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demonstrates the extra eye-candy that players can achieve by running the game on a PhysX capable system.
Looks like yet another misleading PhysX tech demo.
They either speed up the CPU-version physics to make it disappear quickly and slow-mo the hardware accelerated one (look at the glass breaking halfway through), or they completely leave out a CPU implementation even in situations where it should be able to handle a specific physics algorithm just fine.
Much of the difference/gap you see between many PhysX On and Off comparisons is fairly arbitrary to try to artificially boost the apparent benefits of the SDK/hardware.
Posted 12:03pm 09/12/08
Posted 12:05pm 09/12/08
Posted 12:06pm 09/12/08
Posted 12:08pm 09/12/08
nope. 360 and ps3 versions lack the physx effects
Posted 12:30pm 09/12/08
Looks like yet another misleading PhysX tech demo.
They either speed up the CPU-version physics to make it disappear quickly and slow-mo the hardware accelerated one (look at the glass breaking halfway through), or they completely leave out a CPU implementation even in situations where it should be able to handle a specific physics algorithm just fine.
Much of the difference/gap you see between many PhysX On and Off comparisons is fairly arbitrary to try to artificially boost the apparent benefits of the SDK/hardware.
last edited by parabol at 12:30:16 09/Dec/08
Posted 03:20pm 09/12/08
Posted 03:52pm 09/12/08
Posted 09:14pm 16/12/08