to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Death Awaits!
It's finally here - has Blizzard managed to deliver on a series promise with Diablo 3: Reaper of Souls? We answer that question in great detail in our in-depth review!
Post by Eorl @ 11:17am 08/11/12 | 0 Comments
Frozen Hearth – full overview of multiplayer modes



Berlin, 7th November 2012 – The international multi-platform publisher Immanitas Entertainment is announcing further details about the multiplayer game modes of its upcoming strategy title Frozen Hearth, which will be released end of November and skillfully combines RTS and RPG gameplay elements.



The story in Frozen Hearth follows the Danaan’s battle for survival against the vicious ice demons, the Shangur. The story’s three Acts covering a total of 20 missions can be played as a single-player campaign or together with a friend via co-op mode. For fans multiplayer action Immanitas Entertainment and Epiphany Games are now providing details of the five game modes:


Skirmish

Be the last player or team of players to have a stronghold still standing. The map will have resource nodes and be a fairly typical sort of RTS game – build a base, collect resources, amass an army and destroy opponents. This game type can be team-based, or every person for themselves.


Win Condition: Be the last team standing.
Lose Condition: When a player's stronghold is totally destroyed.


Attrition

This game type requires that players manage their forces carefully. Players are given a finite amount of ‘tickets’ (determined in the game settings panel in the lobby) - these tickets are lost whenever units are killed by the enemy. When a Player’s tickets are reduced to 0, that player is defeated and removed from the game, regardless of how many Units they may have remaining. This game type can be team-based, or every person for themselves. Players are given a single resource-type (currently labelled ‘coins’) with which to purchase Units, Structures, Research, etc.


Win Condition: Be the last team standing.
Lose Condition: When a player’s stronghold is totally destroyed or they run out of tickets.


Assassination

The objective of this map-type is to assassinate the Avatar of the opposing player/s. The map can have resource Nodes, and play exactly like a ‘Skirmish’ map. This game type can be team-based, or every person for themselves.

Win Condition: Be the last team standing.
Lose Condition: When a player’s stronghold is completely destroyed or their team has lost an avatar (x) times.


King of the Hill

This game mode requires players to lay claim to strategic points on the map, as soon as a team has control of more than 50% of the strategic points a countdown timer begins.

Win Condition: Hold the more than 50% of the strategic points for (X) cumulative time.
Lose Condition: When a player’s stronghold and army is completely destroyed.


Crucible

This map is based more firmly in the ‘Action-RTS’ genre, and accordingly designed to function in a similar manner to DoTA and its clones. This game-type only functions with a single purpose-built Map, which will be a 4 vs 4 or 2 vs 2 map. The ultimate object of this game-type is to destroy opposing Strongholds/Glaciers. In this map there are Towers, which each side controls an even number of at the start of the map. The players must first destroy and then ‘capture’ these turrets, like a resource node. When the turret is captured, it joins that player’s team, and spreads/removes Ice, just like a resource node. There is a single resource-type h to purchase Units, Structures, Research, etc Players earn more ‘Coins’ by killing enemy units, and there is a slow ‘trickle’ of ‘Coins’ provided by the Stronghold.

Win Condition: When all opposing Stronghold(s)/Glacier(s) are destroyed.
Lose Condition: When a player’s Stronghold/Glacier is destroyed, they are removed from the game.
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks