beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 02:38pm 10/07/14 | 0 Comments
In an interview with AusGamers, BioWare's Cameron Lee -- Aussie expat and friend of the site -- told us that the game is being designed to have players continue to play even after the endgame story content, even going so far as to say some content will only be conquerable after you finish the story.

"When you finish the game, you’re still in the world," Lee explains to us. "So you’re still going to do all of these different things. There’s parts of the game that we’ve built that are so difficult that we would only really want players to go there after they finish the story, because it’s just that high level. So it all sort of changes as you go through the story, and we want people to, as you said, have a lot of longevity in the game."

The full interview also covers user-generated content, how the pause-tactical element works, clearing zones, story dynamism and much, much more.

Click here for our full Dragon Age: Inquisition interview with Cameron lee.












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