We chat with Ubisoft's Nao Higo about the studio's next South Park game!
South Park: The Fractured but Whole Dev Interview!
Thanks to Universal Sony Pictures Home Entertainment, we have an Xbox One S to giveaway, and all you need to do is upload a video of your best snipe in a game!
Win an Xbox One S for Being a Top Sniper in any Game!
We take on one of For Honor's multiplayer game modes to test its Feats of Strength!
Hands-On with For Honor's 4v4 Objective Game Mode!
Maps! Modes! Titans! Weapons! Plus, video footage of what you can expect to see.
Our Primer for this Weekend's Titanfall 2 Multiplayer Beta!
Post by Eorl @ 04:50pm 11/07/14 | 1 Comments
Founder and creator of the Elite series' David Braben has revealed in a recent interview with The New Yorker that while he knew that Earth was surrounded by space dust, it wasn't until his team begun recreating the Milky Way in Elite: Dangerous that he realised just how much debris is floating in the vacuum of space.

Our night sky is based on real data — it is not a hand-drawn backdrop as you might expect," Braben told The New Yorker. "But the Milky Way and many of the stars around it are simply too bright and too uniform when compared to the real observable night sky."

Braben and his team strive on re-creating the galaxy mappings as accurately as possible, even going so far as to ensure the game's visible universe is based on astronomical models of the real night sky. Sadly though, some tweaking was in order to clear up the night sky, though just how much surprised the developer.

"It appears as though our planet actually sits within that dust cloud, which is why the Milky Way appears so faint," he said. You can find the game in action below from the E3 2014 trailer, but be warned, it looks gorgeous.




elite: dangerousfrontier developmentsspace sci-fi simulatorhyperspace jumping





Latest Comments
Caveboy
Posted 08:27pm 11/7/14
Before I got my auto docking system gawd those space stations used to be a b**** to dock at!
Commenting has been locked for this item.