Joaby has taken Arkane's stealth sequel, Dishonored 2, to the whaling review shores and back, read his full verdict!
Honour Thy Father - Our In-Depth Dishonored 2 Review!
We explore more than just space in this year's Call of Duty entry from Infinity Ward in our Infinite Warfare review!
Call of Duty: Infinite Warfare Review!
Post by Dan @ 03:50pm 08/08/14 | 0 Comments
A lot of technical discussion on videogames centres around content and aesthetics -- the visual fidelity of the cinematics, the fluidity of animations, polycounts, framerates, narratives, character development, etc, etc. But despite being a vital part of any online multiplayer game, networking architecture doesn't tend to get much air time.

In part one we described what dedicated servers are, and their advantages over player-hosted, peer to peer alternatives. But not all dedicated servers are created equal, so going further this time, we explore the differences between closed and open server models used in multiplayer games. Read on for Part 2 - The Difference Between Closed and Open Server Models



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