Splash Damage returns to the genre they defined with an all-new team-based FPS - Dirty Bomb!
Dirty Bomb - All-New Hands-On Preview!
We have 10 prize-packs from the Blu-ray release of Wyrmwood to giveaway!
Wyrmwood Promo Competition
This week we'll be dedicating our time to the tried, true and tested zombie in popular culture!
Welcome to...
We take a look at a game that waggled before waggle without waggle - Die by the Sword!
Throwback Thursday - Die by the Sword (1998)
Post by Steve Farrelly @ 11:55am 11/08/14 | 0 Comments
When not dreaming (or having nightmares) about the DOOM reboot he was privy to at this year's QuakeCon, Nathan "Nachos" Lawrence is also adept at multiplayer gaming, which left him thoroughly frustrated after being handed his arse in a handful of rounds of Bethesda's forthcoming free-to-play entry, BattleCry.

Rather than cry over his decimation though, he used his frustration in a conducive way, sitting down with the game's design director Lucas Davis and asked him the tough questions regarding balancing, barrier of entry, dealing with player frustration and how they're working to get it all right.

Click here for his full hands-on and interview feature for BattleCry.



battlecrydeveloper interviewfree-to-playhands-oninterviewquakecon





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