We take The Coalition's bar-raising Gears of War 4 for a hands-on spin and find it knows Gears best!
Grinding Familiar Yet Awesome Gears - Hands-On Gears of War 4!
Ahead of next month's release get a quick rundown on what to expect.
A Look at the Maps and Modes of Battlefield 1
We chat with the game's lead designer on its origins and beyond!
Interview: Ubisoft Dishes up on Star Trek Bridge Crew
The console formerly known as the PlayStation Neo has finally been revealed as the 4K HDR-ready PlayStation 4 Pro
Sony Announces the More Powerful PlayStation 4 Pro
Post by Steve Farrelly @ 11:55am 11/08/14 | 0 Comments
When not dreaming (or having nightmares) about the DOOM reboot he was privy to at this year's QuakeCon, Nathan "Nachos" Lawrence is also adept at multiplayer gaming, which left him thoroughly frustrated after being handed his arse in a handful of rounds of Bethesda's forthcoming free-to-play entry, BattleCry.

Rather than cry over his decimation though, he used his frustration in a conducive way, sitting down with the game's design director Lucas Davis and asked him the tough questions regarding balancing, barrier of entry, dealing with player frustration and how they're working to get it all right.

Click here for his full hands-on and interview feature for BattleCry.



battlecrydeveloper interviewfree-to-playhands-oninterviewquakecon





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.