If you're creeping around a marooned spacecraft being hunted by an alien, you're going to be spending a lot of time in dark rooms staring at a motion scanner, and that's exactly what developer Creative Assembly is hoping for in their upcoming survival-horror Alien: Isolation.
AusGamers' own Nathan "Nachosjustice" Lawrenece was recently given the chance to do just that, taking a good look at just what makes Creative's Alien really tick the scary boxes. From the very creepy atmosphere of being alone to the near-death moments you'll experience, Alien: Isolation is one game you'll want to keep both eyes on.
We really wanted to go back to the sensation of the first film. It’s very upright, very tall, something that looks down on a player, not runs around like angry dogs. It wasn’t any kind of bug or insect. This is the Alien. That’s one of the mantras we had: to re-Alien the Alien, to really reclaim it as the ultimate killer, not just any other generic sci-fi creature. One of the things is to enable the player for the first time to really experience an encounter with that Ridley Scott Alien. We were never going to make lots of different Alien types.”
One thing is for sure, in space, they will hear you scream. Check out the full Alien: Isolation hands-on preview and developer interview