We had an exclusive chat with Dead Space co-creator, Michael Condrey, on all things dead and space...
Revisting Dead Space with Co-Creator Michael Condrey
The city builder meets conquest series has been around for many years, and this new entry take the series back to the past to re-capture some magic.
Anno 1800 Review - Going Back to Move Forward
We sit down with Blizzard and the Hearthstone team to talk about what goes into designing a new card set and mechanics.
Talking Hearthstone and the New Rise of Shadows Expansion!
Does it hold up almost a decade after first exploding onto the scene?
Borderlands: Game of the Year Edition Review
In Conversation - Talking Indies, Xbox Game Pass, and 1,000 Games with the Head of ID@Xbox Chris Charla
Post by KostaAndreadis on 01:11pm 14/11/18.
At PAX Australia this year we had the opportunity to chat with Microsoft’s Chris Charla, the head of its indie platform – ID@Xbox.
Alienware and Dell Gaming – Redefining the Gaming Laptop in 2018
Post by KostaAndreadis on 12:15pm 14/11/18.
No matter the way you play, the latest gaming laptops from Alienware and Dell Gaming have got you covered.
Ahead of the Curve - The Alienware Story
Post by KostaAndreadis on 01:14pm 13/11/18.
A name that has been around for over two decades, we go through the history of Alienware, the rise of esports, and becoming the market leader with co-founder Frank Azor.
Talking Diablo Immortal with Blizzard
Post by KostaAndreadis on 06:27pm 12/11/18.
At BlizzCon 2018 we sat down with the team behind the upcoming mobile game Diablo Immortal to talk about bringing the franchise to an even smaller screen.
Dark Souls and the Birth of a New Genre
Post by KostaAndreadis on 12:15pm 19/10/18.
With Dark Souls Remastered bringing the Bandai Namco and FromSoftware classic to the Nintendo Switch for the first time, we look back at the iconic game and how it single-handedly birthed a new genre.
Fallout 76 – In Conversation with Bethesda’s Pete Hines
Post by KostaAndreadis on 11:51am 16/10/18.
We chat with Bethesda's Pete Hines about Fallout 76, the series, and those first moments of Fallout PvP...
Warframe - Hands-On with Chroma Prime
Post by AdrianHaas on 03:42pm 12/10/18.
We go hands-on with Chroma Prime, the newest Prime Warframe.
Enter Madness - Hands-On with Call of Cthulhu's First Four Chapters
Post by Steve Farrelly on 06:21pm 09/10/18.
We were recently given access to a four-chapter preview build of Call of Cthulhu on PC. Read on for our in-depth hands-on report...
First into the Wasteland – Hands-On with Fallout 76
Post by KostaAndreadis on 01:01am 09/10/18.
Recently we had the chance to vist real-world West Virginia to experience life there in the distance future - as seen in the post-apocalyptic America in Bethesda's upcoming Fallout 76.
Talking World of Warcraft Esports and Its Evolution with Blizzard
Post by KostaAndreadis on 02:48pm 27/09/18.
Ahead of the World of Warcraft Arena World Championship APAC Regional Finals this past weekend we had the chance to sit down with WoW Esports Head, Jeramy McIntyre.
Hands-On with Red Dead Redemption 2 - What Did You Expect?
Post by Steve Farrelly on 12:44am 21/09/18.
We managed to get hands-on with Red Dead Redemption 2. And boy, does it play... (you have to read the article to learn the rest)
The Pros and Cons of Rainbow Six Siege’s Ever-Changing Esports Meta
Post by nachosjustice on 01:59pm 19/09/18.
Meta mix-ups for Rainbow Six Siege are part of what keeps the competitive scene fresh. But big changes sometimes bring big challenges...
Dying Light 2 - Good Night, Good Luck, Games Industry
Post by Steve Farrelly on 06:30pm 18/09/18.
We've not only now sat through both the E3 and Gamescom Dying Light 2 presentations, but also managed to grill Lead Game Designer Tymon Smektała about the studio's new open-world action-RPG effort on an in-depth level. Read on for our huge interview feature...
Assassin's Creed Odyssey - Hands-On with the First Four Hours
Post by Steve Farrelly on 06:27pm 11/09/18.
We recently took on the first four hours of Assassin's Creed Odyssey in hands-on form. Read on for our full thoughts...
Hell Hath no Fury like a Developer Scorned - The Story of Darksiders 3’s Rise from the THQ Ashes
Post by Steve Farrelly on 03:47pm 03/09/18.
AusGamers had a chance to sit down with Gunfire Games' senior designer, Richard Vorodi to talk about the journey he and his team went on to give life to Fury, and Darksiders 3. Read on for the full story...
Bethesda’s Pete Hines on The Elder Scrolls Legends
Post by KostaAndreadis on 02:44pm 30/08/18.
We chat with the public face of Bethesda about his love for the strategy card game genre and feeling like a caretaker for the Elder Scrolls franchise.
How Blizzard Turned Hearthstone into a Puzzle Game
Post by KostaAndreadis on 03:32pm 28/08/18.
We sit down with Blizzard to discuss Puzzle Labs, the exciting new single-player component for the game's latest science-themed expansion The Boomsday Project.
Cyberpunk 2077 - Our Biggest Concerns (and Glaring Positives)
Post by Steve Farrelly on 03:30am 24/08/18.
And believe me, there aren’t many. But at the end of both the E3 and Gamescom demos, CD Projekt RED asked for feedback via a paper survey. But we’ve decided to collate our favourite and ‘unsure’ parts of what we’ve been shown, so maybe they can get a more in-depth response on AusGamers’ part…
BlizzCon 2018: All the Details and Chatting to Blizzard About This Year’s Show
Post by KostaAndreadis on 05:06pm 22/08/18.
BlizzCon 2018 is one of the premiere events each year for the millions of Blizzard fans from across the globe. This year will of course be no different, as we found out when we sat down to chat with BlizzCon executive producer Saralyn Smith.
Everything You Need to Know About Marvel's Spider-Man for PlayStation 4
Post by KostaAndreadis on 11:49am 22/08/18.
Sony’s library of exclusive games continues to expand, and September sees the arrival and return of one of the most popular superheroes of all time -- Spider-Man. And with that in mind we run you through everything you need to know about developer Insomniac’s new web-powered action game, and the talented studio’s return to PlayStation development.
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