Researching the world of Warhammer proved to be somewhat similar to their deep dives into real world history. Creative Assembly open up about the latest Total War.
Talking Total War Warhammer II with Creative Assembly
The looming Darkness has not consumed Bungie at this point in time. Quite the contrary. Destiny 2 is the glorious self-rez fans have been praying for.
Out of Orbit - Our Full and Complete Destiny 2 Review
With the NES emulator naming of 'flog' it showcases the ability for the Switch to play NES games. But, it also raises the question of - why?
The Heart-Warming Story Behind the Switch's Hidden NES Golf Game
Having recently entered the Early Access stage of development, we go hands-on with the latest build of id Software's Quake Champions.
Fraggin' Good Times - Hands-On with Quake Champions
E3 2011 On AusGamers
News from E3 2011
Friday, 1 July 2011
Post by Steve Farrelly @ 04:51pm 01/07/11 | 0 Comments
We're still pushing through our massive list of interviews and previews from E3, today with Mass Effect 3 and a tasty interview with BioWare Marketing Director, David Silverman.

There's no doubt Mass Effect 3 came into E3 as one of the most anticipated titles on-show (trust us, it was tough enough for Dan and I to even see the game, it was that packed), and we not only managed to see one hell of a behind-closed-doors demo (of which Dan's preview is coming soon), but managed to score a pretty decent interview. It's also one of the few titles that collectively made it into both mine and Dan's Top Five of the show.

Click here for the full video interview and transcript feature.
Post by Steve Farrelly @ 03:39pm 01/07/11 | 0 Comments
On top of our video interview with Rocksteady Games' Sefton Hill for Batman: Arkham City, we were also lucky enough to not only sit through an awesome hands-off demo, but to also get hands-on with the game after.

We were also driven through this hands-on demo by Rocksteady studio head, Jamie Walker, who, rather innocently, spent as much time stealing the controller off me as he did telling me how to play (an indication they love their game, given he's probably played it to death as is). But I can tell you in brief, it's bloody awesome.

Click here for our full hands-on preview.
Wednesday, 29 June 2011
Post by Steve Farrelly @ 05:06pm 29/06/11 | 4 Comments
As promised, here's our full video interview and transcript with Sledgehammer Games' Glen Schofield from E3, talking about all things Call of Duty: Modern Warfare 3.

We touched on a few of the hot topics he addressed with us in the previous news-post, but there's plenty more for the discerning Modern Warfare fan, such as campaign length, Spec Ops, whether it's the end of this sub-series for good and much more. Another interesting tidbit is that Glen mentions Sledgehammer were playing with the CoD engine before coming in to help IW suggesting their rumoured action/adventure title would have run off the same tech.

Click here for the full video and transcript feature.
Post by Steve Farrelly @ 04:38pm 29/06/11 | 37 Comments
In an interview with AusGamers at this year's E3 (click here to view), Sledgehammer Games' Glen Schofield essentially laid the console frames-per-second smackdown on their "competitor" - let's call them "Field 3. B"... no wait, that's too obvious, how about "Battle. F 3" - by pointing that that unlike Modern Warfare 3, which runs at 60-fps on the consoles, their competitor's game wouldn't.

"You can go out and name your engine and call it whatever you want, right. You know, I’ve done that before; I’ve seen that trick and the bottom line is, this game will run at 60 frames a second. Not sure any of our competitors will," he told us.

"Not sure I’ve seen any of our competitors on the console especially running at 60 frames a second and I’d be a little scared at this point -- in June -- if I was looking forward to a particular game that wasn’t on the console and running at 60," Schofield added. "And I think 60 is our competitive edge and you just don’t throw that away."

"You don’t ship an engine, you ship a game," he said.

When broached on the topic of dropping dedicated server support for the PC again in the same interview, Schofield was quick to assert there'd been o official line from Sledgehammer Games or Infinity Ward on the subject.

