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Post by Eorl @ 01:58pm 19/08/14 | 5 Comments
The hype continues with Hello Games' in-development space-explorer No Man's Sky, with the developer revealing in a recent interview that it could take anywhere from 5 billion years to completely see all of the game's explorable space.

Hello Games co-founder Sean Murray explained at gamescom last week the sheer size of the game’s universe. When the game was first being developed his team was using a 32-bit number to generate all the planets in the universe. Murray told IGN, “with that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one.”

According to Murray, using that 32-bit sequence wasn't enough, with the team opting to use a 64-bit number instead. This pushed the expected time taken to visit every planet for just one second to around 5 billion years to see it all. If we haven't all been burnt to a crisp and your PC or PlayStation 4 is still relevant, well consider yourself lucky to be the first to see all of No Man's Sky.

No Man's Sky is scheduled for a release sometime within the next 5 billion years, first on PlayStation 4 and then on PC.



hello gamesgamescomno man's skyexplorationspace sim





Latest Comments
glynd
Posted 02:14pm 19/8/14
Ever since they announced No Man's Sky, I've got nothing but Molyneux vibes bout this game. It would be amazing if they could deliver but I'm expecting the worst.
Resonate
Posted 03:18pm 19/8/14
I have tried to stay away from reading about this game due to the sheer amount of hype surrounding it. I just wonder that after the first hour or so of exploring planets what is the hook to keep me engaged? The vastness of the world is impressive but surely there will be some form of repetition sooner or later in the way the planets are generated.

To those who have been keeping up with the news on this game, is it purely exploration or is there some form of RPG element? Can I mine materials to build a fleet of ships etc?
carson
Posted 08:01pm 19/8/14
It feels like Spore. Great concept, pretty fun for a while, then completely lacking in depth.
trillion
Posted 08:11pm 19/8/14
to be fair, Molyneux/Lionhead are the gold standard for showing off a game tech's potential/studio internal unreleasable content though

Milo being the most shiny of these
ph33x
Posted 09:02pm 19/8/14
Visit every planet like Starbound. (They are basically all the same)
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