ausgamers has played it
Mantorok
Posted 03:21pm 03/2/10
Midda
Posted 03:21pm 03/2/10
The facial animation is abysmal as well. Worse than Mass Effect, which for reasons unknown to me, seems to get a lot of praise for its s***** facial animation.
Steve Farrelly
Posted 03:22pm 03/2/10
yeah, I'll agree with the facial animation aspect, but the game really is as good as I say. I was hooked after 5 minutes with it
Midda
Posted 03:31pm 03/2/10
Yeah, I'm not disputing your comments on the gameplay quality, as I'm clearly not in a position to comment on it. :)
Bah
Posted 03:55pm 03/2/10
I don't think they are allowed to say bad things about games in previews.
Steve Farrelly
Posted 06:25pm 03/2/10
we're allowed to say whatever we want
Bah
Posted 06:41pm 03/2/10
How many previews do you see where games get trashed?
And that's not solely directed at ausgamers, for as long as i have read previews they have rarely ever put down games, even when its pretty obvious the game will be s***, hell there are times when you see a glowing preview one week, and the next the actual review totally s**** on it.
ViscoS
Posted 07:04pm 03/2/10
Previews can be optomistic because occasionally a developer pulls the game out of mediocrity in the later development stages. Benefit of the doubt, etc?
Dazhel
Posted 08:07pm 03/2/10
How many previews do you see where games get trashed?


Probably very few, as the highly anticipated games - the ones that are typically shown in previews - are typically polished well for a media preview. Hell, look at a game like Alan Wake, where it's been in development hell for years so obviously something is wrong internally but the previews look awesome.

In addition, I'd reckon developers and publishers of really s*** games hold their cards held close to their chest in the hopes that as many people will buy as soon as possible before it's discovered that their newly released game is dongs.
Murderist
Posted 10:27pm 03/2/10
Stalker broke my heart - man there's no way I can't trust those guys to make an awesome game. Still, here's hoping they surprise me eh...
Yapa
Posted 01:00am 04/2/10
Stalker is one of my fav all time FPS games... masterpiece.

Looking forward to this, but would have been better to see a preview of the PC version, not the crap xbox copy.
Midda
Posted 01:04am 04/2/10
This is from the STALKER developers? Not much hope for this then. STALKER was a piece of s***.
Steve Farrelly
Posted 11:33am 04/2/10
it's from a few ex members who broke away - not the whole team
DM
Posted 12:18pm 04/2/10
Stalker was fun for awhile but got really boring quite fast and combat to me was akward as guns never got high enough accuracy. At least that is how I remember it. Hoping that this plays better.
hollowgr4m
Posted 11:52am 07/2/10
stalker was amazing, if you didn't enjoy it, you didn't play it properly.
d^
Posted 03:52pm 08/2/10
Stalker was a great game, there's even one bunch of lads who made a mod for it to fix the bugs not ironed out in 1.005 and add other good s*** into the game. Read here:

http://www.moddb.com/mods/stalker-complete-2009
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