beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 04:20pm 30/06/14 | 0 Comments
From experience, I can tell you MOBAs are frightening. The terminology, the learning curve and the addiction are all terrifying aspects of even wanting to get into one of the world's most popular genres, and it's why I've never really dabbled beyond listening to my sad, sad friends talk about lanes and creeps.

But Blizzard wants to change this with Heroes of the Storm in similar ways to how they shook up the CCG world with Hearthstone, and we used our own MOBA creep, Ryan "Ry-Ry" Cunningham to not only look into Blizzard's entry in the space, but chat with studio veteran Richard Khoo about their all-star mash-em-up.

Click here for our Heroes of the Storm hands-on and developer interview.












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