Landmark (formerly EverQuest Next: Landmark) has now been given the combat treatment, with the open-world sandbox offering players the chance to battle against each other in a new patch, Sony Online Entertainment announced today.
Though the company does plan to expand upon combat with PvE (Player versus Environment), these early stages are limited to PvP only. Combat arrives alongside a massive update that also adds Movers (springs, translocation pads, magical platforms), overhauls the Claim Management window, and allows the following of players and tags within the Showcase.
There are currently three types of PvP matches: zone control, free-for-all-deathmatch, and team deathmatch. Each type of match has its own game table, which is crafted on the tinker's workbench and can be placed on your claim like props. For a match to begin, you must first meet the requirements of the game and then enable it, allowing players to join using the button on your claim banner. When enough people join, the game will begin.
For combat, there are three temporary weapon types in place. Proximity mines and other new props can be used to make your arenas more interesting, and though there is death, there is currently not death penalty "yet." Falling damage, however, is enabled. For the full explanation of how PvP and game tables work, check out SOE's forum post