Irrational Games have revealed BioShock Infinite - set in a floating sky-city. Check out our in-depth preview and developer interview for all the details.
PlayStation Move GDC 2010 Reveal Trailer1:17 Added: Thu Mar 11 12:22pm 2010
PlayStation Move Motion Controller Delivers a Whole New Entertainment Experience to PlayStation 3 The newly announced PlayStation Move sub-controller is a one-handed controller, developed to further expand the game play options that PlayStation Move games can offer. PlayStation Move sub-controller features a sleek curved design that pairs with the motion controller and comes with an analog stick... more
PlayStation Move Motion Controller Delivers a Whole New Entertainment Experience to PlayStation 3 The newly announced PlayStation Move sub-controller is a one-handed controller, developed to further expand the game play options that PlayStation Move games can offer. PlayStation Move sub-controller features a sleek curved design that pairs with the motion controller and comes with an analog stick and directional buttons that allow users to easily control the game when moving characters or choosing a direction.
Length: 1:17 hide
Is this the start of a flood of a bunch of shovelware titles for the ps3 or are there going to be proper AAA titles utalising this new accessory, in other words are they doing a big push with this or just releasing it as another accessory like the PSeye?
There's going to be a 'starter pack' for around us$100 which will include the base controller, eyetoy and a game. There's a separate mini controller with joystick which I think is sold separately.
They are making new games with support for it, like socom 4. I would guess most games will have basic support at least.
As to whether it looks good... It is neat. They have focused on accuracy and precision - those two words were said about ten thousand times in the presentation. It looks VERY smooth. More so than wii. Not enough to make me run out and buy a ps3 but enough to make me think more about buying one, knowing it will have wii-like capabilities.
Heh I have heard a bunch of people start their sentences here with the words "if it wasn't for the wii..." which is pretty much how I feel. Lots of people look very excited though maybe that is because Sony has an open bar with cocktails, and not just the usual beer and wine.
I really want to try the table tennis game as I am a big fan of pong bit none of the stations seem to have it. Going to resume search.
That 1st guy using it in the video looked like the biggest tool. I'm on the fence about this. On 1 side it could be quite cool to have games that properly support the feature. On the other however it looks like a glowing, colour changing ball on the end of a remote and looks very gimmicky. What would be much better, but sadly almost impossible to do is add some type of force feedback into this.
EDIT - For FPS's this thing would be pretty crap i'd think. I hate the idea of holding the aiming icon near the edge of the screen in order to move the camera. Why can't they realise that this is retarded and make use of a button that when held down, takes away your aiming icon and instead moves the ENTIRE camera? At least give us the option to not have to play like gimps.
wouldn't hazard an opinion yet. Don't want to base anything on ore alpha games. I think it will be make or break depending on games and how they're integrated.
My big question I guess is: is this a "there can be only one" scenario? So many people have wiis already for these sorts of games. Sony was very clear to say they're going for core gamers as well - hence the socom demo. They also made a point of mentioning it's not just sit and flick your wrists for some games. You have to be up punching the crap out of the air. Good for realism I guess but might reduce accessibility a little bit if you need to be a pro athlete to make it through 5 rounds of a boxing game.
I still don't see how this is going to cater for the hardcore gamer. Similarly to the wee i can see it predominately targeting the casual gamer.
Surely they don't expect me to put my hands together to shoot out a hadaucken in Street Fighter. What about the more complex moves and combos...that's just one example of one type of genre..
Good for realism I guess but might reduce accessibility
isn't that what hardcore is all about?
good question. I guess for me anyway, hardcore is about getting the movements my brain wants to make to the metal and silicon and software as fast and efficiently and accurately as possible. For FPS, which is really the only genre I care about to any great extent, and rts, the only controller that really does what I want in that regar is the mouse and keyboard combo.
The socom 4 demo certainly didn't make me go "oh yeh finally a console controller for fps!!!:&&".
edit: that said it certainly seemed playable and I would have to assume it's better than a regular console controller!@#
Any mention on already released titles getting updates to use "move"?
negative
How many cocktails have you had? What kind?
none. I had a beer and some mini-burgers that are all the rage at events like this.
