We take the long-awaited desktop version of GTAV for a review spin!
Grand Theft Auto V Comes Home to the PC
We break down the Star Wars Battlefront trailer and find 10 things you might have missed!
10 Things We Learnt from the Battlefront Trailer
AusGamers was front and centre for the Star Wars Battlefront reveal at Star Wars Celebrations!
Drool, You will - Star Wars Battlefront Hands-Off Preview!
Now that all first round content is available, we tackle the complete Evolve package in this review!
Evolving Evolve - Our Definitive Review!
Post by Dan @ 03:50pm 08/08/14 | 0 Comments
A lot of technical discussion on videogames centres around content and aesthetics -- the visual fidelity of the cinematics, the fluidity of animations, polycounts, framerates, narratives, character development, etc, etc. But despite being a vital part of any online multiplayer game, networking architecture doesn't tend to get much air time.

In part one we described what dedicated servers are, and their advantages over player-hosted, peer to peer alternatives. But not all dedicated servers are created equal, so going further this time, we explore the differences between closed and open server models used in multiplayer games. Read on for Part 2 - The Difference Between Closed and Open Server Models



dedicated serversausgamersgame server fervor





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.