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At the 2011 GamesCom expo in Cologne, Germany, AusGamers catches up with Gearbox Software Concept Artist Scott Kester for a chat about Borderlands 2.
A written transcription of this interview is also available.
Borderlands was one of the most addictive multiplayer games I've played recently, and I even played it on a console! Tried the single player and couldn't last more than 5 minutes without getting shit-bored. MP is where it's at for that game.
By far the worst things about Borderlands was the enviroment, rather lean story and that weapons are obviously generated from a randomised database (which I guess is kind of the point of the game, but weapons ended up being way, way too similar to each other and disposable).
Fixing the first two would go a long way to making it better. Hopefully the PC port isn't completely fucking terrible this time around too.
I really dont like the art direction in the 2nd game, it seems like they have just taken the black stroking thing too far and made it too thick so it looks more cartoony but i think it just ends up looking less polished.
I am not keen on cell shading myself but I do have BL1. I am currently playing through it now on PC. I never did get around to finishing it the first time. Lv19-20 at the moment.
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Fixing the first two would go a long way to making it better. Hopefully the PC port isn't completely fucking terrible this time around too.
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