Blizzard has revealed that the controversial artifact system introduced into their currently in-alpha MOBA Heroes of the Storm is now no more, and the reception has been ecstatic. Alongside the early morning patch today, Blizzard also tweaked hero levelling, making the system far more quicker than before.
The great news was announced in a new blog post
on the website, revealing that due to the overwhelming response the artifact system garnered, the team decided to remove the somewhat game breaking system and look into new directions for players to spend their gold. "As testing began, many of you voiced concerns around fairness issues, “correct build” issues, balance, new player tension, and other issues that made it clear that artifacts weren’t working as intended" reads the post. "We agree—those issues started to outweigh the benefits of the system."
The artifact changes aren't alone in this early morning patch, with Blizzard also noting that feedback in regards to the new Hero levelling system were also quite overwhelming. The response was rather against the changes due to the fact that Blizzard had "gated" talents behind these levels, making levelling a chore and against the original concept of Heroes of the Storm's easy pick-up-and-play style. Changes made this morning will now allow an individual hero to level up to rank four almost three times as quick if grouped with friends for the bonus XP.
"Beginning with today’s scheduled patch, reaching hero level 4 will be more than three times faster than the original implementation. Unlocking all talents on a hero can be done in as few as three games with friends in versus mode. We hope this will achieve our goals for maintaining gradual talent exposure while lowering the barrier to entry substantially enough to be acceptable to the average player."