Interview: Watch Dogs 2 Senior Producer Dominic Guay on Hacking the System
Post by Steve Farrelly on 03:06pm 05/07/16.
AusGamers was given a chance to chat with Ubisoft's Dominic Guay who serves as senior producer on Watch Dogs 2. Read on for what he had to say...
South Park: The Fractured But Whole - Interview with Lead Game Designer Kenneth Strickland
Post by Steve Farrelly on 11:05am 19/06/16.
At E3 2016 we had a chance to sit down with lead game designer Kenneth Strickland to chat about his current project: South Park: The Fractured But Whole. Read on for what he had to say about the project...
Hands-On with Star Trek: Bridge Crew - Number One, You Have the VR... err, The Bridge
Post by Steve Farrelly on 06:57am 19/06/16.
At E3 2016 we didn't just get hands-on with Star Trek: Bridge Crew, we got eys, ears and all sensories on too. Read on for our full VR experience...
E3 2016: Hands-On with Ubisoft's For Honor - Honour the Sword
Post by Steve Farrelly on 10:09am 18/06/16.
We not only went briefly hands-on with Ubisoft Montreal's For Honor, we also had a chat with producer Stephane Cardin, a little of which we've shared here along with our full thoughts. Read on for more...
E3 2016: Hands-On with Ghost Recon: Wildlands - A Wild Time
Post by Steve Farrelly on 04:56am 15/06/16.
At E3 2016 AusGamers was given a chance to get hands-on with Ghost Recon: Wild Lands. Here are our initial thoughts...
E3 2016: Hands-On with Watch Dogs 2
Post by Steve Farrelly on 07:16am 14/06/16.
AusGamers was given a chance to get hands-on with Watch Dogs 2 at a pre-E3 event in Los Angeles. Here are our initial thoughts...
Interview: Infinity Ward's Taylor Kurosaki and Jacob Minkoff Talk Call of Duty: Infinite Warfare
Post by Steve Farrelly on 01:47pm 31/05/16.
We had a chance to chat to Infinity Ward's Taylor Kurosaki (Narrative Director) and Jacob Minkoff (Design Director) about what will actually separate Call of Duty: Infinite Warfare from all other entries in the series. Read on for what they had to say...
Interview: DICE's Daniel Berlin Talks Battlefield 1
Post by Steve Farrelly on 04:32pm 17/05/16.
Out at EA’s official Battlefield 1 reveal, we were also given the chance to chat with DICE’s Daniel Berlin, who serves as the game’s lead world designer. The majority of our questions were answered with “we’re not talking about that at this time”, which was frustrating, but we still managed to get a few tidbits from him on the era, the conflict, its weapons and vehicles and more.
A Fairytale Ending - Hands-On and Details for The Witcher 3: Blood and Wine
Post by Steve Farrelly on 11:16am 11/05/16.
We take Geralt for a jaunt through Toussaint in his final Witcher 3 adventure with Blod and Wine. Read on for more...
Battlefield 1 Reveal - What to Expect from World War I in a Battlefield Game
Post by Steve Farrelly on 06:22am 07/05/16.
AusGamers was invited out to EA's Redwood Shores HQ for the Battlefield 1 reveal. Read on for our thoughts...
Hearthstone's Latest Expansion is the Most Accessible Yet
Post by Joaby on 01:42pm 03/05/16.
Joab Gilroy goes back to a habit he kicked awhile ago to find that it has become a pure and infinitely fun product. Read on to learn why...
Homefront: The Revolution isn't the Shooter you Might Think it is
Post by Steve Farrelly on 03:07pm 27/04/16.
We recently went hands-on with the PC build of Homefront: The Revolution. Read on for our full thoughts...
Arena Shooter Rebirth: From Quake to LawBreakers
Post by nachosjustice on 12:04pm 22/04/16.
Developer Boss Key Productions may not be shying away from calling it an arena shooter, but LawBreakers could well be the next evolution of the beloved PC subgenre.
Overwatch this Console Space - Hands-On and Interview for Overwatch on Console
Post by Grizz on 05:27pm 04/04/16.
Adam Mathew was invited out to Blizzard's Irvine-based HQ to get some hands-on time with Overwatch on console and was also able to speak with the legendary Jeff Kaplan. Read on for what ensued...
Far Cry Beyond - You're a Far Cry from Earth, Human
Post by Steve Farrelly on 03:20pm 30/03/16.
We posit the potential future of Far Cry now that the past and present has been nailed, is space the next frontier?
The Division – Week One Impressions
Post by KostaAndreadis on 05:49pm 15/03/16.
After spending a week with full version of Ubisoft's ambitious new title The Divsion we give you our early impressions. It's a big game to say the least, and exploring the aftermath of New York City after a viral outbreak has never looked, or felt, so good.
Does Quantum Break Represent a Quantum Leap in Gaming?
Post by Steve Farrelly on 05:10pm 14/03/16.
We got hands-on with a near-finished build of Remedy's Quantum Break, and also managed to check out of the episodes of the game's TV show companion. Read on for our full thoughts...
Stockholm Syndrome - Dark Souls 3 Hands-On Preview
Post by Steve Farrelly on 05:04pm 04/03/16.
Our hands-on with Dark Souls III was more a war of uneducated attrition than anything, but we still want more...
Far Cry Primal - the Same but not the Same
Post by Steve Farrelly on 12:51pm 04/02/16.
We take a look at how Far Cry familiarity is actually working in favour of Far Cry Primal...
Down with the Sickness - Feedback and Thoughts from The Division Beta
Post by KostaAndreadis on 03:26pm 02/02/16.
The Division just had its first beta weekend, and we were there to play and share our thoughts. Does it live up to the hype? Or is it too early to tell? Spoiler alert, it's a bit of both.