beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 04:27pm 04/07/14 | 0 Comments
Independent games developer and publisher Zero Point Software has revealed that its next major update to their sci-fi FPS Interstellar Marines will bring the addition of co-op gameplay to the currently multiplayer-focused title.
“At its heart, Interstellar Marines is a Co-Op and Single-Player game, and we have been waiting a long time to be able to reveal our very first Co-Op experience to our players”, says Kim Haar Jørgensen, Creative Director of Interstellar Marines. “Our entire team is committed to delivering the most intense gameplay experience possible, so we can make this first Co-Op reveal something that immerses and impacts players. Immersion is something that many games strive for, but most fail to deliver, and as one of the central pillars of Interstellar Marines, we are going all-out to achieve that”, Kim continues.
Players will be able to play the forthcoming update in up to 4-player Co-Op mode, or individually as a Single-Player mission. The developer has also released a handful of videos demonstrating the co-op gameplay in action, which you can view on their official YouTube page. The new major update is expected to arrive on Steam sometime during August.

“We want to ensure that when a player first tries the Co-Op experience, they do not know what to expect, or what’s going to come at them. It’s to keep this surprise that we’re holding back information on the actual gameplay - immersion is even greater if surprise is thrown in there as well!”












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