We've taken Ubisoft's For Honor for a hands-on spin with some input from the developers!
Honour Thy Swords: Hands-On with For Honor!
Does Watch Dogs 2 broach the problems with the first game to live up to its true potential?
E3 2016: Hands-On with Ubisoft's Watch Dogs 2!
Star Trek: Bridge Crew might be the most perfect VR title so far in an ever-expanding sea of pretenders. We went hands and eyes-on!
Star Trek Like You've Never Experienced it Before, in VR!
E3 2016: We go hands-on with Ghost Recon Wildlands and go toe to toe with the cartels
A Wild Time - Hands-On with Ghost Recon Wildlands!
Post by Eorl @ 02:27pm 04/09/14 | 2 Comments
Local Australian indie developer Incandescent Imaging, which is run by solo man Dylan Browne, has today announced that their Unreal Engine 4 sci-fi horror game Caffeine has passed Steam Greenlight.

Taking to the game's Steam forums, Browne thanked "all for the great support and critical feedback so far." Browne goes on to mention that he's "very excited about the road ahead and will be posting a lot more about that soon!"

While we wait for more official news on what to expect next, you can check out the pre-release demo to get a feel for the game (32-bit and 64-bit). Those wanting to do a bit of reading on the man himself can also find our interview over here, plus you can always check out our latest Indie Friday feature for all the local news on who to watch in Australia.



caffeinepre-release demosteam greenlightsci-fi horrorunreal engine 4australian indie





Latest Comments
zaraq
Posted 03:55pm 04/9/14
64 bit games well it's about time, i hope they use open GL instead of DIirX it may not seem like much in fact i may be just hallucinating but i could swear open GL produces a superior image.
trillion
Posted 09:04am 05/9/14
i was reading the developer made some thing where you need to have clocked logic bot's at 100% accuracy before the full version of this game in the OP get's released?
Commenting has been locked for this item.