I'll post a bit more of a summary from my notes as well as some photos. I got one of the sony dudes to hold up a bunch of the controllers in this awesome photo and while I was taking photos, about forfty thousand other people thought it would be a great photo too so it's probably all over the interwebs by now :(:
Did you get any technical specs from the booth guy?
Stuff like what accelerometers they use, the resolution etc. And whether or not they use a standard HID type bluetooth interface so that hackers can interface them to PCs etc (like with the Wiimotes).
You must be logged in to post a comment. Log in now!
Posted 12:25pm 11/3/10
Posted 12:27pm 11/3/10
and trog, in your personal opinion, does it actually look good?
that's all i've got.
Posted 12:40pm 11/3/10
Cheers trog man.
Posted 12:50pm 11/3/10
They are making new games with support for it, like socom 4. I would guess most games will have basic support at least.
As to whether it looks good... It is neat. They have focused on accuracy and precision - those two words were said about ten thousand times in the presentation. It looks VERY smooth. More so than wii. Not enough to make me run out and buy a ps3 but enough to make me think more about buying one, knowing it will have wii-like capabilities.
Posted 12:53pm 11/3/10
Heh I have heard a bunch of people start their sentences here with the words "if it wasn't for the wii..." which is pretty much how I feel. Lots of people look very excited though maybe that is because Sony has an open bar with cocktails, and not just the usual beer and wine.
I really want to try the table tennis game as I am a big fan of pong bit none of the stations seem to have it. Going to resume search.
Posted 12:57pm 11/3/10
Posted 01:00pm 11/3/10
Posted 01:01pm 11/3/10
Posted 01:15pm 11/3/10
EDIT - For FPS's this thing would be pretty crap i'd think. I hate the idea of holding the aiming icon near the edge of the screen in order to move the camera. Why can't they realise that this is retarded and make use of a button that when held down, takes away your aiming icon and instead moves the ENTIRE camera? At least give us the option to not have to play like gimps.
last edited by DM at 13:15:28 11/Mar/10
Posted 01:29pm 11/3/10
My big question I guess is: is this a "there can be only one" scenario? So many people have wiis already for these sorts of games. Sony was very clear to say they're going for core gamers as well - hence the socom demo. They also made a point of mentioning it's not just sit and flick your wrists for some games. You have to be up punching the crap out of the air. Good for realism I guess but might reduce accessibility a little bit if you need to be a pro athlete to make it through 5 rounds of a boxing game.
Posted 02:51pm 11/3/10
Surely they don't expect me to put my hands together to shoot out a hadaucken in Street Fighter. What about the more complex moves and combos...that's just one example of one type of genre..
Posted 03:25pm 11/3/10
Haha this puts reports into an interesting perspective. They could be shovelling shit on a stick and the people would probably still be excited!
Posted 03:43pm 11/3/10
isn't that what hardcore is all about?
Posted 04:41pm 11/3/10
Natal, from what i can imagine anyway, would have no reasonable way to do FPS games
Posted 05:13pm 11/3/10
The socom 4 demo certainly didn't make me go "oh yeh finally a console controller for fps!!!:&&".
edit: that said it certainly seemed playable and I would have to assume it's better than a regular console controller!@#
Posted 04:57pm 11/3/10
Posted 05:07pm 11/3/10
Posted 05:17pm 11/3/10
I'll post a bit more of a summary from my notes as well as some photos. I got one of the sony dudes to hold up a bunch of the controllers in this awesome photo and while I was taking photos, about forfty thousand other people thought it would be a great photo too so it's probably all over the interwebs by now :(:
Posted 05:54pm 11/3/10
Posted 06:39pm 11/3/10
Posted 06:55pm 11/3/10
Posted 08:32pm 11/3/10
Posted 08:34pm 11/3/10
Stuff like what accelerometers they use, the resolution etc. And whether or not they use a standard HID type bluetooth interface so that hackers can interface them to PCs etc (like with the Wiimotes).