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Post by Term @ 02:35am 10/03/02 | 16 Comments
What can only be discribed as ongoing internal problems since the sacking of Steed, id loses another member of the team that has been around for a while. Paul Jaquays has announced that he has left id, and has taken up a position with Bruce Shelly and the team at Ensemble Studios, the explanation of which does seem to provide some insight into what id was planning before they decided to make the shift to the new Doom project.

Dear chiQ have put up an interview with PaulJ that provides an indepth look at the move

PaulJ - I may be one of the few people actively involved in the computer gaming industry who has absolutely no nostalgia for the original Doom. Sounds shocking, yes? But I didn't have access to a computer that played it during its heyday. I've gotten my FPS enjoyment from later games like Quake 2, Quake 3 Arena, Team Arena and Return to Castle Wolfenstein. So, on that day in June in 2000 when John Carmack suddenly decided to switch id's development focus away from our next scheduled project and turn it towards a new version of Doom, I can't say I was very happy about it. Before that event, I was excited about the project we were supposed to do next, and was looking forward to working along with Graeme Devine on it as a game designer. The sudden decision to drop our next project and make another version of Doom was a real emotional slam to me. I'm not sure I ever really got over that. I was still committed to getting Team Arena done and was able to stay excited about that project. But after that, I'd have to say I just lost heart for FPS game design and development ...


Big quote I know, but it was hard to chop anything out of that bit. I personally think that Paul wanted to go and make a blizzard game, we all know blizzard make better games (eh trog?). Defiantly, if you follow what goes on at id, as millions of fans around the world do, you want to read this interview.













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