We take a deep look into the newest expansion for Blizzard's popular MMO World of Warcraft to find just what has changed in the lands of Draenor
World of Warcraft: Warlords of Draenor Reviewed
We make an impassioned plea to Ubisoft Montreal to consider Australia as the setting for Far Cry 5
You're a Far Cry from Home, Mate
Joaby got the opportunity to talk to Jon Bloch, Producer at Turtle Rock Studios and Dave Blank, Product Developer at 2K, about the upcoming game Evolve.
Talking Evolve with Jon Bloch and Dave Blank
We take a fresh, untainted look at the scary world of MOBAs through Heroes of the Storm!
Can Heroes of the Storm Bridge the Scary MOBA Gap?
Post by Steve Farrelly @ 11:55am 11/08/14 | 0 Comments
When not dreaming (or having nightmares) about the DOOM reboot he was privy to at this year's QuakeCon, Nathan "Nachos" Lawrence is also adept at multiplayer gaming, which left him thoroughly frustrated after being handed his arse in a handful of rounds of Bethesda's forthcoming free-to-play entry, BattleCry.

Rather than cry over his decimation though, he used his frustration in a conducive way, sitting down with the game's design director Lucas Davis and asked him the tough questions regarding balancing, barrier of entry, dealing with player frustration and how they're working to get it all right.

Click here for his full hands-on and interview feature for BattleCry.



battlecrydeveloper interviewfree-to-playhands-oninterviewquakecon





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