All-New Dead Space 3 Hands-On Preview
Post by Naren on 06:57pm 22/01/13.
AusGamers recently took on both single-player and co-op in a new build of Dead Space 3 out at a special event in San Francisco. Is Visceral showing us that the game hasn't become what we've all feared - a third-person cover shooter? read our preview to find out...
StarCraft 2: Heart of the Swarm Single-Player Hands-On Preview
Post by Steve Farrelly on 06:44pm 22/01/13.
AusGamers was recently invited out to Blizzard's Irvine, California, HQ to play the latest campaign build of StarCraft 2: Heart of the Swarm. Read on for our full report...
Storage Wars: THQ Edition -- An Exploration of the THQ Asset Auction
Post by Steve Farrelly on 04:37pm 22/01/13.
AusGamers takes a look at the forthcoming THQ assets auction and throws in our two cents about where anything sold should wind up. read on for our full thoughts...
The Far Cry Condition: Exploring Open-Worlds, Developer Hand-Holding and Dynamism
Post by Steve Farrelly on 11:32am 21/01/13.
We explore what it means to play within an open-world game today, player conditioning, developer hand-holding and the need for true dynamism
Exclusively Yours: An Exploration of Known Platform Exclusives in 2013
Post by Gameboffin on 01:51pm 14/01/13.
AusGamers contributor, Dylan Burns, burns past the entire 2013 release manifest to instead focus on what's in store for platform exclusives. Or, alternatively, he looks at how the PC will dominate the year the Mayans never new existed. Read on for more...
AusGamers Crysis 3 Developer Interview with Mike Read
Post by Steve Farrelly on 02:40pm 11/01/13.
AusGamers caught up with Crytek's Mike Read to get a read on where the team are at with the end of the Crysis trilogy, due for release this February. Read on (or watch) for what he had to say...
Day 5 of our 15 Classic Games and Franchises Fit for Modern or Next-Gen Revival
Post by Steve Farrelly on 01:58pm 14/12/12.
We've finally reached Day 5 of our week-long feature looking at 15 classic games or franchises fit for revival in the modern or next-gen space. Check out today's three new additions, as well as the full list in tow...
Day 4 of our 15 Classic Games and Franchises Fit for Modern or Next-Gen Revival
Post by Steve Farrelly on 06:12pm 13/12/12.
We're finally on the home-stretch with our Resident Revival feature. What made this list on day four? Read on to find out...
AusGamers BioShock Infinite Ken Levine Video Interview
Post by Steve Farrelly on 12:24pm 13/12/12.
AusGamers caught up with legendary game designer, Ken Levine, to talk all things BioShock Infinite. Read on or watch for what he had to say...
Day 3 of our 15 Classic Games and Franchises Fit for Modern or Next-Gen Revival
Post by Steve Farrelly on 07:31pm 12/12/12.
Day 3 of the AusGamers Resident Revival feature where we're compiling 15 classic games or franchises we feel would not only work in the modern or future game setting, but thrive. Read on for today's three games...
15 Classic Games and Franchises Fit for Modern or Next-Gen Revival: Part 2
Post by Steve Farrelly on 05:22pm 11/12/12.
Day 2 of our Resident Revival feature where we explore 15 games (three each day) we think would transition easily into the modern/future era of gaming...
AusGamers Tomb Raider Developer Video Interview
Post by Steve Farrelly on 03:24pm 11/12/12.
AusGamers caught up with Tomb Raider senior art director, Brian Horton, to talk about thier reboot of a classic character and franchise. Read on or watch for what he had to say...
15 Classic Games and Franchises Fit for Modern or Next-Gen Revival: Part 1
Post by Steve Farrelly on 01:33pm 10/12/12.
We take a look at classic games and franchises that, if need be, could be looked towards for a bankable revival in either HD makeover form, or rebooted. Read on for our list...
BioShock Infinite Hands-On Preview
Post by Steve Farrelly on 11:49pm 07/12/12.
AusGamers was recently invited out to be among the first in the world to go hands-on with Irrational Games' BioShock Infinite. Read on for our full thoughts...
The Source - An Interview With the Aussie Devs Daring to Make a Game Out of Scientology
Post by AusGamers on 02:47pm 07/12/12.
Australian-based indie studio Elevator Entertainment recently revealed plans to develop The Source, a videogame satirically themed around the doctrine of the controversial Church of Scientology --a sensitive topic that most of the entertainment industry steer well clear of for fear of litigation or worse. Elevator hope to fund the game's development via crowdfunding platform Indiegogo, and most the development crew wish to remain anonymous. We hit the team up with a few questions to find out more about this curious project.
Tomb Raider Hands-On Preview
Post by Steve Farrelly on 01:46am 05/12/12.
AusGamers had a chance to go hands-on with Crystal Dynamics' reboot of the To,b Raider franchise. Read on for our full thoughts...
AusGamers Black Friday 2012 Guide
Post by Eorl on 11:40am 24/11/12.
AusGamers brings you a comprehensive guide to finding the cheapest deals this Black Friday.
The Australia Tax: What to Do About Regional Pricing Disparity on Videogames?
Post by Dan Chenoweth on 04:38pm 23/11/12.
In the throes of another holiday shopping season, with the year’s top videogame launches still setting records above all other entertainment mediums, we take a look at the factors and forces responsible for the disparity in retail prices for games in Australia relative to other developed nations, and what Australian consumers can possibly do about it.
The Great World Event Experiment: Guild Wars 2 Changes the Landscape with Lost Shores
Post by JamesPinnell on 12:13pm 23/11/12.
AusGamers was invited to take part in a world event for Guild Wars 2 called the Lost Shores. Read on for our full experience...
A Quick Chat: With Local Aussie, Okan Kaya, who Broke a Gameplay Marathon Record
Post by Steve Farrelly on 03:00pm 21/11/12.
We have a quick catch up with Sydney's Okan Kaya who recently smashed the World Record for a Call of Duty gameplay marathon...