We five mobile gaming packs to giveaway that include a Sony Xperia Z3, a PS4, a mount for your Dualshock controller and a pop-up gaming tent!
Sony Xperia Z3 Mobile Gaming Giveaway Featuring a PS4!
AusGamers presents a hands-on report of the third major game in the 'World of' series from Wargaming, World of Tanks.
World of Warships Hands-On Preview
We take a look at the latest mobile gaming setup from GAEMS to see just how useful it is.
Tech Tuesday - GAEMS Vanguard Black Edition Review
We chat with 343 Industries about Halo 5: Guardians and the upcoming multiplayer beta!
343 Industries Talks Halo 5: Guardians Multiplayer Beta
Post by Dan @ 03:50pm 08/08/14 | 0 Comments
A lot of technical discussion on videogames centres around content and aesthetics -- the visual fidelity of the cinematics, the fluidity of animations, polycounts, framerates, narratives, character development, etc, etc. But despite being a vital part of any online multiplayer game, networking architecture doesn't tend to get much air time.

In part one we described what dedicated servers are, and their advantages over player-hosted, peer to peer alternatives. But not all dedicated servers are created equal, so going further this time, we explore the differences between closed and open server models used in multiplayer games. Read on for Part 2 - The Difference Between Closed and Open Server Models



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