Is this the videogaming world's perfect mashup?
Totally Warseome - We Review Total War: Warhammer!
We talk about making a fun game respect a poignant era and if horses can ride on biplanes!
Interview: DICE's Daniel Berlin Talks Battlefield 1
Geralt's final journey comes jam-packed with new features: NG+, an estate, new contracts and more!
A Fairytale Ending? Hands-On with The Witcher 3: Blood and Wine
We've teamed up with Alienware to help celebrate their 20th anniversary with an awesome giveaway!
WIN an Alienware 13 Gaming Laptop and More!
Post by Dan @ 03:50pm 08/08/14 | 0 Comments
A lot of technical discussion on videogames centres around content and aesthetics -- the visual fidelity of the cinematics, the fluidity of animations, polycounts, framerates, narratives, character development, etc, etc. But despite being a vital part of any online multiplayer game, networking architecture doesn't tend to get much air time.

In part one we described what dedicated servers are, and their advantages over player-hosted, peer to peer alternatives. But not all dedicated servers are created equal, so going further this time, we explore the differences between closed and open server models used in multiplayer games. Read on for Part 2 - The Difference Between Closed and Open Server Models



dedicated serversausgamersgame server fervor





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.