For many of us, with a visual fidelity this good, Star Wars Battlefront is a fantasy come true. Does it live up to its own hype?
The Force Awakens in Star Wars Battlefront - Our Review!
Closing out the trilogy, Legacy of the Void will leave you complete and at a loss all in one!
StarCraft 2: Legacy of the Void: Our In-Depth Review!
We knew it would be something, but we didn't quite know just how good that something would be!
Fall in Love with Fallout 4 - Our Complete Review!
We take on Lara's exploits once again. Is there enough treasure here for a true dig?
Rise of the Tomb Raider - Our In-Depth Review!
Post by Steve Farrelly @ 11:55am 11/08/14 | 0 Comments
When not dreaming (or having nightmares) about the DOOM reboot he was privy to at this year's QuakeCon, Nathan "Nachos" Lawrence is also adept at multiplayer gaming, which left him thoroughly frustrated after being handed his arse in a handful of rounds of Bethesda's forthcoming free-to-play entry, BattleCry.

Rather than cry over his decimation though, he used his frustration in a conducive way, sitting down with the game's design director Lucas Davis and asked him the tough questions regarding balancing, barrier of entry, dealing with player frustration and how they're working to get it all right.

Click here for his full hands-on and interview feature for BattleCry.

battlecrydeveloper interviewfree-to-playhands-oninterviewquakecon

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.