"All that’s just rumours," he responded. "I don’t know where this stuff comes from because we aren’t talking about it; we haven’t even made decisions internally ourselves... The truth is that so much stuff is rumours that we’d love to be able to get out there and talk about this stuff, but just wait ‘till multiplayer comes out and I’m not saying that’s going to be the surprise, but the surprises... it’s going to be a great new game."

So there you have it, the modern shooter slinging match is in full swing. Stand by for our full video and interview transcript with Glen coming shortly.
Tuesday, 28 June 2011
Post by Steve Farrelly @ 05:11pm 28/06/11 | 6 Comments
Continuing our post-E3 coverage here on the Aus to the Gamers, we have an interview with Rocksteady Games' Sefton Hill, who is Batman: Arkham City's Game Director, talking about all the great things that make Batman, well... Batman.

In our chat we cover the size of the game-world in Arkham City, Catwoman, combat, Riddler Challenges (and sneakily how many there are) and heaps more. As usual we have the interview for you embedded as an SD stream along with a HD option and for those not into video, a full interiew transcript.

Click here for the full feature.
Monday, 27 June 2011
Post by Steve Farrelly @ 02:24pm 27/06/11 | 0 Comments
Late last week we posted up a video interview with Irrational Games' Shawn Robertson talking about BioShock: Infinite, and today we have a detailed preview of the demo we saw behind-closed-doors at E3, with the usual AusGamers commentary on what we were privy to.

Fans of Irrational's previous work, obviously especially BioShock, should start reeling in as much information about Infinite as possible. The game is looking to once again redefine the first-person shooter experience in a sister title to their original that is both very similar, yet worlds apart.

Click here for our full preview.
Friday, 24 June 2011
Post by Steve Farrelly @ 02:06pm 24/06/11 | 0 Comments
Continuing our post-E3 preview and interview roll-out, today we have a video interview and transcript for BioShock: Infinite with Irrational Games' Shawn Robertson, who is also the game's lead artist.

In the interview we talk about the team's inspiration for the breathtaking visuals and art-direction of Infinite, as well as touching on combat, scripting, PC vs consoles and the city of Columbia being one of the game's most important characters.

As usual, we have the video interview fully transcribed as well, and all neatly packaged in a convenient feature.

Click here to watch or read.
Thursday, 16 June 2011
Post by Dan @ 04:11pm 16/06/11 | 12 Comments
While Nintendo was confusing the crap out of everyone with a new inovation that many of us don't really think that we need, Sony's hardware reveal was a more expected and iterative one with the official unveiling of their Next Generation Portable, henceforth known as the PlayStation Vita.

Following the announcement, we had the opportunity to get some extensive hands-on with the new device and a variety of the currently developing games and you can read all about it in this in-depth preview.
Wednesday, 15 June 2011
Post by Steve Farrelly @ 04:37pm 15/06/11 | 1 Comments
You probably know as much as us in terms of specs for Nintendo's recently unveiled Wii U (read: very little), but most of you don't know how it feels to play. We do.

AusGamers had a hands-on session with some of the software on offer at this year's E3, and so we wasted no time in picking up the unique controller and taking Nintendo's first ever HD console for a spin. So we've put our impressions down on digital paper for you, in the form of a hands-on feature with a handy video from Nintendo showing off the talked about software, but ultimately, this is about how we think the controller feels, and what's in store for The Big N in the future with Wii U.

Click here for the full run-down.
Friday, 10 June 2011
Post by nachosjustice @ 02:41pm 10/06/11 | 6 Comments
It may seem a bit odd that a movie from the 80s is getting yet another loose game adaptation, but that’s exactly what 505 Games are banking on for their upcoming arcade flight simulator. Seriously, they even say as much in their press release. Check it:
“Based on Paramount Pictures’ classic film, Top Gun: Hard Lock is set in the present day with a brand new story line and new wave of elite naval aviators fresh out of the Top Gun academy. In Top Gun: Hard Lock gamers fly right back into the danger zone for a jet propelled flight combat adventure with all the flair of a modern day action blockbuster.”
You can have a look at the announcement trailer below and check out a handful of screenshots on the Top Gun: Hard Lock game page.