Follow on for our second entry in the on-going review of World of Warcraft's fifth expansion, Warlords of Draenor
World of Warcraft: Warlords of Draenor: Day 8 - Garrisons
We chat with Blizzard's Hearthstone team on all the juicy info about the first expansion to highly-successful card game Hearthstone
Hearthstone: Goblins vs Gnomes Developer Interview
We take a nostalgic look back at one of the best N64 games to ever be made, The Legend of Zelda: Majora's Mask
Throwback Thursday - The Legend of Zelda: Majora's Mask
Post by Eorl @ 02:27pm 04/09/14 | 2 Comments
Local Australian indie developer Incandescent Imaging, which is run by solo man Dylan Browne, has today announced that their Unreal Engine 4 sci-fi horror game Caffeine has passed Steam Greenlight.

Taking to the game's Steam forums, Browne thanked "all for the great support and critical feedback so far." Browne goes on to mention that he's "very excited about the road ahead and will be posting a lot more about that soon!"

While we wait for more official news on what to expect next, you can check out the pre-release demo to get a feel for the game (32-bit and 64-bit). Those wanting to do a bit of reading on the man himself can also find our interview over here, plus you can always check out our latest Indie Friday feature for all the local news on who to watch in Australia.



caffeinepre-release demosteam greenlightsci-fi horrorunreal engine 4australian indie





Latest Comments
zaraq
Posted 03:55pm 04/9/14
64 bit games well it's about time, i hope they use open GL instead of DIirX it may not seem like much in fact i may be just hallucinating but i could swear open GL produces a superior image.
trillion
Posted 09:04am 05/9/14
i was reading the developer made some thing where you need to have clocked logic bot's at 100% accuracy before the full version of this game in the OP get's released?
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