By way of a recent forum post
, the Elder Scrolls Online developer Zenimax Online studios has signaled plans to adjust the pacing of the game's veteran level content, an area of the game that we found to be one of its most problematic aspects in our recent exploration of the MMO's end-game
ZOS Community Manager Jessica Folsom hints at plans to make the veteran zones more solo-friendly, which can only really mean making enemies easier to kill or thinning out their numbers, but refrains from outlining exact measures:
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily.
Responding to some followup questions from forum users, Folsom further hinted that experience gain changes are also planned, but that more will be explained in detail at the upcoming The Future of The Elder Scrolls Online panel at QuakeCon 2014 in a couple of weeks.