Follow on for our second entry in the on-going review of World of Warcraft's fifth expansion, Warlords of Draenor
World of Warcraft: Warlords of Draenor: Day 8 - Garrisons
We chat with Blizzard's Hearthstone team on all the juicy info about the first expansion to highly-successful card game Hearthstone
Hearthstone: Goblins vs Gnomes Developer Interview
We take a nostalgic look back at one of the best N64 games to ever be made, The Legend of Zelda: Majora's Mask
Throwback Thursday - The Legend of Zelda: Majora's Mask
Post by Dan @ 08:20am 16/07/14 | 0 Comments
The hugely ambitious Star Citizen project has reportedly now passed the $48 million dollar milestone on its seemingly endless crowdfunding campaign. Impressively, it was less than a month ago that it hit $47 million, with the latest surge supposedly being driven by a surge of sales of the in-game Gladius ship and dogtags.

With eyes now toward the significant $50 million dollar mark, lead developer Cloud Imperium Games founder Chris Roberts has outlined the next stretch goal as alien languages:
As we promised last time, we’re going to return to our tradition of stretch goals that improve the core game. The ongoing funding keeps the project running on the scale it is today… but we’re also eager to find ways to improve what we’ve already planned. We’ve come up with one for the $50 million goal that we think will truly improve the immersion, and help make Star Citizen a living, breathing world:

Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!
Star Citizen is currently playable in a pre-alpha state on PC, with the Arena Commander multiplayer offering having only been recently made available.



star citizencrowdfundingroberts space industrieschris roberts





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