We take a deep look into the newest expansion for Blizzard's popular MMO World of Warcraft to find just what has changed in the lands of Draenor
World of Warcraft: Warlords of Draenor Reviewed
We make an impassioned plea to Ubisoft Montreal to consider Australia as the setting for Far Cry 5
You're a Far Cry from Home, Mate
Joaby got the opportunity to talk to Jon Bloch, Producer at Turtle Rock Studios and Dave Blank, Product Developer at 2K, about the upcoming game Evolve.
Talking Evolve with Jon Bloch and Dave Blank
We take a fresh, untainted look at the scary world of MOBAs through Heroes of the Storm!
Can Heroes of the Storm Bridge the Scary MOBA Gap?
Post by Eorl @ 03:36pm 10/07/14 | 0 Comments
Call of Duty developer Sledgehammer isn't taking shortcuts when it comes to sound design for the next title in the series, Advanced Warfare, with a new behind-the-scenes video exploring just how the developers make weapon sounds.

In the video below, audio director Don Veca details the changes made to the sound system for Advanced Warfare, an "audio intelligence system" that aims to deliver a unique sound in each explosion and bout of gunfire. Veca says the change to weapon sounds is particularly great, with gunfire designed to "go through you" as players take to combat. The idea, he said, is to make players feel like they are actually holding the weapon.

Of course, the new tech isn't just about improving the design phase for "cool sounds," instead aiming to give players a more accurate feel for the weaponry that they will be using. Impacts, collisions and other massive noises have also been revamped, giving Advanced Warfare a movie-like feel, Veca said.

Call of Duty: Advanced Warfare will launch on November 4th for PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One.









Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.