It's arguably the darkest outing in the Zelda series, and one that changes the formula in unique ways. Read our review!
The Legend of Zelda: Majora's Mask Review
We take Techland's best zombie outing to-date for a rooftops spin and love almost every minute of it!
Good Night, Good Luck, Great Game - Dying Light Review!
We chat with Blizzard's Justin Klinchuch about taking HotS from alpha to beta and beyond!
Heroes of the Storm Developer Interview
We take Visceral's cops and robbers spin on Battlefield for a run in multiplayer!
Hands-On with Battlefield: Hardline's Multiplayer!
Post by Steve Farrelly @ 04:20pm 30/06/14 | 0 Comments
From experience, I can tell you MOBAs are frightening. The terminology, the learning curve and the addiction are all terrifying aspects of even wanting to get into one of the world's most popular genres, and it's why I've never really dabbled beyond listening to my sad, sad friends talk about lanes and creeps.

But Blizzard wants to change this with Heroes of the Storm in similar ways to how they shook up the CCG world with Hearthstone, and we used our own MOBA creep, Ryan "Ry-Ry" Cunningham to not only look into Blizzard's entry in the space, but chat with studio veteran Richard Khoo about their all-star mash-em-up.

Click here for our Heroes of the Storm hands-on and developer interview.



blizzardheroes of the stormrichard khoointerviewmobadeveloper interviewhands-on





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.