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We chat with Blizzard's Hearthstone team on all the juicy info about the first expansion to highly-successful card game Hearthstone
Hearthstone: Goblins vs Gnomes Dev Interview
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Post by Steve Farrelly @ 12:35pm 25/06/14 | 0 Comments
AusGamers was given a chance to chat to an industry veteran while out at e3 this year in Matt Booty -- formerly a studio head at now defunct Midway and current general manager of Redmond Game Studios in Seattle.

His role is a broad and expansive one, but he's best described as being part of Phil Spencer's leadership group, which means decisions involving projects and initiatives where games are concerned, also come by him. He has a lot to do with the ID@Xbox program also, which is currently building to foster "thousands of developers".

"ID@Xbox really is, at its core, about making all of the power and features of Xbox available to smaller developers," Booty explains to us. "So the things that we’re doing in terms of listening to their feedback and improve, are really about making sure that all of those features and all of the power of the box is available to them. You heard Chris [Charla] talk about it, all of the things that are available for Xbox Live, all the way to the number of controllers that you can use with the box.

"We just want to make sure that all of those things are available to developers," he adds. "We’re also putting a lot of work and energy into just making sure that there is a really good, smooth pathway for them to bring their games to the box."

Click here for our full interview with Matt Booty.



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