Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
handsome devil
We took the five winged, five week challenge with Hearthstone's first campaign and walked away less deathrattled than you might think. Read on for more!
Post by Dan @ 08:47am 10/07/14 | 0 Comments
Cliff Bleszinski, famed Gears of War and Unreal Tournament designer has hosted a Reddit AMA to discuss his newly founded indie studio Boss Key and its first project, a free-to-play, sci-fi themed first person shooter codenamed BlueStreak to be published by Korean firm Nexon.

Cliff's responses immediately indicate that the game is still very early in development, as a very transparent development process is planned, with a team of only "15-20 folks for the first year". Former Epic Games Producer Chris Mielke is mentioned as one of the studio's first hires.

As you would hope, there's a lot of words of assurance that they intend to do free-to-play in the right way:
Free to Play is one of those genres that means something entirely different depending on the game. For every model that feels like Las Vegas methods (Zynga, Candy Crush) there's folks who do it right, like League of Legends, or WarFrame.

I've never shipped a Free to Play game before. That's one of the MANY reasons why we're going with Nexon, they can provide server structures and a global peek into gamers of all types and guide us into a game that's more "Shut up and take my money" as opposed to "shaking you down for your hard earned cash."
In terms of what the game will actually offer, this response is probably the most enlightening, suggesting a faster pace than most modern shooters:
There's still PLENTY that can be done in regards to environmental manipulation, weaponry, and player movement in the FPS space.

TitanFall tapped into some of the things that excite me in this area - wall running, double jumping, the smart pistol, the mech "absorb bullets and fire them back at people." That's the kind of thinking the FPS market needs, less damned red dot iron sights.
Multiplayer will be a key component, but Bleszinski recognises that you "can't just make an Esport", noting that "It's like trying to force a meme, it doesn't work that way".

In terms of user-created content they hope to be able to offer at least user map creation, and the plans to go PC first stem largely from the desktop platform's stronger online community presence "PC is where the comments generally are, the community gathers, and it's got that big global audience".

Thematically, Bleszinski hinted that previously teased concept art was all "very early and is of course likely to change", but that "it all ties together, giant basketball players and everything".












Latest Comments
No comments currently exist. Be the first to comment!
Nickname
Email Address
Comment
 

If you already have an account, please login here


You need an account to participate on AusGamers.

This form will quickly create one for you - you will just need to confirm your email address by clicking on a link in an email that will get sent to you.

Your comments will be published once your email address has been confirmed.

 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks