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Post by Eorl @ 11:06am 21/08/14 | 4 Comments
Upcoming first-person sci-fi horror Routine has decided to put a halt on Oculus Rift support, with the developers citing motion sickness as the cause.
"We are all extremely excited about VR because we believe it brings unparalleled immersion and that is something we would love to be a part of. However at the moment we have had to slow down our VR integration as we all get extremely motion sick with the current kits," wrote developer Aaron Foster of Lunar Software in a Steam Community update. "We will take another look at implementing VR closer to release but for now we can't fully commit to a VR version of Routine."
Foster also reiterated that development is still ongoing, noting that the team have opted to not release an Early Access version of Routine. "We only want to release a fully finished game as we believe it's the best way to play Routine," he said.

"Routine has been advancing very well lately, as we've been making a lot of progress in all areas of development," Foster noted. "We've also begun to polish and finalise a few small areas in Routine, which has been thrilling as were seeing less and less placeholder work in the game."

Routine was scheduled for a 2013 release, however it is only being made by a four-person team so delays are to be expected. The game is aiming for a Windows and Mac release.



routinelunar softwareoculus riftindiehorror





Latest Comments
WirlWind
Posted 12:16pm 21/8/14
So get a few DK2's. I've not heard of many people being queasy with the new upgrades.
ph33x
Posted 04:59pm 21/8/14
Sci-fi horror.. Why do I feel like they are trying to manipulate the camera? Every other horror 'take a ride' game does this. Oculus said early on that one of the rules to VR is not to manipulate the camera. (This is on top of DK1 vs DK2)
Pablitos Way
Posted 08:25pm 21/8/14
Motion Sickness??? Some people are weak as piss....only pussies get motion sickness...
WirlWind
Posted 09:40pm 21/8/14
Yeah, they've probably tried to make it so the camera moves towards the scripted jump scares, ph33x.

That + using the original dev kit sounds like a sure fire way to make barf simulator 2015.
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